Bio Engineer Archive
Thread: Be Issues Round 2 Revision
Other than that small quip: Looks great!!!
ChefMasterJedi wrote:
1 quick thing to add. We currently have the option of making DNA Templates/critter manufacturing schematics. However, we are unable to put them into any factories to my knowledge. The option to make the manufacturing schematics should be removed, OR factories should be fixed to accept the schematic.
Other than that small quip: Looks great!!!
Man, that's an excellent point. I was SO pissed last week after using all my very best dna and flora and coming up with the best kahmurra I'd ever made, then in my excitement I hit the "manufacturing" button instead of the "create prototype" one. BIG mistake, no way to get back to the create prototype step, and of course no way to actually do the manufacturing so I basically just threw away what was the best creature I ever made.
Great Job Thal, you hit the ronto on the snout with that post ![]()
Only thing I am wandering, is what are they doing about master creatures, like kimo's, are they removing them, or fixing them to be able to tame and use, or leaving as furniture. ![]()
Good post.. still hopeing for some news / eta on the cloneing changes though
I hope you might be able to wiggle some news out of the devs soon
Thanks for your work on this Talthazar
"For non-CH's, our best pets under cl 15 can't compare to rock beetles, mountain krevol, or cowardly gurreck."
I'll disagree slightly with this part. Kahmurras, even according to Master CHs who commented what they would use if they weren't a CH, are better tha Cowardly Gurrecks for most PvE. However, the difference is so slight (better kinetic, worse energy) that most people would prefer the Cowardly Gurreck since, well, Kahmurras are ugly <g> . Also, if experimentation worked well, Kahmurras could be made even better, with an actual noticeable improvement to CGs. Still, they are ugly so a lot of people will go with the big kitties. =)
For critical failures on crafting, I find items like PetStims will use up the ingredients before I try again, but Micronutrient Supplements and the like will just let me hit Assemble until it works. So it's not an across-the-board error. Not that I really want to point out things that work out in our benefit since there is so much that doesn't, but for completeness I have to say this bug does exist.
Moreso than clones (though probably because I'm not that into pet creation) I find Milk to be our biggest problem.
Also I don't think MASTER BEs should be having as good a chance of getting an AA sample as a VHQ sample. Right now, on average I normally get as many AA samples as VHQ samples. This really needs to changed. Just no excuse for a MASTER BE making that many "mistakes". Please raise reduce the chance of getting AA samples as MASTER. Don't necessarily have to increase the rate of VHQ, just reduce the chance of AA samples.
Add this PLEASE....
I have too many piles. I want a meat grinder. hehe, seriously.I have difficulty dealing with all the piles, give me one crummy pile.
EGGS... I have one bag that must have 30 piles of eggs. Is this necessary? Certainly this can be dealt with.
Hides? same thing, bone.
Looks great. ![]()
One thing I have noticed and did not see mentioned:
On the final combine of the creature, I usually get 18% for all five stats. Then when i experiment and get a good success (or occassionally great) the stats improve but the % decreases to like 12% or something. Very annoying.
also they need to fix the sampling animation, so it doesnt stop us from moveing while sampling. i heard this was fixed, but all they did was replace the old animation with the healing animation, and it still stops us from moving, if we werent moving when we started to sample.