Bio Engineer Archive

Thread: how do you make the armor stick to the creature?

HyeStringer
Sat Dec 20, 2003 2:10 pm
#1

Its almost definate that Physique needs to be experimented to 50%+ but ( 500+ for Hardiness and Fortitude) but Im not sure if anyones figured out which slots must be used at a minimum to get armor (other than Physique of course)
Please post if you've got this one nailed down.



ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



Liasan
Sat Dec 20, 2003 4:01 pm
#2

The experimenting part is correct, but not exactly sure on the % needed. I do know for a fact that an armored DNA sample does not have to be in the Physique slot.



Nasail Perilleux
Master Musician
Kauri Server

Liasan Perilleux
Little bit of everything
Ahazi Server
Liasan
Sat Dec 20, 2003 4:04 pm
#3

Oh, the armored DNA segment in the physique slot does almostmake certainthat armor will come through though.




Nasail Perilleux
Master Musician
Kauri Server

Liasan Perilleux
Little bit of everything
Ahazi Server
Honnor
Sat Dec 20, 2003 4:38 pm
#4

Having armor in all five slots most definately makes NO difference, UNLESS the Physique is over 50%


Physiques is the combination of (hardiness+fortitude)/20 which gives you the average of the 2 and the a percent of 1000.


here is a copy of what I did earlier and posted. Please note that the base combine was less than 50% for Pysique and the combine actually told me that there was no armor. After experimenting on Physique I got over 50% and armor on final.


http://members.cox.net/gammelt/dna6.htm


L:yyfe'Takr - Master BE, CH on Lowca


HyeStringer
Sat Dec 20, 2003 5:34 pm
#5

Guess the thing to do is start leaving it out of slots and see which ones matter then. Boy..thats gonna eat up some samples.



ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



Honnor
Sat Dec 20, 2003 5:54 pm
#6

OUTSTANDING PROGRESS!!!!


Well, I got a bit excited. Some of you may actually look at my test results and understand that it is a bit time consuming to do. But I am really having fun doing it. Probably takes me 45 mins just to complete one test and that is not including getting the samples.


The good news is that I can verify that it ia NOT necessary to have all 5 slots filled with armor. I left out armor on Pysch and luckily my experimentation brought up the final Physique over 50%.


Here are the full results:


Make a note on the way that the special attacks were passed on btw.


http://members.cox.net/gammelt/dna7.htm


Lyyfe'Takr - Master BE, CH on Lowca


Honnor
Sat Dec 20, 2003 7:38 pm
#7

My latest experiment shows a couple interesting things.


One, that just because I had 5 AR1 samples and that the final Physique was 55%, the Light armor did not pass to final. It seems that the total on Physique may not be as important as the fact that BOTH Hardiness and Fortitude must be over 500 in the final.


Aslo of very important note is the fact that while all 5 samples had 0 Acid Resist the final came out with 40 Acid resist. --note: the value on samples was 0 NOT vulnerable.


I hope my charts are easy to read, and PLEASE if you have any suggestions speak up.


Also I should note that this dna template was made from a Kimo CL40 that I created from dna6 test.


here is the sheet on this latest experiment:


http://members.cox.net/gammelt/dna8.htm


Lyyfe'Takr - Master BE, CH On Lowca


Tal-N
Sat Dec 20, 2003 9:58 pm
#8



how do you make the armor stick to the creature?


Superglue and selotape works best for me it kinda pisses off the Rancor when I stick a pair of old composite leggings over their nose though



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Sumorex
Sat Dec 20, 2003 10:22 pm
#9






Liasan wrote:
The experimenting part is correct, but not exactly sure on the % needed. I do know for a fact that an armored DNA sample does not have to be in the Physique slot.





Ohhh this interests me.


Did you write down the samples and their stats to get armor to pop without armor in the Physique?????




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Sumorex
Sat Dec 20, 2003 10:25 pm
#10

Also, interesting.... I don't have a counter-example for Armor NOT popping if the Hard and Fort are both over 500! Very nice observation... I was paying too much attention to the Physique %. The 52% barrier disappears if I consider 500/500.... you *can* achieve higher than 50% on Physique without going 500/500, very interesting.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Omeck
Sat Dec 20, 2003 10:55 pm
#11

I am interested to see if someone can pull out AR1 out of 0 AR1 samples. I *believe* I have done this, but it was fairly late at night and didn't write down what I did. For this, I am now regretful :/ I do know, however, that I used all Vexed voritor dna, which had extremely good Physique (750+/400+)
AtlantisCH
Sun Dec 21, 2003 12:40 am
#12

So, wait, if you get it to 75% that means medium armor?


That would be my logical guess, and I would figure 100% would be heavy armor?




AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
trygves
Sun Dec 21, 2003 1:33 am
#13

I have tried allot used dna samples with armor class one on em in all slots and it just will not stick . What do i do wrong , could anyone help me out please
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