Bio Engineer Archive
Thread: Template Advice
- 0044 Artisan (I survey/sell resources)
- Novice Merchant
- 4000 Scout
- 0404 Marksman (I think)
- Master Pistoleer
- Master Bounty Hunter
I've also been using aircake, blob candy, crispic, kanali wafers, booster blue (in an emergency) , and 1.2k stim D's... oh and doc buffs
5k kinetic 7k energy resist Ubese
I have two high capacity scatters... one a Pre-CU conversion... both with powerups on them
My modified stats (including P'up):
Speed 1.56 DPS 449.68 SAC: 84 (converted pistol)
Speed 1.31 DPS521.02 SAC: 110 Bonus: +10 Ranged Accuracy
Both of my weaps eat my action so fast after about 30 seconds, especially w/ my 110 SAC I'm drained. I'm lucky if I get my mark to 1/2 health before I run away. My tactics go something like this:
Run up to max range of weap (35m). Duelist stance. Intim shot. Underhand shot. Critical Shot. Improv. Burst shot. Body shot. Disarming shot. Then I sit and auto attack with placed shot until I need to use stopping shot to get out of there. I might be able to get a 2nd underhand/crit in there, and I try to keep intim and stun on them.... also try to keep duelist stance on. It basically looks like someone pulled the plug on the drain on the left side of my action bar and see itdisappear inno time.
I'm not particularly attached to pistoleer or xxx4 Artisan. I may be able to drop novice merchant and perhaps Business IV. This gives me 25+63..... 88 SP to work with. Hmm also the 14 points in marksman for pistols, but I won't add those in as I'll only be shifting them to another ranged prof if I don't keep pistols. I'm tired of dying / getting incapped 10x before I can finish off my mark. I need advice. Tactics? Weapons? Templates? Anything is appreciated. TYVM
All that is fine...pluses and minuses to every template.
What is more important is you learning to play it.
Being Jedi is harder than it looks...it is more than a flashy weapon and cool looking robe.
And....do yourself a huge favor. Grind every single point of xp while you are at the keyboard.
No AFK grinder here. Actually I am glad I did a triple master of TKM, M Swordsman and M Fencer. It really taught me how to handle mobs up close and use all my skills.
I just want advice on what makes sense since I dont just want to grind forever and I want to learn from others mistakes.
Message Edited by Urae on 09-02-2005 01:49 PM