Bio Engineer Archive

Thread: There are 20 stats on a DNA template yet only 2 matters....

camembertman
Sun Jan 04, 2004 8:42 am
#1

Anyone else is annoyed to see always the same requirement from CH?

I want it with light armor and high Kinetics.
Some also looks for energy resists but all in all, if you make a high kinetics, armored pet you know you'r going to sell it.

Which makes the DNA hunt limited to what, 10 mobs out of 500 in the game?

I wish animal would use acid / blast / energy / whatever more often. would makes our job a little less repetitive, would make us actually try a lot more, and all in all, would make the game more balanced as citters would be harders to tanks.

Yersteday I found out that turtons were immune to stunt, I thought cool then I asked a few MCH friends if they actually cared about stunt. 3 out of 4 said no, kin / armor, thanks.

Just a thought.
YamadaMan
Sun Jan 04, 2004 10:52 am
#2

/word



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
Zaket
Sun Jan 04, 2004 11:05 am
#3

What you're seeing is a reflection of the fact that most CH's don't do PvP due to their lack of high level combat skills. If they wanted a PvP pet, their requirements would be quite different.


As to having mobs use different types of attacks, please. Just imagine if it was you who had to set up a camp in order to pull out a different pet because that Torton you wanted to take down used an acid based attack.




----------------------------------
Clerista Iewie
Master Shipwright
Tal-N
Sun Jan 04, 2004 11:07 am
#4

The flaw lies in the fact that most NPCs when approached by a melee mob will atually be dumb and go into melee mode themselves. The exception to that rule is stormtroopers who will actually do the smart thing and kite the mob with their gun.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

KillerCRS
Sun Jan 04, 2004 11:14 am
#5

Those two are most important, but after that energy/stun/heat/electricity in a combo are also very wanted by any CH who takes on FS mobs or other npc's.


Health and specials are also important, as an MCH I prefer strong poison. They land it a lot and it's a decent dot.


I want a stable with two cl34-35 with high kinetic and armor, a single CL70 with high kinetic and armor


A pair of high resists heat/energy/elect/stun/blst armor not important because all the weapons using those are ar1 piercing anyway, and a single CL70 or close with same resists close to 100 as possible.


Thats a fighting set of 6 pets that can cover most circumstances, after that it's mostly novelties and mounts.

LordKailen
Sun Jan 04, 2004 10:41 pm
#6

the only reason a mob will kite with their ranged weapon is that particular npc isn't scripted to have melee ability. any npc with a ranged weapon out will try to use it, and try to kite at first, but will readily switch to melee before long if they're scripted to do so.



Iryco, unguilded, Flurry ... vendors in my home outside Coronet at 628, -5140.
Currently working on QUITTING .... Ex Masteries: All Novices, CH, Pistoleer, Image Designer, Musician, Commando, Carbineer, Smuggler, Ranger, Bio E, Doc, C.M., Rifleman, Architect, Merchant, Tailor, Weaponsmith, Chef ... that's 23, but not enough to be Jedi. I quit.
"I signed up to play Star Wars. I did NOT sign up to play Pok-e-mon!" -moi
"And Jack just got eyeshot, and I can't heal him because I'm a f-cking doctor." -Fenris
Mattakar
Mon Jan 05, 2004 12:36 am
#7

I've been selling a lot of heat resist creatures to pvp'ers. And they do care about specials. Krayt hunters have asked for high kinetic and stun and light armor (and boy, is that a bear to achieve).


But yeah, I would be very happy for some creatures with skills beyond kinetic. I've gone on long sampling trips to teh four corners of Dathomir and Endor, and there are still only9 creatures I care about sampling for useful pets. Its only when people ask for odd combinations that I look further.




Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
neinnunb
Mon Jan 05, 2004 12:52 am
#8

This is exactly what I was thinking.Merek Harvestors is what I get to make high kinetic pets.. pets made with that DNA outsell 10 to 1.


I can make really nice pets that are not nessesarily kinetic tanks and I am proud to make them, but its no fun if I make them any nobody buys them.




