Bio Engineer Archive

Thread: Be Issues Round 2 Revision

ChefMasterJedi
Tue Nov 04, 2003 4:27 pm
#14

1 quick thing to add. We currently have the option of making DNA Templates/critter manufacturing schematics. However, we are unable to put them into any factories to my knowledge. The option to make the manufacturing schematics should be removed, OR factories should be fixed to accept the schematic.

Other than that small quip: Looks great!!!



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
ArthurDentOnBria
Tue Nov 04, 2003 4:45 pm
#15






ChefMasterJedi wrote:
1 quick thing to add. We currently have the option of making DNA Templates/critter manufacturing schematics. However, we are unable to put them into any factories to my knowledge. The option to make the manufacturing schematics should be removed, OR factories should be fixed to accept the schematic.

Other than that small quip: Looks great!!!




Man, that's an excellent point. I was SO pissed last week after using all my very best dna and flora and coming up with the best kahmurra I'd ever made, then in my excitement I hit the "manufacturing" button instead of the "create prototype" one. BIG mistake, no way to get back to the create prototype step, and of course no way to actually do the manufacturing so I basically just threw away what was the best creature I ever made.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Vogoid
Tue Nov 04, 2003 4:45 pm
#16

Great Job Thal, you hit the ronto on the snout with that post


Only thing I am wandering, is what are they doing about master creatures, like kimo's, are they removing them, or fixing them to be able to tame and use, or leaving as furniture.




Vogon Lupe' Eclipse Galaxy ---Teras Kasi Master, Master Smuggler, Rifleman, Chasing Jedi and wreaking havoc
Vendor location: 1000m North of Coronet....at -171,-3350
Selling: Powerups,Camp Kits,looted items,smuggler supplies, tapes and plates, lots of junk and much more.
Grindage Sucks
RicketyI
Tue Nov 04, 2003 6:30 pm
#17

Nice write up!



Rickwook

http://www.theoldergamers.com
"So Shines a Good Deed
in a Weary World" - Willy Wonka
Dulhaj
Tue Nov 04, 2003 7:54 pm
#18

Heres hoping...


(nice write up on the list too...)




_____________________________________________________
Jarooka - Master Doctor | Pikeman
MEGACORP Board Member
MEGACORP is now located west of Dearic, Talus (-550 -2764), less than 1km from the Starport.
The MEGACORP MEGAMall on Talus is now open.
MasterRondo
Tue Nov 04, 2003 9:43 pm
#19

Looking good.



Genjo Sanzo - Preparing for permanent retirement.
GarZa Gainesborough - Preparing for permanent retirement.
Miratos City, Rori
Invictus Miratos -IM-
Totenkruez Sturmhimmel - Preparing for permanent retirement.
TennerRavenstar
Tue Nov 04, 2003 10:15 pm
#20

Good post.. still hopeing for some news / eta on the cloneing changes though I hope you might be able to wiggle some news out of the devs soon


Thanks for your work on this Talthazar




Mazoch - ImperialSpy
"I cry NOW. Death, like a familiar, hears; and look, has made a man of dust of a man of flesh. This sorcery I do. Being damned, I am amused to see the centre of love diffused and the wave of love travel into vacancy. How easy it is to make a ghost." - Keith Duglas; How to Kill

YenishRavenstar- Work in progress
glorfindel23
Wed Nov 05, 2003 5:33 am
#21

"For non-CH's, our best pets under cl 15 can't compare to rock beetles, mountain krevol, or cowardly gurreck."


I'll disagree slightly with this part. Kahmurras, even according to Master CHs who commented what they would use if they weren't a CH, are better tha Cowardly Gurrecks for most PvE. However, the difference is so slight (better kinetic, worse energy) that most people would prefer the Cowardly Gurreck since, well, Kahmurras are ugly <g> . Also, if experimentation worked well, Kahmurras could be made even better, with an actual noticeable improvement to CGs. Still, they are ugly so a lot of people will go with the big kitties. =)


For critical failures on crafting, I find items like PetStims will use up the ingredients before I try again, but Micronutrient Supplements and the like will just let me hit Assemble until it works. So it's not an across-the-board error. Not that I really want to point out things that work out in our benefit since there is so much that doesn't, but for completeness I have to say this bug does exist.


Moreso than clones (though probably because I'm not that into pet creation) I find Milk to be our biggest problem.





  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

glorfindel23
Wed Nov 05, 2003 5:36 am
#22

Oh, I do have some Tailors interested in Tissues (though no Chefs, but maybe due to the lack of Chefs), but it's rare and they don't so much come to me as I mention it and they say they're always interested in Tissues if I have them. It seems to be becoming somewhat more interesting in the past couple weeks, and I've had several people contact me to make Tissues that they can then take to a Tailor for a custom item, so I think maybe it just needs some more time (and milk) to get popular.




  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

ChefMasterJedi
Wed Nov 05, 2003 7:47 am
#23

Another quicky . With DNA sampling, often times we get VHQ samples, with lower numbers (even when taking in whole) than HQ and even sometimes AA samples. Don't know if this even worth mentioning since this system is supposed to be changed anyways.

Also I don't think MASTER BEs should be having as good a chance of getting an AA sample as a VHQ sample. Right now, on average I normally get as many AA samples as VHQ samples. This really needs to changed. Just no excuse for a MASTER BE making that many "mistakes". Please raise reduce the chance of getting AA samples as MASTER. Don't necessarily have to increase the rate of VHQ, just reduce the chance of AA samples.



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
GreenStok
Wed Nov 05, 2003 8:12 am
#24

Add this PLEASE....


I have too many piles. I want a meat grinder. hehe, seriously.I have difficulty dealing with all the piles, give me one crummy pile.


EGGS... I have one bag that must have 30 piles of eggs. Is this necessary? Certainly this can be dealt with.


Hides? same thing, bone.




______________________________
______________________________
GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
/waypoint -5430 3417
Also on Dantooine -595 2891
Jet22TC
Wed Nov 05, 2003 8:13 am
#25

Looks great.


One thing I have noticed and did not see mentioned:


On the final combine of the creature, I usually get 18% for all five stats. Then when i experiment and get a good success (or occassionally great) the stats improve but the % decreases to like 12% or something. Very annoying.





-----------------------------------------------------------------------------
Be polite. Be professional. But have a plan to kill everyone you meet.
MooF_Juggernaught
Wed Nov 05, 2003 8:34 am
#26

also they need to fix the sampling animation, so it doesnt stop us from moveing while sampling. i heard this was fixed, but all they did was replace the old animation with the healing animation, and it still stops us from moving, if we werent moving when we started to sample.





Antarian Rangers
Jedi PadawanMoof Juggernaught
R.I.S. Certified 12pt ArmorsmithT'zeal Juggernaught
Juggernaught F.S.C. - ProprietorWendol Juggernaught
Server: Bloodfin Vendor: Juggernaught F. S. C. - Skyfar, Naboo
XFire Profile
Page 2 of 8