Bio Engineer Archive
Thread: BE's What modules/functions would you like droids to do for you?
ArthurDentOnBria wrote:
OT: harvesting droid is pretty indespensible imho. I simply don't go hunting without it.
One character I have I dropped all hunting skills (was hunting 4, now novice scout box only). He uses a "meat bot" (I think the rating on it is 108) and continually out harvests people with hunting 4. They are not happy about it, lol. But the droid literally gives me 14 more skill points to play with. As a rifleman they are great because you can remain prone and continue to pick off your prey without having to get up and harvest and "reset" all the time, or worry about corpses "poofing". And when I hunt with others, because I don't need to stop fighting to harvest and they do, I can harvest all corpses pretty easily, which my comrads inevitably miss some. Simply indepensible.
My problem with the meat harvesting droids is that the first moment I take damage, they run. When the time comes to harvest, they are 150m away, and can't hear the command. Even when they do hear the command, they'll take off again the moment I start on another mob. My combat skill is in the pistoleer tree, so it involves taking a calculated amount of damage. When the droid works, it increases yield. But most of the time, it just causes me grief. I eat plenty of veghash and harvest by hand.
I also bought a storage droid, special ordered to be filled with storage modules...only to learn that they do not stack. ![]()
Hylidex wrote:
ArthurDentOnBria wrote:
OT: harvesting droid is pretty indespensible imho. I simply don't go hunting without it.
One character I have I dropped all hunting skills (was hunting 4, now novice scout box only). He uses a "meat bot" (I think the rating on it is 108) and continually out harvests people with hunting 4. They are not happy about it, lol. But the droid literally gives me 14 more skill points to play with. As a rifleman they are great because you can remain prone and continue to pick off your prey without having to get up and harvest and "reset" all the time, or worry about corpses "poofing". And when I hunt with others, because I don't need to stop fighting to harvest and they do, I can harvest all corpses pretty easily, which my comrads inevitably miss some. Simply indepensible.
My problem with the meat harvesting droids is that the first moment I take damage, they run. When the time comes to harvest, they are 150m away, and can't hear the command. Even when they do hear the command, they'll take off again the moment I start on another mob. My combat skill is in the pistoleer tree, so it involves taking a calculated amount of damage. When the droid works, it increases yield. But most of the time, it just causes me grief. I eat plenty of veghash and harvest by hand.
I also bought a storage droid, special ordered to be filled with storage modules...only to learn that they do not stack.
WaiterFurall wrote:
I would only have that problem when I group with my droid. When I don't group him he usually sticks around. Also what is better then being to harvest while still fighting? I love mu harvesting droid.
That, is awesome.
mozter2112 wrote:
what ever you do don't get a harvesting droid, they are a fricken waste of money, slower than sh**, and barely harvest more than you can already with the hunting 4.
yep. figured that one out a few weeks ago. it sucked.
i would like a droid that tells me dirty jokes while i go out sampling.
also, i like the idea of having one that adds a bonus to the success insampling.
mozter2112 wrote:
i would like a droid that tells me dirty jokes while i go out sampling.
I know I will catch heck for this one but, how about aspecific module for MBE "only". A"Vendor" module that will hold 150+ items. No barking to add to the lag.
The fact that I had to give up my beloved Scout Explore 4 for an efficientmeat hunting template -TKM and the Artisan Business 3 vendor gets myhackles upa little. Not that I am sampling MR's anymore anyway but, I noticed Merek Harvesters aresniffing me out alot sooner than I had hoped as well.
Anyway, just my 2 cents.....and "NO"....I don't want any advice on what I need to do to get the vendor, a meat gathering combat profession and Scout Explore 4 all at the same time.....I'm quite through withthat whole scenario and it is played out. Save it!!! LOL
The 50 -100 item DNA storage would be nice too....
Along with this would be a random chance that, based on the quality of the module, the DNA Replicator would eat the sample and give nothing. Or it may screw up the sample and return infeior replcants.
Then, let us run pets in a factory using these identical samples.
Just a thought,
Thakatta of Shadowfire
R-ade wrote:
How about a special storage device for DNA only. It could finally give us a means for storing those bulky space consuming DNA samples.
i sugegsted this in my initial write up for proposed mods i doubt i am the first DE to think of it i just have a big guild with all kinds of crafters and the BE's bitc....gripe about storage constantly it got so bad for one of them to help i shared part of a farm of city lot traded small houses for them. i feel your pain a r3 takes roughly 34 subcomponents so if it uses 6 different primary modules (like storage, medical so on) that is somewhere in the neighborhood of 10 different kinds of subcomps...... storage for DE sucks as well as you could guess.