Bio Engineer Archive

Thread: Factory question

Stownhart
Tue Jun 21, 2005 5:02 am
#209

Also don't make the mistake of putting a container of resources in the hopper, such as a packpack filled with your steel.. The factory won't read the container contents.
havenite
Tue Jun 21, 2005 6:37 pm
#210

factories can hold 100 items in input hopper whether they are stacks of resources,crated components or food or any other item


so if you planning to keep the factory up forever and you running out of storgae space in house/s then you can use the hoppers as additional storage space





hmm ¿

horder of rare items

Courtesy of Watcha & Co Ltd
Vendors -5196 2384
New Haven
LOK
Phendrena
Wed Sep 21, 2005 8:38 am
#211

I tend to use Radioactives to power my harvestors and factories, I'd suggest buying a Fusion-ion and survey for a good spot to harvest.
Failing that wind energy is cheap and you should be able to find some on the bazaar.

What is the exact power type are you trying to use in the Factory?





-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

Sugarnails
Thu Sep 22, 2005 12:26 am
#212

Radioactive works, butUnknown Liquid Petrochem Fuel, Known Solid Petrochem Fuel, Class 4 Solid Petro Fuel, and Methane Reactive Gas do not. Go figure. Anyone have a guide on this?



======gggggggggggggggggg>
NamedJughead
Thu Sep 22, 2005 12:33 am
#213

Far as i know, fusion, wind, and solar are the only ones that work, fusion will last the longest as you get "more bang for your buck"



|Greedok|-|Joriv|-|Amido|-|Atesma|
|MSW/Imp ACE Pilot|-|Imp Medic|-|MDE|-|Master Tailor|
"I AM VOA's member count!"
Mall in Forgotten Valley, Lok - Waypoint 3116, -372
Please leave auction winnings on the Drop-off vendor.
Custom orders welcome!
17 Jetpacks crafted and Counting!

QuarEstee
Thu Sep 22, 2005 12:51 am
#214

Yep, forget all the "fuels" and whatnot out there. There are only three resources that can be used to power harvesters and factories.

Solar is next to useless. Sure, the harvesters look cool, but the cost of running one versus the amount of usable energy that you get out is prohibitive (okay, so I haven't done the numbers myself, but I got that from a resource magnate friend who likes to squeeze every last credit out of each unit of resource). Big problems finding high concentrations of the stuff, too.

Same goes for wind.

Radioactive power is the way to go. You can harvest it with a mineral harvester, but that's inefficient. Heavy Mineral Miners cap at a BER of 13 and require energy to operate. Fusion Generators cap at 14BER and only require credits (tho have a higher maintenance rate, to be fair). Plus, you can find concentrations of it as high as any other mineral resource (95%+) where wind and solar tend to cap around 50% or so.

The primary advantage to Radio is that you can get more than one POWER unit per ORE unit. This is determined by the PE of the resource. For every 1k of radio ore you have, you get 2xPE power out of it. EG. if your radio has a PE of 850, then a 1k block of it will give you 1700 power units. Radioactive gives you more, er, bang for your buck. Because of this, you want to keep an eye out for Class 6 and Class 7 Radioactive to appear on your server (they tend to have the highest PEs), then harvest the daylights out of it. Keep an eye on the High Grade Polymetric as well -- since it's a post-JTL resource, it's not gated.



Yeah, I am the Fish-Wookiee / I don't live in a bowl, man, I'm up in a tree - yeah
I am the Wookiee-Fish / I rip off both your arms if you question me bish! - hey
Give you a big wet lick / That's how we say hello back on ol' Kashyyyk - I
Let out a Wookiee Roar / Makes me feel so good, gonna do it some more
Yeah!

More Wookiee than Fishie
More Wookiee than Fishie
More Wookiee than Fishie




Page 17 of 17