Bio Engineer Archive

Thread: Anyone know?

Happinjack
Sun Oct 19, 2003 1:10 am
#1

Anyone know when the next update for the cloning and experimenation is coming? I presume it would be before mounts, but i'm really getting doubts since I haven't read anything.



Haplo, Scylla - master BE

isildursbain
Sun Oct 19, 2003 2:33 am
#2

I dont' think it will be the next big patch. I am guessing the patch after mounts.
loomis001
Sun Oct 19, 2003 5:05 am
#3

sadly this is all going to be added it seems





Classes:

Brawler:
added Center of Being Skill

Politician (requires 500 Apprentice to learn)

Architect:
added player city based deeds.
experimentation now adds up to 100

Carbineers:
Increased accuracy mods
Increased Counterattack and defensive modifiers

Combat medic:
Mind healing at Ranged Healing Speed 4

Fencer:
Increased accuracy
Increased defenses and dodge skills

Pikeman:
Increased block ability and accuracy

Pistoleer:
Increased Melee defense
Increased dodge ability
Increased defenses

Rifleman:
Increased accuracy
Increased block
Increased melee defense
Increased ranged defense

Swordsman:
Increased accuracy
Increased counter-attack
Improved defenses

Teras Kasi
Added Acuity (increases the change that counterattack, dodge etc.. shall hit)
Increased unarmed damage
Increased melee defense


Other Changes
Players can now mount creatures.
Players can now form their own cities.
Datapad now separates data/waypoints/schematics.
Datapad can now filter planetairy waypoints by the planet you are on.
Added Iten decay if not insured.
Modifies the character screen to show encumbrance/wounds/enhances individually
Wounds are not messaged in the combat chat window when you recieve them





Member of the inqusitor of the Imperial Navy, imperial dark jedi
Happinjack
Sun Oct 19, 2003 9:53 pm
#4

where did you get this list from?
Graeme
Sun Oct 19, 2003 10:44 pm
#5

I don't think it will be before mounts. Mounts are on the test server right now, the new BE clones are not.
IckyWicky
Fri Feb 20, 2004 3:10 am
#6

Anyone know when the last post was to this forum by a Dev in regards to our issues?


Customers are logging complaints left and right about the Commando, and we haven't heard a response. The more complaints and the less response just fuels the fire.


I for one gave up Commando as did my friend. I enjoyed it immensely until the last publish. No one still knows what's being done in the Combat Balance we keep hearing about or when.


It amazes me that the state of a game has gotten so bad that they have to completely revamp so much of it. Yet, they still expect customers to keep paying for it. They offer free come backs to those that left, but have done nothing to retain those that have stayed to keep them from leaving too.


I own my own company. If I ignore my customers I lose them.


And, why is it that the only way they'll engage us in dialogue is if we are positive? I know that if I go to any other establishment with a complaint (generally complaints are negative), they won't turn me away because "I'm too negative". Instead they will listen to the complaint AND RESPOND. Why is this so much to ask?


I also work with other game developers who are appauled at the way SOE handles their customer base, and have vowed to not do the same because they VALUE the customer.
Entertainer1986
Fri Apr 16, 2004 10:33 pm
#7

anyone know when these new changes to the jedi FSCS will be changed? I want to know how much longer i will have to open my FSCS before the system change.



____________________________________________________________




Im a pilot ! ! ! !
Drazzoib
Fri Apr 16, 2004 11:39 pm
#8

publish 9, you figure pub 8 goes live april 27, so pub 9 will probably be mid to late May...
Eldudorino
Wed Jul 14, 2004 2:13 am
#9

For me it works in PvE to an extent, although still not nearly as well as dodge. Weird why PvP would be different.

/bump



Bake fash
~ I am a carbineer. I am not expected to get the glory but to get the job done ~
Sivol
Wed Jul 14, 2004 2:22 am
#10

You now, I wish they would just throw out the whole Counter Attack skill mod and just give us Dodge. I mean they all basicly do the same thing right now, CA, Dodge, and Block. **edit** it, just make them all like dodge and call it fixed.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
TAfirehawk
Wed Jul 14, 2004 7:01 am
#11

Right now there appears to be no attack that counters back at the target, problem 1, and the % that it activates is around 20% when Dodge is around 50%.


Of course the exact % it activates is related on the attacker so apples to apples comparisons must be made....and have been made.




Personally I would be happen with Counterattack just not costing an attack round as Dodge and Block do (at least I thought Dodge did when I was a Master Pistoleer)......and it feels like it does that, suppose I need to look at the Combat Log closer.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Wed Jul 14, 2004 7:36 am
#12


Dodge and counterattack at the same +number should activate the same frequency. Counterattack activates much less than dodge.


And, counterattack is supposed to "counterattack" with a default attack. That does not happen.
TAfirehawk
Wed Jul 14, 2004 7:41 am
#13






novamarine wrote:


Dodge and counterattack at the same +number should activate the same frequency. Counterattack activates much less than dodge.


And, counterattack is supposed to "counterattack" with a default attack. That does not happen.







One thing I have noticed but not really confirmed is at least Dodge takes away one turn to fire back at the target......or at least it seemed that way a couple months ago when I subjected myself to the awful pain of playing Pistoleer.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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