Bio Engineer Archive

Thread: High quality crafting tools and stations are a bad thing

Khadgar
Wed Nov 05, 2003 3:19 pm
#14

I rarely fail on BE goods with a -12 station and -10 tools. Now my medical parts I fail experimenting on a disturbing amount of the time.



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Khadgar--Radiant--Imperial Master Sergeant
(Daelin Xev, Khadgar Catskills)
CH/BE
Jong
Wed Nov 05, 2003 6:12 pm
#15

I do not see any difference if I use high end station and tools or low end.


Not for Bio Engi, not for Medical stuff and not for Architect.


There are good days and there are bad days. Sometimes you get 10 crits one after the other on a +40 station... sometimes you can craft for days without any crits at all.


In my opinion the whole thing DOES NOT WORK.




Cheerio,

Yong Mun'Sa
Creature Handler & Bio Engineer
Shann0w
Thu Nov 06, 2003 1:14 am
#16

I used to be a Master Bio Engineer and was working to master CH (dropped all BE and CH with the announcement of the CH changes).


My crafting tools are both 14.55, the crafting station is 42.


This is how my last experience as a BE went. Get a bunch of DNA samples, make Kimogilas (made 6). Can't sample them . Get a bunch more DNA samples (50 to be exact), make 10 gurrecks (4 critical failures on combines). Of the 6 that combined I had 5 critical failures during experimentation. Okay. Now I have 6 Gurrecks. I sample them, I get 15 DNA samples. Not very good but at least I can get 3 good pets from it. Here's how it went:


First combine: Critical Failure


Second combine: Critical Failure


Third combine: Critical Failure


Now add in the Creature changes and the fact that we still can't make 1/2 the tissues because the devs won't put in milk, mullosks, crustaceans, etc. They're too busymaking holocraps.


Just in case there is any doubt, yes I am bitter.

GreenStok
Thu Nov 06, 2003 6:17 am
#17

What is the quality rating of a Droid crafting station?



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BlackTigress1
Thu Nov 06, 2003 6:48 am
#18

I personally can tell the difference between my -11 station and the +41 station I am currently using, I had much more crit fails with the old station now it's about 1 out of 10-15 and I am using 600/800/900 quality mostly for the good stuff mediocre stuff use 400/500/400 or so... I do not always use the higher quality stuff, just toward the upper end. But I can DEFINITELy tell the difference between crafting stations. I am on bloodfin and I luv my 41 efficiency crafting station, you can say it doesn't work all ya want but it works for me!



(gggggggggggggWgn]nn[[[[]]]]nn]ngXggggggggggggg)
Jedi Padawan-still jedi
Retired MBE/MCH/Ranger0030-now medic
Retired MBH/MCH-R.I.P. Raziya it was good while it lasted

"You're not paranoid, if someone's really out to get you."
BlackTigress1
Thu Nov 06, 2003 6:49 am
#19

sometimes it's 1 out of 20... but anyway my crit fails are few and far between and were much more frequent with the old station, also my experimental failures lowered with the new station.



(gggggggggggggWgn]nn[[[[]]]]nn]ngXggggggggggggg)
Jedi Padawan-still jedi
Retired MBE/MCH/Ranger0030-now medic
Retired MBH/MCH-R.I.P. Raziya it was good while it lasted

"You're not paranoid, if someone's really out to get you."
ArthurDentOnBria
Thu Nov 06, 2003 10:33 am
#20

Wow, ok Reasonable, I belive you now, lol, here's what happened to me last night on my high quality personal crafting station and with high quality tools:


Was trying to do a factory run of pet stim b's. I had 800+ OQ fungus and 900+ OQ fiberplast.


1st combine: crit fail


2nd combine: sucess, crit fail during experimentation (I always experiment 2 points at a time)


3rd combine: success, crit fail during experimentation


4th combine: success, crit fail during experimentation


I stop, cuss out my cursed crafting station and tools and continue


5th combine: crit fail


6th combine: success, big failure during experimentation


7th combine: success, crit fail during experimentation


8th combine: success, crit fail during experimentation


9th combine: success, success during experimentation *whew*


My 100 batch of pet stim b's got reducted to a 91 batch and now I'm ready to go on record to say a) something has definitely changed b) it's very hosed.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Echinacea
Thu Nov 06, 2003 10:56 am
#21

What are the other stats on the fungi and fiberplast, Arthur?



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
LokSG
Thu Nov 06, 2003 11:51 am
#22

Might be something like malleable materials are easier to craft without critical failures, and some of the lesser used attributes have value.


Might also be bad luck.


ANother theory- go too high with bonuses and you hit a cap and rollover to negatvies.


My experience with 14% tools and a 41% station is I can normally get a decent schematic the first try.


I have always wondered whether to experiment one box at a time or many. When I was at tissues 4 but not a master, some of my best tissues I got when I slammed the experiment bar all the way to the right on the first attempt, and were I to go up box by box invariably I would see at least one crit failure. I think that the faliure rate is per experiment run, not box checked, so if you have 10 boxes to experiment and you blow them all in one run, you can get an amazing success on all and get a supurb product. I have also tried stopping one box from maximum, and that seems to yield good results, but then again people will correllate just about anything to random phenomena.

Afakasi
Thu Nov 06, 2003 12:13 pm
#23

I have noticed this with pets. I have similar crafting tools and am using 950+ OQ/PE and I average 30% failures on experimentation. I don't know if maybe there is a rollover or something to that effect but it get ridiculous to be failing that much. Also I crit fail on making the actual creature about 2 in every 10. This has been an ongoing thing and isn't something that has been recent. I am glad to know though that it's not just my bad luck.



Aanweas Afakasi

Master BE-ing since 7/8/2003
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