Bio Engineer Archive
Thread: Minimum Clone Skin Levels / Aggressiveness rating Version 2.0
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TsiyaAma
Fri Dec 26, 2003 11:28 am
#14
I think it might go by variants on the skin...since the Cowardly Gurrek was CL 15, we can make lower CL pets with it...it looks like the skins with no low-level wild counterpart are the ones with the low-end cap...
Sumorex
Fri Dec 26, 2003 11:13 pm
#15
As far as I know, you would not be able to tame an aggressive creature even with the BE tissue additive.
I'm not in game to check to see if the 'taming vicious' skill still exists in the skill boxes... I'm 99% sure it still does. For a skill mod to kick in you have to have the skill for it to modify. For instance, +mask scent doesn't grant the mask scent skill to someone who doesn't have Exploration II.
raz1337
Fri Dec 26, 2003 11:58 pm
#16
heh, I have exploration 4/hunting 4 in scout, and my mask scent tissues gave me +26 to camofluage
Sumorex
Sat Dec 27, 2003 12:11 am
#17
Exactly you get the bonus because you have the ability to initiate Mask Scent.
If you didn't have the skill, your bonus to mask scent wouldn't do anything. It is the same for taming vicious as far as i know.
Sumorex
Sun Dec 28, 2003 10:53 am
#18
Bumping this so it is ahead of the version1.0 as this is more accurate information.
Resolute101
Mon Feb 02, 2004 10:23 am
#20
Does anyone have a updated version of this list . I just tried to make a non ch gurrcat and it can't be called out . It says I have no chance of controling this pet. I am non ch .
Thanks Resolute
Resolute101
Mon Feb 02, 2004 12:10 pm
#22
very strange i wonder why I can't call mine it is 4k health 3k action and 2 k mind with 50-60 dmage 10 resist in kentic and blast
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