Bio Engineer Archive
Thread: Chef Additive Pricing
It really wouldn't be a 1:1 schematic trade in that respect.
ArthurDentOnBria wrote:
Hehe, I just thought of an idea. Since BE's and chefs use the same factories to produce our stuff, perhaps what we (BE's) should be doing when asked by a chef for a schematic is swap schematics. Want a schematic for a heavy nutrient supplement? Cool, I'll trade that to you for a schematic for Breath of Heaven
Most of us are artisans of some stripe Kobodoshi - killing at that rate is the province of combat types
That said - there's nothing to stop us hiring/bribing/making friends withcombat types and organising a hunt.............
Geez, I'm a TKM also and can only manage 1500 units of meat an hour. But then again, I only have Hunting 3 in Scout.
Umm, can I hire you to get me some meat? I pay 20 cpu.
Kobodoshi wrote:
Arthur what's this about 4-5 crates a week? I harvest well over 20k meat an hour, that's 50 crates of nanonutrients. People are always complaining that creature resources are too hard to get, I don't understand. I'm a tkm with the tracking tree from ranger, but any decent pve build ought to be able to pull 15k meat an hour.
Very interesting reading but the thread so far has been producer-oriented
What I think people should bear in mind is the competitiveness of the customers.
Now say (picking numbers off the top of my head) a chef can make food without BE additives that gives a crafter +15 assembly and +15 to experimentation rolls
Suppose further that with additives those numbers go to +25/+25
Now tell me how much that additive is worth in an economy where a skill tape goes for 25 million and an armoursmith can sell 100+ suits of Comp per week for a million per suit
Similar case can be made for PvP foods, exp bonus foods and so on
Many customers are in the position of having FAR more money than they can spend
ArthurDentOnBria wrote:
Just for comparison's sake, lets compare against probably our best selling tissue, the active bio sensor. Judging by the endless pricing threads we have here on this forum, a reasonable (say +14) bio sensor generally sells for between 2.5k and 3.5k/tissue. It requires 55 meat and 25 flora. If you were to use the 10cpu pricing on this tissue, it would sell for 800cr which is not even one-third of the price. So anyone who sells chefs additives at this price, is losing the opportunity to make 3x more using those same materials making tailor tissues instead.
Caloric Conversion Supplement (Medium Filling) : 62500 for crate of 25.
Carbocaloric Eliminator (Heavy Filling) : 75000 for crate of 25.
This is based on the cost of resources. Example, Caloric Conversion takes 65 of a specific meat type, and 35 of a specific flora type. These types of resources cost 15-20 credits per unit.
I agree that the resource requirements for these things are way too high. It's silly that an optional component for food requires more resources than the food itself. Even with the above pricing scheme, I only make about a profit of about 900 credits per tissue.
Message Edited by ArthurDentOnBria on 02-12-2004 12:58 PM
GFoyle wrote:Most of us are artisans of some stripe Kobodoshi - killing at that rate is the province of combat typesThat said - there's nothing to stop us hiring/bribing/making friends withcombat types and organising a hunt.............
I'm hoping that my guildmates who are grinding various combat professions can help me acquire sufficient meat to continue to grind BE as well as provide some crates of the lower level tissues to the chefs on Naritus.
Quite a few of these ideas sound good and I think I'll post on our boards offering schematics once I get the more popular ones.