Bio Engineer Archive

Thread: DL 70 creature with 60 kin resist ??

Tjork
Sun Jun 06, 2004 10:59 pm
#14

I have a kimogila that I bought from a MegaCorp vendor on the Eclipse server back probably 6 or 7 months ago. I don't know who made it, but at that time kimogilas were broken and couldn't be tamed. Later on they fixed it and I made MCH just so I could tame it. When I tried to tame it, I got a message saying I lack the skills meaning that it was greater than level 70. Now I'm a MBE, trying to make a level 70 pet for myself. When I tryied to sample it, it takes my mind away but fails every time I try.

The problem is, it was made before all the detailed information, ei. CL, resists, and specials, were implemented. I have no idea what level it is or what it can do. If the person who made it still plays, and was creating pets six or seven months ago, I would like to know what he/she used as DNA.

It has a HAM of 14.9K and damage of about 1200 - 1500 (approx).

My best estimates of CL of this pet, by looking at creatures at SWGCreatures.com is from 100 - 147ish.
It doesn't have the HAM of creatures at these levels but has higher damage.

Right now, it sits in the basement of my personal PA hall....
Wokka
Mon Jun 07, 2004 2:00 pm
#15

I had a new recipe for a first gen nice pet.


bull rancor in first 3 and merek deaths head in the last 2. I put 2 points each into everything at once and got a "good success". Thsi gave me a very even 12.5k ham pet with high damage and get this, both specials. Strong poison AND strong disease. Damage was around 510-530 and to hit was 0.56. CL was 65. It would have been higher but on the combine I only got a "good success". This made an awesome Vir Vur.


Wokka-wokka


ArthurDentOnBria
Mon Jun 07, 2004 5:14 pm
#16


There are only 2 creatures that we can sample that have 60% kinetic and over CL 60-70. The reclusive cavern spider queen, and the bark mite burrower queen. And since both of these have exactly 60% kinetic, you'll not be able to mix in anything else if you want those stats and resists.


Nancy I believe made a creature or two with the spider queen dna, and there have been lots of posts about it (where to find it, how to get it, and so forth). If you are determined to make a creature of that level, with those stats, that'sabout your only option.


If you use BMBQ x 5 and experiment the heck out of it, you get a nice pet, but only like CL 62 or so, with unimpressive damage and around 11k of HAM.


If you want to something that hits harder and don't feel like going through the extreme trials and tribulations that spider queen requires, you'll likely want to use MR dna, mix it with something with better resists, and settle for 45-55% kinetic resists depending on what you go with. FG, BMB, and BMBQ are all nice things to mix with MR to get the resists up and keep the CL down.


I think I may give another try to my "start with unarmored with godly resists and try to bring the fortitude up to armored" thingy a try again when I get some time. But that's not for the faint of heart.

Message Edited by ArthurDentOnBria on 06-07-2004 05:16 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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