Bio Engineer Archive

Thread: Price guide for All BE items

MejPeiper
Mon Mar 15, 2004 12:11 am
#1

I have just made Master BE and am excited about it!!!


I have had a few people already come up and ask about this and that. I would like to get a general price guide for items.

Pet Stim - A:

PetStim - B:

Pet Stim - C:

Pet Stim - D:


Pet Vit - A:

Pet Vit - B:

Pet Vit - C:


Active Biosensors:

Active Tranquilizers:

Coagulant Agent:

Confidence Cloth:

Constrictor Cloth:

Enhanced Myoflex Tx:

Fear Release:

Mimetic Circuitry:

Myoflex Cloth Tx:

Passive Biosensors:

Passive Tranquilizers:

Scent Camouflage:

Scent Neutralization:

Tensile Resistance:

Toughened Fibers:

Visual Camouflage:


Food:

Broad Spctrum Nutrients:

Caloric Conversion Supp:

Carbocaloric Eliminator:

Carboductive Catalyst:

Edible Nano Constructs:

Hyper Yeast Additive:

Hyper Yeast Concentrate:

Intelligent Nanonutrients:

Micro Nutrient Supplement:

Multisaccharide Dimate:

Multisaccharide Pentamate:

Multisaccharide Tetramate:


Thanks for the information.


PluG
Mon Mar 15, 2004 12:42 am
#2

For pet stims, i do (power * charges) / 10



--------------------------------------------------------------------
Epak wuz here
BristaAB
Mon Mar 15, 2004 12:50 am
#3

It varies from person to person, especially pet prices


Economies also vary a great deal - some servers were affected by methods of generating fast cash both legal and illegal. If you have a lot of money chasing limited goods prices rise


So look at your competitors, including the Bazaar


Then consider the following factors:


- cost to make something. If a product uses 100 resources that cost 3 cpu each and takes 3 minutes per item then you should either charge 300c + what you think your time is worth as minumum or you should stop making it from a strictly business sense


- overheads. House maintenance, factory maintenance, vendor maintenance.


- investment. You spent either a lot of time and a lot of money getting your skills to master. You should be making a profit


- demand. Some items, such a BSNs for Brandy are highly sought after and people are willing to pay a lot more than they would pay for items with a similar difficulty to make, or even items which are harder/more expensive to make


- deals. You are dependent on rangers and scouts for a supply of meat and on tailors and chefs to turn your tissues into product. You are dependent on doctors for advanced stim components. While you can keep these arrangements to simple monetary transactions most people negotiate at least some element of favour for a favour


- friendships/guild ties. If you want to give your mates free/cheap stuff you should adjust prices for everyone else up a bit



Some things to think about. I start from a figure of 20 cpu for Master level products and 10 cpu for sub-Master level products although that has the effect of cutting me out of some of the very high quality very expensive resources. Personally I'm happy to not buy the 50 cpu meat for most items and be a couple of points lower and a bit cheaper than the BE in the next town.


Good luck and grats on reaching Master




[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
XpNsVe
Mon Mar 15, 2004 2:26 am
#4

I may consider putting a price guide on www.swgbe.mmospy.com but it's really a hassel and some people take the Guide too literally

Tell me whatcha all think on this



The first fansite dedicated to Bio Engineer;
SWG Bio Engineer
(swgbe.mmospy.com)

Durabatr
Mon Mar 15, 2004 4:25 am
#5

if you do "For pet stims, i do (power * charges) / 10"


then you have no use to produce pet stim C as they cost far more than stim B and only 30-40% heal bonus.


Well anyway, pet stim are not worth the time to produce it, as most people ( on my server ) are now getting pharma IV to use doc stim D and able to use for 1200-2000 for a stim that cost only 1200 crd.

And the bonus for healing mind with pets stim is void as u can do tricks to get it up.



Nigni,

Master BE, Master DOC,Scout
Member of the Figa's Shop Right of New hope shutle , correlia. 4300, -270
meroc
Mon Mar 15, 2004 5:04 am
#6

Yes and no. You can't do tricks during combat and you can use pet stims on a different timer to doc stims, so they are still worth while in my book...




Durabatr wrote:

if you do "For pet stims, i do (power * charges) / 10"


then you have no use to produce pet stim C as they cost far more than stim B and only 30-40% heal bonus.


Well anyway, pet stim are not worth the time to produce it, as most people ( on my server ) are now getting pharma IV to use doc stim D and able to use for 1200-2000 for a stim that cost only 1200 crd.

And the bonus for healing mind with pets stim is void as u can do tricks to get it up.









Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
meroc
Mon Mar 15, 2004 5:14 am
#7

Pet stims I do power x charges / 8 if I sell on the bazaar on "expert" planets and "/ 10" on my vendor.


I'm in the middle of adding tissues to BE Calc, so keep an eye out for version 2.0, but it'll basically be the cost of the resources added upto work out the base cost. Fromthereyou'llhave a choicebetweentwo systems,either "2 x", "3 x" costor a "20%, 30%, 40%, 50%" based system.


I'm fairly happy with the way the spreadsheet is working for it, so from there it's just a matter of writting it up in C++.



