Bio Engineer Archive

Thread: New Tissue Suggestion Thread!

oaktree68
Tue Oct 28, 2003 7:50 pm
#14

I like the idea of a dizzy ranged defense line. The rest of them seem to be stepping on others toes a little too much.

- I believe there are powerups for accuracy/speed out there along with damage. And the speed equation is broken enough as is. We dont want to add to the problem

- Terrain Negotiation and Creature harvesting would be stepping to much on a scouts shoes. Those are just passive you'd trivialize box 4 of half the scout line. And considering the gap on creature harvesting between scout 4 and ranger 4 is 25%, I'm not sure how much that would help anyway.

- The CH tissue we have now will just allow for things to be tamed easier. So instead of trying 4 times without the tissue, you may only have to try to tame 3 times with the tissue. This was explained in the creatures part 2. And I doubt the devs see the need to make CH's stronger atm.

- Heat/cold/acid....etc. Thats armorer's territory.

- Assembly, I believe those are some of the best loot items in the game making them rare which is good. This game has enough trouble figuring out good loot off NPC's, I dont want to add to the problem.

I've been thinking about which ones could get added to our class as well (didnt they say the would after taking out persophne?). I've got 2 which I think would sell pretty well.

* Surveying: Improved survey results. No real game breaking issues there. Just may save someone a few points or give an increased range.

* Aim: In ranged weapon support you get the aim command for all 3 types of ranged weapons. Its only really useful for the first shot since it takes a round of combat, but shouldnt really add to any balance issues.

Tilen
Sumorex
Tue Oct 28, 2003 8:14 pm
#15

Dunno if these have been mentioned anywhere, but they're ones I"ve thought on before.


Burst Run Effeciency
Terrain Negotiation
Night vision (Ultravision)
Regen Tissues (3 main stats, small bonus to regen, 1 tissue for each)
Treatment Speed
Incapacitation reducers (Regen tissues that only work while incapped)


Steered away from combat mods for the most part. Let that be the domain of the skill tapes.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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oaktree68
Tue Oct 28, 2003 8:18 pm
#16

Thats actually how I thought about it when I tried to think of new tissues. Almost everything we have is real generic type skill mods for the starting classes. So I just tried to keep things relatively simple that would not alter gameplay a whole lot, just give a boost. Another one I think could sell is a forage/medical forage tissue if they ever get those skills working properly. There are definately avenues to go down though.

Tilen
Scylla
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