Bio Engineer Archive

Thread: Some Ideas

SupraJedi
Wed Apr 28, 2004 7:33 pm
#1

I'm new to the Smuggler game but i do have some ideas. I don't know how hard they would be to pull off, though.


-Prices: up up up. If we can get all smugglers to raise the price for a slice or spice we could start turning a bigger profit. This would only work if all the smugglers did it.


-The Imp Crackdown is just about in full swing. We need to start smuggling stuff in and out of Imp citys. There could be a market for this(I hope)


-With the comming Jump to Lightspeed people who have weak ships might need smugglers to get them to some imp places. Also they might make it so only a smuggler can get to some planets. We need to turn a profit from this if we can.


Those are just some of my ideas. Are any of them posable?



Najad Abbis of Shadowfire
Smuggler/Pistoleer/Pilot
NickHeel
Wed Apr 28, 2004 7:39 pm
#2






SupraJedi wrote:

I'm new to the Smuggler game but i do have some ideas. I don't know how hard they would be to pull off, though.


-Prices: up up up. If we can get all smugglers to raise the price for a slice or spice we could start turning a bigger profit. This would only work if all the smugglers did it.


-The Imp Crackdown is just about in full swing. We need to start smuggling stuff in and out of Imp citys. There could be a market for this(I hope)


-With the comming Jump to Lightspeed people who have weak ships might need smugglers to get them to some imp places. Also they might make it so only a smuggler can get to some planets. We need to turn a profit from this if we can.


Those are just some of my ideas. Are any of them posable?





Possible? Yes. But asthe absolutely famous line says......


"Never tell me the odds!"


And trust me, the odds of any of those happening are much worse than 3,720 to 1.






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
SupraJedi
Wed Apr 28, 2004 7:45 pm
#3

I think we can do it, maybe. Ok. I am a proud suporter of the "Slice it up, spice it up" act. Townsfolk beware!


If you suport this idea add it to your sig. please. we can make this happen!





Najad Abbis of Shadowfire
Smuggler/Pistoleer/Pilot
NickHeel
Wed Apr 28, 2004 7:50 pm
#4

Here's the thing...........


Smugglers don't Slice or make Spice for a living. They know how to slice because it helps them SMUGGLE. They don't make spice, they smuggle it through the galaxy and deliver it to the seller from the creater.


Personally, I wouldn't mind a minigame if they made it where our skills were useful:


You need certain levels of Slicing to progress in certain missions and you can smuggle higher levels of spice into the game (not craft...make it amission reward) as your spice line climbs. Problem comes in the xp. But I guess you could do it where Spicing and Underworld use Smuggler XP and you split them both up.


**edit**, I dunno....really starting not to care. All these months of hard fought ideas and we get run into the ground by Jedi.






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Armadax
Sun Jun 27, 2004 11:50 am
#5

Hi i normal Dont post but i had some ideas in-game


1)
Armadax
Sun Jun 27, 2004 11:55 am
#6

Let try this again


1) No when u got a power meter at a real life house how about instead of power u get a Arch To do it for money to be add for house maintance


2) New house, maybe u can make some think to be add on to the side of ur house e.g. buy a deed to give some one a bit of land they can place stuff in ???


3) when sharing a house with some one how about u make certian room only certian people can do in like when let people into ur house but then only in to certina room




I no i dont post much fort i might bring the ideas out( dont no if they allready been brough up)





p.s. Sorry for any spelling mistakes
Fneegan
Tue Jun 29, 2004 7:36 am
#7

First, there's only 2 real reasons to get a house:

+ for storage

+ to be part of a player city


Houses (very much like furniture) and are "optional" . You can't force players to own one in the first place and since you can't make them own one, you also can't make it that it's going to require some work. Aferall, it's a game and they want to play the game - not just maintain belongings. Players already pay for house maintenance, vendor maintenance, taxes (if in player city that has taxes), shuttle fees and garage fees, harvester cost etc...etc..

they probably don't want to be burdened with more.


The more difficult you make owning one - the less you will see.


Also, houses are crafted with crap resources, why should they decay ? As is, many houses are lost because players don't pay maintenace.


As for Architects, I think they are busy enough with their harvestes, factories and crafting that they don't want to go door to door and check meters.


Sharing houses is much like (IRL) In Real Life. You must trust the person you gave access. I think it's unnecessary to control access to rooms and hoppers to specific people.


IntoTheGarbage
Tue Jun 29, 2004 5:39 pm
#8






Fneegan wrote:

First, there's only 2 real reasons to get a house:

+ for storage

+ to be part of a player city





/sigh


Is RP'ing this dead in SWG already? I suppose it probably is.





___________________________________

Ok, just for the record, my original name was: IntoTheGarbageChuteFlyboy. However the names have since been shortened and my name went from really cool to really confusing.

