Bio Engineer Archive
Thread: New Creatures: It is never too early to start talking about pricing...
this is by no means a set price, asthe market doesnt even exist yet, but this is what i came up with in my head. still ironing out the forumula, but when i dofinally decideim gonna make a prog where i can punch in the CL and it will tell me the exact price i want to charge.
price=5000
if(CL>5) price = CL * 1000 + **bonus**
bonus:
if(CL>=30) price+=(CL-20-(CL%10))*1000
if(CL>=55) price+=10000+((CL%10)*1000)
if(CL>=65) price+=10000
(i know im using George Dubbaya math,forgive me...)
avoiding math,my basic idea for price ranges per CL are the following:
CL 1-9 -> 5-9k
CL 10-19 -> 10-19k
CL 20-29 -> 20-30k
CL 30-39 -> 40-50k
CL 40-49 -> 60-70k
CL 50-54 -> 80-90k
CL 55-59 -> 95-105k
CL 60-64 -> 110- 120k
CL 65-69 -> 125-135k
CL 70-> 140k
basically my prices will range from 5k for 0-5 CL pets up to 140k for CL 70 pets with a steady increase in price based on CL to compensate for the risk involved in collecting the DNA to make stronger creatures... and ive been thinking about giving myself a bonus for hitting the exact target CL. i dont think i will need to change my prices since i only serve a very exclusive group of people and my creatures will all be custom made for custom orders. im sure people will pay much much more, probably upwards of a mil for the first badass BE pets, but i think these are reasonable prices that reflect the risk involved with the job, especially if you are wearing armor and have to worry about expensive decay.