Bio Engineer Archive

Thread: macro help

lexuss
Tue Sep 07, 2004 1:59 am
#183

ok, so i'm a PvP-er with master doc in my template. When healing poisons and diseases i use macro's such as -


/ui action clearCombatQueue;

/curePoison;


which is fine, but can i do the same with other states such as dizzy, intimidate and stun? Its easy enought to actually have the state stims on your F keys but its alot more effective to clear combat queue before doing so. Is there a way? I was thinking of something like-


/ui action clearCombatQueue;

/cureState:dizzy;


or something along those lines.... any idea's?





Asarliat Crihb
color=#ff0033 size=4>Assassin for the Emporer
Malice2kuk
Tue Sep 07, 2004 2:33 am
#184

theres no colon in there.



Plz offer to Bobs vendor (Back room)

-75 -5900 1k from coro



IGN bobbette
lexuss
Tue Sep 07, 2004 2:39 am
#185

so what is it then bud?, i've tried /cureStateDizzy and even /cureState Dizzy and there is no such command





Asarliat Crihb
color=#ff0033 size=4>Assassin for the Emporer
Ututin
Tue Sep 07, 2004 4:00 am
#186

the command is /healstate





Ututin

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the former." - Albert Einstein

lexuss
Tue Sep 07, 2004 5:21 am
#187

ok ok... i'm in a fight and my enermy has stuns, dizzys and intimidates me, i want to get my dizzy state healed asapis there a persific heal state command to do this. I could have to hit my /healState macro 3 times by the time it gets round to healing my dizzy'd state.


something like /healstatedizzy ... its not that i've tried :-/





Asarliat Crihb
color=#ff0033 size=4>Assassin for the Emporer
Knocky
Tue Sep 07, 2004 5:41 am
#188

/healstate dizzy self;

/healstate self;




Will heal dizzy first, if no dizzy then will heal any state you have a pack for.
lexuss
Tue Sep 07, 2004 5:57 am
#189

thnx bud :-)





Asarliat Crihb
color=#ff0033 size=4>Assassin for the Emporer
Sammeria
Tue Sep 07, 2004 1:12 pm
#190






lexuss wrote:

Yeah, don't have enough toolbar space to do that :-/... i'm all sorted now anyways :-)





You can also use /ui action toolbarPane0?; to switch to a different toolbar with all of you state, and stim packs there.





Pontus Sushi
PVP Zone Drop off vendor at 5168,6365 Restuss, Rori( Vendor labeled Buying loot)
MoogleDee
Wed Sep 08, 2004 12:44 am
#191

An alternative would be to put your dizzy packs, and your other heal state packs, on your toolbar and have your macro point to the induvudual packs as needed.



~ Kyoji Tsukuru ~
Imperial Inquisition Ace

lexuss
Wed Sep 08, 2004 12:48 am
#192

Yeah, don't have enough toolbar space to do that :-/... i'm all sorted now anyways :-)





Asarliat Crihb
color=#ff0033 size=4>Assassin for the Emporer
shadowsamurai77
Wed Oct 06, 2004 10:43 pm
#193

i need help with creating a crafting macro for stim Bs
Jynn_Seidai
Sun Oct 10, 2004 10:44 am
#194

Message Edited by Jynn_Seidai on 10-10-2004 01:44 PM



Kerry - - Sawyer - A'la - Montego
MD/MCM - Master Tailor - Master Booty Shaker x2
Test Center Roughnecks


Juusman
Mon Oct 11, 2004 2:23 am
#195

Hi people. I need some help witha macro.


I use different toolbar panes for different profession skills, but I have one main pane for general stuff. How can I make a macro that references a slot on my main toobar pane, and then immediately returns to whatever pane I was originally on?


For example: If I'm currently on toolbarPane02 and I hitmy heal macro that switches to toolbarPane00, action's my stim C, then automatically returns me to toolbarPane02. The same macro could be called from any pane and will return you to the pane that were originally on.


I've tried toobarPanePrev, but that returns me to pane below the active one (01 if the active pane is 02).


Can this be done?


Much thanks,


Ju'us





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