                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

AgeOldMyth
Mon Jan 05, 2004 2:18 am
#9

[/QUOTE]Anyone else is annoyed to see always the same requirement from CH?

I want it with light armor and high Kinetics[QUOTE]


Dont forget good HAM. This is what we want because this is all that really matters.

Thats how it always is. Its not just the BE profession. Weaponsmiths are required to make good dmg weapons with good speed and as little HAM costs as possible. Armorsmiths are required to make armor with the best resists and least HAM encumbrance as possible. Architects are required to make harvesters with as high extraction rates as possible. Docs are required to make good buffs that last long. Chefs food that lasts as long as possible with good stat buffs. Smugglers good spices that have good stat buffs and Molecular clamps so they never fail a slice attempt.


BEs are no different. We want pets with light armor, good ham, and as high kinetic resist as possible with the CL required by the customer. Those that can fill the needs of the customer will get paid. Those that cant, wont get paid.


This isnt anything new.




-----------------------------------------------------------------------------------------------------------


Do Nothing
Fall @$$ backwards into money
Have sex without dating
And mooch food off your neighbors

That is a Fantasy Life.
MissileToad
Mon Jan 05, 2004 5:26 am
#10








AgeOldMyth wrote:

Thats how it always is. Its not just the BE profession. Weaponsmiths are required to make good dmg weapons with good speed and as little HAM costs as possible. Armorsmiths are required to make armor with the best resists and least HAM encumbrance as possible. Architects are required to make harvesters with as high extraction rates as possible. Docs are required to make good buffs that last long. Chefs food that lasts as long as possible with good stat buffs. Smugglers good spices that have good stat buffs and Molecular clamps so they never fail a slice attempt.


BEs are no different. We want pets with light armor, good ham, and as high kinetic resist as possible with the CL required by the customer. Those that can fill the needs of the customer will get paid. Those that cant, wont get paid.


This isnt anything new.





Nope, flawed logic. In all the things you listed as people looking for as good qualities in an item, you list ALL the variables of that item. Of COURSE people want strong/fast/low HAM cost guns, those are all three stats a Weaponsmtih can improve. Same can be said about anything else you posted about. However in pets, you have people looking for HAM, armor, and kinetic resist about 80% of the time... that being a somewhat narrow section of variables that we can effect as BE's. It's quite different.


I would love to see NPC's and creatures... especially creatures... use more damage types. I want to seecu pas thatspit acid damage, a big torton stomp on me for stun damage, a sulpher mynock's breath causing heat damage... more variety in mobs would definitely be a good thing. As it is now, it's most just same thing, different body.




Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

Scorus
Mon Jan 05, 2004 8:30 am
#11

I've tried to find the best specials but most of the CHs have told me that their pets don't do specials very often since the new rules came in so they don't care about them.



Scorus
Glyndo
Mon Jan 05, 2004 9:20 am
#12

I have to agree..the majority of BE made pets I've seen and the majority of people I talk to all say that same thing, armor and kinetic closely followed by specials. One thing alot of people forget too, albeit, not as much anymore, but Dark Troopers (at least all that I have fought) don't use just fists or a sword for melee, they bust out a stun baton. BIggest downside to PvP as a CH is targeting. The opponent can just bypass the pet and go for the master. I plan on becoming a master CH with master BE eventually so I can test my creations, but until the combat system or npc AI's get fixed, I think kinetic will always be at the top of the list.



Glyndo Malina, Retired Elder Smuggler
Married to the Hawtest Twi on Valcyn, Lunah
Alpha class make the pvp'r good it does not
darthkoodar
Mon Jan 05, 2004 9:34 am
#13

I have a pet with dizzy attack and knockdown attack and if I make him do both its almost like having a TKA with u plus it has ranged attack and along with my other pet i made that has ranged and medium poison these 3 specials are very good i think!



If AMERICA outlaws hog hunting the last true test for bulldogs will be gone. They have already outlawed bull baiting and pit fighting. If AMERICA loses its bulldogs AMERICA will lose its courage and will be its downfall!!!!
Page 1 of 2
Previous Next