Bio Engineer Archive
Thread: macro help
Anybody have a good strategy for keeping CoB active constantly?
This is a simplified version of the macro I currently use. Alarms typically tick for five seconds, and this one fires off CenterOfBeing on the third beep ( third second ), giving me three seconds to get my hands off the keyboard and stand by until it is fired.
Since I frequently use follow, it also stops following (in case it's active), since following a moving target will break CoB 100% of the time.
/CenterOfBeing;
/pause 40;
/alarmAddIn 0 .1 Center of Being;
/pause 2;
/ui action clearCombatQueue;
/pause 0.50;
/stopfollow;
/pause 0.50;
/CenterOfBeing;
/macro LoopCoB;
Well, I'll give it a shot....create your macro and we'll say we're going to put it in your F12 slot, aka toolbarSlot11.
/dueliststance; (or whatever the commandline is, look at the item under the combat tab of the actions window.
I'm at work or I'd check.)
/pause xxx; where xxx equals the time in seconds that duelist lasts...not sure, but I think it's 30 secs
/ui action toolbarSlot11; this cycles the macro
Don't forget the semicolon at the end of every line.
Since there is a long pause on this, you shouldn't need to make a /dump macro, but you can if you want, if you don't have one already.
Narf
PS: How do I turn off this stupid doublespacing? Ok, figured this out...edit in HTML mode, enable carriage returns as linebreaks, then switch back to graphical mode to apply colors and whatnot. What a pain.
/pause 5;
/CenterOfBeing;
/pause 42;
/alarmAddIn 0 .42 \#ffff00Center of Being Dropping\#;
/pause 5;
/macro center;
I made a duelist stance macro called "Defense".
/dueliststance;
/pause 27;
/AlarmAddin 0 0 Resetting Defense;
/pause 03;
/macro Defense
I threw in the alarm to let me know to quit moving if I am running or something so that duelist stance will engage properly. When you don't need to use it anymore just type /dump...
Back when I had smuggler with BH, I also had a macro that would drop my weapon, engage CoB, equip weapon, then engage duelist stance. CoB is not supposed to stay there once you equip a weapon, but after the CU it did. It gave me Killer defense mods.![]()
I had to drop Brawler and Smuggler to pick up CM for healing though. Have too many FS pts invested to keep them all...lol..