Bio Engineer Archive
Thread: i am worried about the upcomming nerf:/
Well i think I've actually found out what part of the bug is, or at least whats screwing the CL ratings. In the end when they fix it you'll actually get some benefits since you'll not longer find that your falling under the CL rating you wanted or ending up with a higher CL than you need when the stats don't reflect that. Hence the fix will mean you cannot make a 'bad' clone since all of the stats will be reflected by the CL, the customer will find that all the same CL rated clones are equal, only in different ways.
So, now all pets are going to be the same statistically if they are in a certain CL?
Aka: all CL22 pets are going to have the same ballpark stats, give or take?
If this is the case, I am -sorely- disappointed. Especially given that the BE community is the oneshouting loudestfor these changes. There is and was no problem with the current system outside of the creation of unfair non-ch creatures via Kamu DNA.
i for one think its not going to be that bad. I mean we dont know what it is yet and people are already screaming about it. With the last patch they nerfed non-ch's so they could not have uber pets, well now isnt what is going on now defeat that purpose by letting BE's give back what was taken away.
I for one didnt work my butt off to get master ch only to see a non ch run around with an uber bunny of death. And I believe as a BE yea we should make awesome pets but only for the cl class that should rightfully be able to handle such creatures.
I'm not posting this to start a flame, just my thoughts, as though i know it probably turn into a flame
I would like to see a few things happen,
CL rating on the dna samples so we have a clue what levels were combining,
CL level displayed in the experimentation screen so we have a clue how much were raising it.
Fix the bugged DNA, set all BE created pets to non be MOB stats to get rid of all the pets that used the exploit.
Then we can go back to making pets for customers, and it will be those that learned how to make pets with the system selling pets not the Exploiters.
YamadaMan wrote:
Kamurith DNA is NOT Bugged, you can make tests and see it on your own
Ahh, so DNA from a light armor/0% resists animal rolling over to 45%+ resists/no armor and a greatly lower CL than the DNA host is not a bug? Mmhmm.
There is a large problem with assuming they will just quick fix all the pets to reflect the right CL according to stats.
The devs themselves stated that BE's will be able to make pets of a certain CL that willhave higher stats than wild cretures.I am to lazy and tired of this crap to look up the post, but it was one of the first ones that described the new system.
It wasnt intended that we only can change skins on certain CL's. They stated that we were to make creatures with higher stats than they should.
Am I advocating 10k AR1 500 hitting non-ch pets? no, but I am also worried that they will take away what they intended us to do all together instead of just taking the time to fix some isolated problems.