Bio Engineer Archive
Thread: Critter Resource Availability
Aladine
Thu Apr 08, 2004 12:33 am
#170
Hey if anyone asks me I'm all for it. More resources on the market would bring prices back down, therefore lowering prices on stuff like buffs and armor (well maybe not armor.) Although this could actually hurt you (the devaluation of resources I mean) it would help to stem, or reverse the incredible inflation that has occured over the last several months.
JTGAlpha
Thu Apr 08, 2004 12:41 am
#171
I've got no problems with ANY of these changes. Sure. I'm in. Don't know what you want me to DO about it, but I'm in.
/sign
KaiRaene
Thu Apr 08, 2004 3:08 am
#172
I had no clue that BE has needs for such needs from Rangers. Hope everyone gets behind this issue and we can get something accomplished. 
Maximum_Overload
Thu Apr 08, 2004 4:15 am
#174
For what it's worth.
/sign
I mean, change two lines of code and give the Rangers something until they can get in line for a full revamp.
/sign
I mean, change two lines of code and give the Rangers something until they can get in line for a full revamp.
LadyGrey
Thu Apr 08, 2004 4:27 am
#175
Maybe scouts and rangers need to have static traps they can set out. If a creature wanders too close, and the trap is sufficiently strong, the creature is killed by the trap. Then the scout/ranger comes back to the traps they have set, and harvests the creature resources. Could work a lot like the mineral harvesters, except based on the chances of a creature wandering within the area covered by the trap. The traps could use maintenance and power, but can only be used by scouts/rangers, with the strength of the trap being dependent on the level of the scout/ranger.
Owen-Lars
Thu Apr 08, 2004 5:44 am
#179
Nice calc, hope it works, you got my suport as always mate hehe
Owen-Lars
Thu Apr 08, 2004 5:58 am
#181
oh and good luck on your revamp guys.
We rangers will stand tall and wait for our love.
Hope smuggler gets the profession the name deserves. Good luck for Space Expansion additions too, cant wait to see what they come up with
Ananais2
Thu Apr 08, 2004 6:10 am
#182
/sign
this makes sence to me, dosnt seem like it would be atall hard for them to do either