Bio Engineer Archive

Thread: Who has capped their XP?

MoronicFool
Mon Sep 13, 2004 6:21 pm
#14

Capped long ago



Ocrim
Retired Master Bio Engineer - Making pets for no reason

Corellian Outfitters
147 -5497, Outside Coronet, Corellia
Kevie
Mon Sep 13, 2004 7:08 pm
#15


i capped sampling about 3 times (i wanted a system msg to know it worked so i unlearned and relearned several times lol)


as for crafting..... hrm yah...... so will never be even close

ever



i just want to unlock and have another character, but i might break down and just open up another account /sigh

the devs got rid of the hologrind for just a single, hellish grind that noone will accomplish by the time they have grey hair and wearing diapers again

Message Edited by Kevie on 09-13-2004 10:08 PM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Dsabre
Mon Sep 13, 2004 10:38 pm
#16

grind with INN's instead...more flora...but same amount of meat. gives more xp too so you save on time and cost.

somehow...given the costs involved I think most crafters are just gonna go after exp/assembly.

however give the rather unique status of BE crafting I think it would be better for BE's to just pick up assembly/technique...to make crit failures nearly impossible...or maybe just the technique line. the exp line might actually hurt (for pets) more than it helps...and I can't think of a single reason why a BE might want an amazing success on the combine over a great/good...but crit failures are extremely painful for a BE...so that technique line might be well worth it.
Inkanissen
Tue Sep 14, 2004 6:44 am
#17

Well, as we get two assemblies for each pet, I can see good use of the assembly bonus. Not as many templates will go poof before we even get to experiment on them.
Acrod_Novys
Tue Sep 14, 2004 8:22 am
#18






Inkanissen wrote:
Well, as we get two assemblies for each pet, I can see good use of the assembly bonus. Not as many templates will go poof before we even get to experiment on them.






I think you misunderstand the FS skill bonuses. If you notice the techniques column gives better crit fail avoidance, whereas the assembly column gives "greater chance of a "amazing success' result" or something like that. Thus the assemly column provides higher stats on initial assembly, whereas the techniques column reduces the critical failures.


I actually debate that the FS assembly/exp columns may not be very useful since we're usually trying to get specific results, and these improvements can only screw up our recipies for specific CL's... meanwhile our tissue qualities are capped by resources not by experimentation successes.




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T
MissileToad
Tue Sep 14, 2004 11:06 am
#19

When I was still BE I capped a while ago, but it was a good long time between mastering and that point. I specialized in clone making with a minor in tissues, so all that template/creature making put me up there. It certainly took much much more time to cap on crafting xp than combat xp, that's for sure.


If this is in regards of the FS conversion rate for various crafting xps being out of whack, I totally agree .



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

PlainWhiteSocks
Thu Sep 16, 2004 1:56 pm
#20

Two weeks. That's how long it took for me to cap. Less for sampling. CH was a hot profession, and BE's were nowhere to be found. Sold over 100 pets a week back then. Spent so much time making pets that it would take two or three tries for me to remember to make a schamatic and not a prototype for a factory run.

Conversly now if I sell one CH pet a week I pop the champaign and have myself a party. Could be why people aren't capping xp as fast.



Corbis
Kauri
Ex-Master Bio-Engineer
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