Bio Engineer Archive

Thread: i am worried about the upcomming nerf:/

meroc
Fri Jan 02, 2004 5:37 pm
#1

Thats what I've been worried about the whole time, not that they'll fix an obvious bug, but they'll go overboard.



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
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loomis001
Fri Jan 02, 2004 5:52 pm
#2

i am pretty sure they will go over board with this....



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Tal-N
Fri Jan 02, 2004 6:06 pm
#3

Well i think I've actually found out what part of the bug is, or at least whats screwing the CL ratings. In the end when they fix it you'll actually get some benefits since you'll not longer find that your falling under the CL rating you wanted or ending up with a higher CL than you need when the stats don't reflect that. Hence the fix will mean you cannot make a 'bad' clone since all of the stats will be reflected by the CL, the customer will find that all the same CL rated clones are equal, only in different ways.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Luxorblack
Fri Jan 02, 2004 8:02 pm
#4

So, now all pets are going to be the same statistically if they are in a certain CL?


Aka: all CL22 pets are going to have the same ballpark stats, give or take?



If this is the case, I am -sorely- disappointed. Especially given that the BE community is the oneshouting loudestfor these changes. There is and was no problem with the current system outside of the creation of unfair non-ch creatures via Kamu DNA.




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LoakG
Fri Jan 02, 2004 10:11 pm
#5

I think there is a very simple solution to everything thats going on so far. Put a resistance cap on non ch pets. Somthing like 20. There we go problem solved. Everyone can stop whining about the uber non ch pets. And if you really wanna nerf these guys give them a ham and damage cap too. Other than that the cloning system works fine. And you know that if the devs change the system then everything sucks again. Every theory, every bit of info we have on the system, and all the work everyone has done to try to unravel the mysteries of it will be thrown away.
OsirisOrion
Fri Jan 02, 2004 10:50 pm
#6

i for one think its not going to be that bad. I mean we dont know what it is yet and people are already screaming about it. With the last patch they nerfed non-ch's so they could not have uber pets, well now isnt what is going on now defeat that purpose by letting BE's give back what was taken away.


I for one didnt work my butt off to get master ch only to see a non ch run around with an uber bunny of death. And I believe as a BE yea we should make awesome pets but only for the cl class that should rightfully be able to handle such creatures.


I'm not posting this to start a flame, just my thoughts, as though i know it probably turn into a flame




OsirisOrion aka O
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Ordlander
Fri Jan 02, 2004 11:05 pm
#7

It was intended that a CL20 pet be the same as any other just the resist or attacks be differnet. That was the intent of the critter balancing act of 2003. That intent means then that we can adjust stats to skins that people want withen that level. Maybe they will fix it right and if so then great. There is no nerf in us taking same level dna to make that pet or some high and low.
loomis001
Sat Jan 03, 2004 12:26 am
#8

means prepared to get nerfed hard



Member of the inqusitor of the Imperial Navy, imperial dark jedi
gweth
Sat Jan 03, 2004 12:37 am
#9

I would like to see a few things happen,


CL rating on the dna samples so we have a clue what levels were combining,


CL level displayed in the experimentation screen so we have a clue how much were raising it.


Fix the bugged DNA, set all BE created pets to non be MOB stats to get rid of all the pets that used the exploit.


Then we can go back to making pets for customers, and it will be those that learned how to make pets with the system selling pets not the Exploiters.


loomis001
Sat Jan 03, 2004 1:57 am
#10

not talking about the bugged dna mind you... i dont make cl 10 pets,,,,,, I am afraid that they will foxxor up the current sytem that am currently found of. If this happend i surely wont be BE much longer



Member of the inqusitor of the Imperial Navy, imperial dark jedi
YamadaMan
Sat Jan 03, 2004 5:22 am
#11

Kamurith DNA is NOT Bugged, you can make tests and see it on your own



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MissileToad
Sat Jan 03, 2004 7:10 am
#12






YamadaMan wrote:
Kamurith DNA is NOT Bugged, you can make tests and see it on your own




Ahh, so DNA from a light armor/0% resists animal rolling over to 45%+ resists/no armor and a greatly lower CL than the DNA host is not a bug? Mmhmm.



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Ameoba
Sat Jan 03, 2004 8:02 am
#13

There is a large problem with assuming they will just quick fix all the pets to reflect the right CL according to stats.



The devs themselves stated that BE's will be able to make pets of a certain CL that willhave higher stats than wild cretures.I am to lazy and tired of this crap to look up the post, but it was one of the first ones that described the new system.



It wasnt intended that we only can change skins on certain CL's. They stated that we were to make creatures with higher stats than they should.



Am I advocating 10k AR1 500 hitting non-ch pets? no, but I am also worried that they will take away what they intended us to do all together instead of just taking the time to fix some isolated problems.




-- Namael Psychomachiae
--- Bio-engineer and Propagandist

"Everything is Working as Intended"
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