Thank you for your patience.
ZenDragonMLS
Tue Jun 29, 2004 5:45 pm
#9

No - RPing isn't dead at all. Many of my customers buy houses for the purposes of setting up a shop or decorating. I know lots of folks who spend a lot of time and credits on making their houses look cool.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

octobe
Tue Jun 29, 2004 5:50 pm
#10






ZenDragonMLS wrote:

No - RPing isn't dead at all. Many of my customers buy houses for the purposes of setting up a shop or decorating. I know lots of folks who spend a lot of time and credits on making their houses look cool.






You're right sure isn't dead, my customers all are Rp'ers. I'm an interior designer, if roleplaying was dead, there wouldn't be any business for me.



First the Nazis came for the Communists, I didn't speak up because I wasn't a Communist. Then they came for the Jews, I didn't speak up because I wasn't a Jew. After that they came for the Trade Unionists, I didn't speak up because I wasn't a Trade Unionist. Then they came for the Catholics, I didn't speak up because I was a Protestant. And then they came for me, but there was no one left to speak.

Ic-e Natelu- Avid Forum Reader 8/23/03 - 2/17/05 May be Reincarnated for the CURB

Makkari
Tue Jun 29, 2004 6:05 pm
#11






ZenDragonMLS wrote:

No - RPing isn't dead at all. Many of my customers buy houses for the purposes of setting up a shop or decorating. I know lots of folks who spend a lot of time and credits on making their houses look cool.




Shhh!!!
Quiet or they'll nerf RPing next!


Amana
Tue Jul 13, 2004 5:01 am
#12

One day I kept staring at my list of skins for pets I had and what I would obtain when getting master and felt that it was a pretty descent amount of pets we could make. But then I looked at WS and saw how they could make newer weaponry from qst (Quest) loots like the scythe schematic or rare loots like the berzerker rifle. One thing I thought about is if BE's could make rare pets from looted schematics like from the Geonosian Bio Lab and we would need a specific item to manufacture the pet like a skin sample that would have to be looted. Thought it would be Awesome for a person to be able to make an acklay for a master CH or an enhanced kwi/kliknik. Another idea I was toying with a notion if you will was advance the BE profession by making masters actually able to craft their own skins for pets by taking a skin sample from the creatures they encounter. The skin would just determine what creature you would make, if it was aggressive and its overal minimum lvl. Thought over and over again how cool it would be to sample a whisper bird or lantern bird and turn that skin sample into a sweet ubber pet for a CH instead of them taming it. I mean BE's can't create everything that is out there but it would be cool to get skin samples from critters and try it out .



______________________________________________________________________
Amana Wolf Master BE/Master Rifleman (server: radiant)
Vendor open!!! 340 -5364 outside Cnet The Armory the misc item vendor.
Selling great weaponry both krayt,spiderfanged,and custom orders.
Game Guide Links
EVILxWARLOCK
Fri Sep 17, 2004 1:25 am
#13

I know alot of battles have gone on. One side saying jedi are to strong and other side saying not strong enough. I think there are some other things in the game that need looking at and some ideas.


1) The dot weapons. I have seen and felt some of the uber dot weapons. Lances and knives that do unreal mind poison or mind fire. I have seen ppl with the template combos of mixed brawler trees like tkm, fencer, pikeman, take on 6 ppl and just waste them becuase of the dot weapons.
I saw a mind fire one yesterday that did 247 a tick. My god the guys mind who got hit by it was wasted in few min. Not becuase of the skill of the player but all becuase of the dot. I think these weapons need to go.


2) Dizzy, this needs either a huge tweak or be removed from the game all together. Some classes do not even have defence agianst dizzy. Being knocked down and dizzied so you can't even get up and fight is a bit much. If they wish to keep dizzy in the game i would say lower the amount of time you r down.


3) I am a jedi on bria and i believe the BH should be given a boost in some things hunting jedi and on the other hand some other changes. Ok, give the BH a much higher reward than they even getting on test center now. More cash and more xp reward. On the other hand only let them do a limited amout of jedi mission per week. This would do 2 things. REWARDING the bh for killing the jedi ( the none griefers deserve better rewards) would make the BH happy i am sure. Limiting the amount of missions they can do per week would make the jedi happy. Another idea i have on the BH hunt thing. Put a timer on the mission. Make it so the BH has only a certian amount of time to find his pray. If he does not find his pray in that amount of time he losses the mission. Once the pray has been targeted and attacked the timer stops ( this would prevent jedi from running till timer ran out).


4) Give jedi more resist agianst melee and reduce the amout of ranged. Jedi for the most part get owned by melee classes now. I am not saying make jedi uber agianst melee, atleast give them some defence better than what we have now. Reduce the ranged defence. I don't want to able to just kill a ranged guy who comes after me becuase he can not hit me. I would rather have to use some skill and have fun doing it.


These are just some ideas and many will not agree with me i am sure. This post is not intended to start a flame war. It is here to just let a few of my ideas get read and have some constructive counter points added or other ideas added. Thanks and have a good day




"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

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