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Durabatr
Mon Mar 15, 2004 5:33 am
#8



i dont see the point to use pet stim to help on healing when u can use doc stim with a refresh timer of 3 sec, u can heal 4 time with doc stim and one time with pets stim and heal for less.

And up to now all my pets didnt suffer more than 30% mind lost after a fight, well i didnttryed NS elder yet.






Yes and no. You can't do tricks during combat and you can use pet stims on a different timer to doc stims, so they are still worth while in my book...




Durabatr wrote:

if you do "For pet stims, i do (power * charges) / 10"


then you have no use to produce pet stim C as they cost far more than stim B and only 30-40% heal bonus.


Well anyway, pet stim are not worth the time to produce it, as most people ( on my server ) are now getting pharma IV to use doc stim D and able to use for 1200-2000 for a stim that cost only 1200 crd.

And the bonus for healing mind with pets stim is void as u can do tricks to get it up.












Nigni,

Master BE, Master DOC,Scout
Member of the Figa's Shop Right of New hope shutle , correlia. 4300, -270
meroc
Mon Mar 15, 2004 6:21 am
#9

After taking MCH and MBE I don't have the points to take doc, or even go much up the medic line if I want to have any sort of comabt skills, so alternating between doc stim/pet stim works just as well for me.


If I was going to go more "medical", I'd probably drop CH/Pistol and go TKM instead (it's a lot cheaper SP wise andway more effective in a fight).





Durabatr wrote:



i dont see the point to use pet stim to help on healing when u can use doc stim with a refresh timer of 3 sec, u can heal 4 time with doc stim and one time with pets stim and heal for less.

And up to now all my pets didnt suffer more than 30% mind lost after a fight, well i didnttryed NS elder yet.






Yes and no. You can't do tricks during combat and you can use pet stims on a different timer to doc stims, so they are still worth while in my book...




Durabatr wrote:

if you do "For pet stims, i do (power * charges) / 10"


then you have no use to produce pet stim C as they cost far more than stim B and only 30-40% heal bonus.


Well anyway, pet stim are not worth the time to produce it, as most people ( on my server ) are now getting pharma IV to use doc stim D and able to use for 1200-2000 for a stim that cost only 1200 crd.

And the bonus for healing mind with pets stim is void as u can do tricks to get it up.


















Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
PluG
Mon Mar 15, 2004 8:23 am
#10






Durabatr wrote:

if you do "For pet stims, i do (power * charges) / 10"


then you have no use to produce pet stim C as they cost far more than stim B and only 30-40% heal bonus.


Well anyway, pet stim are not worth the time to produce it, as most people ( on my server ) are now getting pharma IV to use doc stim D and able to use for 1200-2000 for a stim that cost only 1200 crd.

And the bonus for healing mind with pets stim is void as u can do tricks to get it up.






Right, I mainly stock Bs, but i will sometimes do Cs if there is a great dath insect spawn and same thing for Ds. I dont care that Cs & Ds cost more to make, I am just suppling a product that almost nobody supplies on my server.Imake my money off of pets so as long as im pulling in some money from my pet stims, im happy.



--------------------------------------------------------------------
Epak wuz here
Luterin
Mon Mar 15, 2004 8:28 am
#11

I always stock good B and Cs, but my pricing is different.


B: Power*Charges*0.1


This is the "normal" formula that many uses.


C: Power*Charges*0.15


This is the "normal" with an added 50% cost.


D: Power*Charges*0.2


This is the "normal" with an added 100% cost.


And I sell tons of em with that prices. But then again, I try to make sure to only have really good stims, like 1160ish/35ish C stims etc.



Master Bio-Engineer
Xorqon
Mon Mar 15, 2004 2:37 pm
#12

For tissues, I just take the total number of resources required, and multiply by what I think I can get for them on the bazaar.


This usually works out to about 20-25 credits per unit of resources... which would make BSN cost 1600-2000 each (or 40k-50k per crate). Granted, the meat component is worth more on the bazaar than the floral, but my formula is VERY easy for figuring out prices quickly. Additionally, depending on the resource, I could probably even get more than 20-25 cpu on the bazaar.


...And to be honest,if selling the resources on the bazaar is making me the exact same amount of money as the tissues would, then why bother making the tissues; I need at least alittle extra profit for the extra work.


This is one reason why I never understand the arguments that people make about getting your own resources so they're cheaper and you can charge less to still make money. This might be true, but if I can then turn around and just sell the resources for more money than the finished product, then it makes no sense to buy a factory, hire a vendor, advertise my wares, etc. Just sell it all on the bazaar for 20cpu and clean up. Less work, more money!


All tissues... 20-25cpu.... easy.




Mendel - Master Bio-Genetic Engineer

"Everything that has transpired, has done so according to my design."
- Emperor Palpatine
MejPeiper
Tue Mar 16, 2004 1:35 am
#13

Ok, pet stims are basically taken care of, thanks for the information (guide lines)


Now about clothing, and food. I know about supply and demand, but I am looking for general guidelines, I know that BSN is currently worth more than another item with the same difficulty to make. But when someone wants product x, I would like to be able to have a quick guide to atleast see what its worth to me. And see if its worth the time/effort.



Thanks again for the great advice, lets keep it coming.


As for BE calc 2.0 I cant wait!!!! is it done yet???



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