Bio Engineer Archive
Thread: Template Help
my template is MBH/MP/Carbs 0300
2 VERY high damaging attacks (critical and legshot)
1 kd (underhand)
1 snare (crippling)
plus all the other cool stuff
i havent lost to any jedi yet (since finishing the template)
maybe re-spec to it and try it out ![]()
Novice Medic gest you Bacta Shot, heal on a 9 second timer... you can't use enhancers for it and not sure how useful it would be with only Novice Medic.
0/2/0/0 Medic gets you Batca Toss on a 15 second timerwhich is, like all heals, on its own timer so that would be three heals you could do, counting your Stim D. This has an enhancer that you can use for up to 10% moer healing power.
0/4/0/0 Medic gets you Bacta Spray, 15 second timer again,so four ways to heal that you can do one after the other, you can also lag your enemies to death with this move. Also has an enhancer available.
If you want to boost the power of your heals take the Medical Support line, you get +5 Healing efficientcy for each box you get.
So for the best in medic healing, 0/4/4/0 Medic.
The next heal is Bacta Jab from Novice Doc on a 7 second timer, but that is currently bugged and does very little healing even with a good enhancer, and then there is Bacta Infusion, the "heal over time" from 1/0/0/0 Doc.
Stablizers is pretty good... has a chance to clear state effects. I use that rather than the state recoveries that we have as it uses mind rather than action. Sometimes it doesn't work though, but in that case you can go for your recovery moves.
It's on a 15 second timer and has an enhancer.
Here's my "HEAL NOW!" macro that I have bound to Num Enter, it targets myeself then goes through my last toolbar and hits Stim D (1k+ heal), Bacta Shot, Bacta Jab Enhancer, Bacta Toss Enhancer and Bacta Spray Enhancer.
/emote begins jabbing himself with healing stims.;
/tar self;
/ui action toolbarPane05;
/ui action toolbarSlot06; - Stim D in toolbar 6, slot 7
/ui action toolbarPane00;
/pause 2;
/bactaShot self; - no enhancer availablefor Bacta Shot
/pause 2;
/ui action toolbarPane05;
/ui action toolbarSlot03; - Bacta Jab Enhancer in toolbar 6, slot 4 (this one is a very weak heal)
/ui action toolbarPane00;
/pause 2;
/ui action toolbarPane05;
/ui action toolbarSlot04; - Bacta Toss Enhancer in toolbar 6, slot 5
/ui action toolbarPane00;
/pause 2;
/ui action toolbarPane05;
/ui action toolbarSlot05; - Bacta Spray Enhancer in toolbar 6, slot 6
/ui action toolbarPane00
When I get my skills back that I lost during the Chimaera rollback I'll add in a Bacta Infusion Enhancer to that lot, probably slot it in as the third one.
You do have a lot of nice macros. Badger. That is actually quitehelpful--I had been imagining writing a macro for the various bactas after you mentioned that they could be used sequentially, and you've saved me the trouble of having to come up with one (though what you wrote is pretty much exactly what I had in mind). Seems like yours should do the job very nicely. You must have track marks all over your arms now.
How much of a full health bar does that macro heal, out of curiosity, and how long does it take to run? Is it virtually instantaneous? I'm trying to evaluate how well it compares with my use of Stimpacks D/E, pre-CURB (I'm trying to design my Medic template so it has as close to the same power as possible compared with when I was Medic 4040, pre-CURB).
It's pretty much a full heal that one, I crafted StimD at 1k+ heal with my guilds Bio Engineer... the rest depends on your healing mods, typically I heal fully with this macro depending on what is hitting me at the time, bacta jab is about 120 heal so you could just forget that one.
Stim D 1k+, Bacta Shot 500+, Bacta Jab, 100+, Bacta Toss 500+, Bacta Spray 500+. My last tests of bacta infusion showed that it healed about 200 every 5-10 seconds but I'd need to check on that.
The /pause 2 is needed or it will skip stims, so about 8-10 seconds to heal up full.
The StimD is on a 60 second timer so you may want to move that somewhere else in the macro so that you get a heal as soon as you press the button.
I have been toying with the idea of putting this on the end:
/pause 52
/addAlarmIn 00 Stim D Ready!
But I think that just makes it over complicated.
I also have each enhancer bound to its own key so that I can heal myself and others on an ad-hoc basis, and then I went and bound each actual bacta move to Shift+Enhancer keyif I ever run out and hear that dreaded "Clunk".
As for dropping Stopping Shot, that wouldn't be possible for me I'm afraid... I've been Master Pistoleer since I thought "Hmm, this Cdef pistol is faster then the Cdef carbine or rifle, I'll do that" and I was MCM for ages till I got fed up of getting poisoned and added 4/0/0/0 Doc. ![]()
I have seen templates with BH in that can take damage rather well and dont need so much healing, maybe try a few resepcs to see if you can get away without so much medic?
Yes, I will. Thanks
Aeschyl wrote:
my template is MBH/MP/Carbs 0300
2 VERY high damaging attacks (critical and legshot)
1 kd (underhand)
1 snare (crippling)
plus all the other cool stuff
i havent lost to any jedi yet (since finishing the template)
maybe re-spec to it and try it out
BadgerSmaker wrote:
As for dropping Stopping Shot, that wouldn't be possible for me I'm afraid... I've been Master Pistoleer since I thought "Hmm, this Cdef pistol is faster then the Cdef carbine or rifle, I'll do that" and I was MCM for ages till I got fed up of getting poisoned and added 4/0/0/0 Doc.
I have seen templates with BH in that can take damage rather well and dont need so much healing, maybe try a few resepcs to see if you can get away without so much medic?
For group healing, your best bet is Medic 4/4/4/0, 4/0/0/0 CM and 4/0/0/0 Doc.
You get five heals, /bactaShot , /bactaJab, /bactaToss, /bactaSpray and /bacta Infusion.