Bio Engineer Archive

Thread: Critter Resource Availability

Aladine
Thu Apr 08, 2004 12:33 am
#170

Hey if anyone asks me I'm all for it. More resources on the market would bring prices back down, therefore lowering prices on stuff like buffs and armor (well maybe not armor.) Although this could actually hurt you (the devaluation of resources I mean) it would help to stem, or reverse the incredible inflation that has occured over the last several months.



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
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JTGAlpha
Thu Apr 08, 2004 12:41 am
#171

I've got no problems with ANY of these changes. Sure. I'm in. Don't know what you want me to DO about it, but I'm in.


/sign






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KaiRaene
Thu Apr 08, 2004 3:08 am
#172

I had no clue that BE has needs for such needs from Rangers. Hope everyone gets behind this issue and we can get something accomplished.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




MissileToad
Thu Apr 08, 2004 3:34 am
#173

Sounds kosher to me man, you have my vote.



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
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Maximum_Overload
Thu Apr 08, 2004 4:15 am
#174

For what it's worth.

/sign

I mean, change two lines of code and give the Rangers something until they can get in line for a full revamp.



WTB: Rug In A TrashCan
LadyGrey
Thu Apr 08, 2004 4:27 am
#175

Maybe scouts and rangers need to have static traps they can set out. If a creature wanders too close, and the trap is sufficiently strong, the creature is killed by the trap. Then the scout/ranger comes back to the traps they have set, and harvests the creature resources. Could work a lot like the mineral harvesters, except based on the chances of a creature wandering within the area covered by the trap. The traps could use maintenance and power, but can only be used by scouts/rangers, with the strength of the trap being dependent on the level of the scout/ranger.



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Owen-Lars
Thu Apr 08, 2004 5:40 am
#176

Nice calc, hope it works, you got my suport as always mate



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Apr 08, 2004 5:41 am
#177


Nice calc, hope it works, you got my suport as always mate.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Apr 08, 2004 5:42 am
#178

Nice calc, hope it works, you got my suport as always mate



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Apr 08, 2004 5:44 am
#179


Nice calc, hope it works, you got my suport as always mate hehe



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Apr 08, 2004 5:46 am
#180

Nice calc, hope it works, you got my suport as always



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Apr 08, 2004 5:58 am
#181

oh and good luck on your revamp guys.


We rangers will stand tall and wait for our love.


Hope smuggler gets the profession the name deserves. Good luck for Space Expansion additions too, cant wait to see what they come up with





THORTAC BALCOR
The Lost Ranger
RANGER
Ananais2
Thu Apr 08, 2004 6:10 am
#182

/sign


this makes sence to me, dosnt seem like it would be atall hard for them to do either


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