Bio Engineer Archive
Thread: Level 10 pets... how?
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Miffy
Thu May 13, 2004 5:00 am
#14
well I had a recipe for cl 10 pets. Which was Dwarf Nuna dna and Bocatt. All the petsI made from this recipe came out at lvl 7-10 creatures and were legal. Which was a relief. Although this doesn't create a pet with amazing hams, they did sell well and I have a order to stock an entire guild with bantha's. Typical that I can't seem to get it lower then cl 11 now
swish18jjf
Thu May 13, 2004 9:44 am
#15
Hey SomeUser,
Just wanted to say thanks for the tips on the dna quality, I appreciate it and will make some mental notes =)
SomeUser
Thu May 13, 2004 10:07 am
#16
swish18jjf wrote:
Hey SomeUser,
Just wanted to say thanks for the tips on the dna quality, I appreciate it and will make some mental notes =)
Glad to help
Just to clarify though, pay attention to the number quality not the "word" quality. Just because DNA is VHQ doesnt mean that it wont have lower hard/fort or dex/prowless then another piece of DNA that has the "word" AAQ DNA.
So, again, make sure you look through all your DNA and try and place the DNA with the lowest values in the corresponding DNA template slots.... So, if you have 15 GSP samples find the one with the lowest hard/fort to go in phy
This should make life much easier when your goal is to retain the RES of a clone but not the level
Key:
VHQ= Very High Quality DNA
AAQ= Above Average Quality DNA
KODHelix
Thu May 13, 2004 10:19 am
#17
The best I've been able to come up with was using dasher and huurton pup dna. I havn't come up with anything uber duber. Most have ~2000-2500 HAM....40-50 Dmg. That's with little to no experimentation.
SomeUser
Thu May 13, 2004 10:27 am
#18
KODHelix wrote:
The best I've been able to come up with was using dasher and huurton pup dna. I havn't come up with anything uber duber. Most have ~2000-2500 HAM....40-50 Dmg. That's with little to no experimentation.
What I do:
Dasher first slot must have not more then 550 hard (or was it 450...)
Dasher second slot should have a similar dex/prow as the hard/fort
Pup mental slot you want the intel to be under 8 if possible
Pup slots psy and aggrssion doesnt matter.
Exp once in phy, once in mental, and max out the psy (note if you dasher hard/fort dex/prow and pup mental is too high you will push the pet over cl10 if you max out psy... Instead exp the psy but leave one box empty).
I get 4k/3k/2k with 14%-15% kinetic/blast everytime.
Also, you can sub the pupPSY DNAfor Hatchling DNA (on Endor). If you use VHQ hatchling there is a chance the med poison will stick... Sometimes if you get really lucky the dizzy and poison will stick.
I made a few pets like these
Skintback
Fri May 14, 2004 12:06 am
#19
Someuser, how much do you sell pets like this for? Also, is there a standard price/level? Like 500credits/level? 1000credits/level? I have no idea how to price these. I have some with 2 specials and ranged attacks. Then i have some with resists on all categories. Then I have some with all of the above! Hehe how do you price these pets!?
Thanks for the help!
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