Bio Engineer Archive
Thread: FAQ
Well since nobody answered, I tested myself:
At 1 1 0 0 a creature handler can call a Mountain Vesp or a Kliknik Defender just fine (full grown).
Q: Will I have to be a Creature Handle to be able to have a mount?
A: Per developer chat on 9/26/03 the answer is no. Non-CH will be able to have mounts.
So since the favorite plan seems to be to get to management III first so that you can call 2 creatures and get double the experience from each kill, what is the best combo of creatures to have at 1,1,0,3 or 2,2,0,3 or 3,3,0,3 and of course when you get to 4,4,0,3 or master ch?
zenpig wrote:
Crooth wrote:Q: What is a pet's vitality, what causes it to drop, and how do I heal it?
A: A pets vitality is the solution implemented to deal with the fact that pets never permadeath. Each time a pet becomes incapacitated, there is a possibility that it will lose a point of vitality. Also, if you store a pet whiel it is incapacitated it will likely lose one or more points of vitality. A reduction in a pet's vitality reduces its effectiveness. The reduction in effectiveness is based on a formula. According to the developer responsible for Creature Handlers, he has stated that it works as follows 'at Vitality of 91-100, your pet has full stats. At Vitality 81-90, your pet will have a 10% reduction in stats, and so on.' The minimum a pet will ever go to is 75% of maximum. Pet vitality can be healed with a Vitality Pack made by Bio-Engineers (the schematics are found in their Tissue branch.) Each time a pet has his vitality healed, there is a chance that the maximum vitality will drop and
yes, this will eventually result in a permanent reduction in the pets stats (the equivalent of aging I suppose.)
No, this is wrong. The original intention was to use a 10% sliding scale as described. The patch that was actually implemented was 25% however. So from 100-75 vitality the pet is 100% effective from 50-74 it is 75% effective... etc. Also, the loss of vitality is not random, it is based on being death blown. It looks random because the incap necessarily preceds the DB.
correct. also the minimum stat's a pet can have is 25% of its original. Furtheromre, it can never have it's vit completely reduced; it will always stay at 25% stats minimum.
Eeach time vit is restored via BE made vit packs, the maximum vit for the animal will be reduced by one, so it's advisable to not use a vit pack on a pet until it's vit drops below 75. (and then make sure you have a good vit pack that will restore your pet to 99/99 vit)
Anyone know which Merek babies are still available?
A previous poster said he found a queen. Not sure what level those are.
I saw a level 45 Toxic Somethingorother Merek in game as a pet yesterday. I am not sure if those are still around or if this was a prepatch pet.
Be good to get some level 35 40 45 and 50 pet lists up on this thread.
I have seen several ppl request a level 35 2,2,x,3 list of suggestions several times.
I think the best choice for both xp and survival is a level 17 and 18 pet. Level 18I used a Daleyrake Matriarch (range, poison, decent hp) for a long time. I am not sure they still exist as babies postpatch. If you can find one they are pretty good. Non aggressive so quite tameable even at 1,1,x,x. And they beat the tar out of their brothers the Giant Daleyrakes. (I have seen giant daleys post patch). I paired her with a regular non aggro lev 17 kima ( hehe believe it or not) Probably there are better lev 17 pets out there. I dont see too many that level though, 18s are more common. Kimas are not bad though since they now run faster.Very decent hp, intimdate ( funny as hell watching the little guys chasing Npcs) and call me crazy, but I am pretty sure they dodge.
I do rely on looking at stats to choose pets but I dont trust them 100 percent. Honestly, I think the best test of a pets viabiltiy is how easy or difficult it is to kill their mommies and daddies.
It wouldnt hurt to have the benefit of other ch players experience though ![]()
Hmm someone sold me Graul Mauler today I'm 2/2/1/1 I can use it.
Im a wookie but this guy apparently knew what he was doing and was saying that anyone 2/2/0/0 can use em.
Is the FAQ just not updated?
Q: What happened to the Release command?
A: In the first big patch to affect Creature Handlers, the developers decided to do away with the Release command. Instead of release, your creature can now learn the Store command. Store does just what you think it does -store it into the datapad. As of 9/27/03 the datapad information panel on a pet still shows you having a command named Release, but this is a bug (it should say Store.) But what about the functionality of Release? That has been changed to a datapad-based radial menu for the pet labelled Destroy (although the message displayed when doing this says that your pet was released back into the wild.)