Bio Engineer Archive

Thread: Best non-ch pets after nerfage?

Mattakar
Thu Feb 12, 2004 3:47 pm
#1

I made a Spat with approximately 5100/3100/2100 HAM yesterday, Intimidate and stun I believe. Tons of vulns, Kin at 1% lol. Oddly, the damage was higher than normal (I thought I was going to hit CL 12), 60-70.


How far can we push the system now? God know what I could've done if the damage was 40 or 50.



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NancyJ
Thu Feb 12, 2004 3:49 pm
#2

My best today - though i'm not MBE yet is 5400/3400/2400 13 kinetic, 13 blast and strong poison




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Aslan777
Thu Feb 12, 2004 4:12 pm
#3

Hey Nancy, mind sharing that recipe with us? Please?
NancyJ
Thu Feb 12, 2004 4:30 pm
#4

I'd love to but it was a second or 3rd generation made with stuff in my bag - it was just sort of thrown together but I do have a good recipe thats very similar without the poison though

1st gen - Voritor Dasher/ Huurton Pup/ Huurton Pup/ Voritor Dasher/Huurton Pup

3 or 4 points in physique, 1 in prowess and you might squeeze in one on mind then

Sample 3 DNA from it

Voritor Dasher/ 1st gen/1st gen/1st gen/ huurton pup

Max out physique and then put a point into prowess and a point into mental - you MBE's might have more points and you might get some more HAM out of it - I'm not sure

and thats about it should turn out CL 10 roughly 5.5k/3.5k/2k HAM with 10-15 kinetic and blast resist and maybe dizzy or ranged




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Azureoid
Fri Feb 13, 2004 7:09 am
#5






I have 2 that as of today are fully grown and are still call-able.




Lvl 8

Health 8666

Action 4052

Mind 4232

Kin 58%

Rest Vulm

Damage 30 - 40

Stunning Strike

Dizzy Strike

Ranged




Lvl 9

Health 8989

Action 4034

Mind 4447

Kin 58%

Rest Vuln

Damage 80-90

Dizzy Strike

Ranged


These are second gens of some lvl14s that are still call-able

Lvl 14

Health 9132

Action 7642

Mind 6583

Kin 58%

Rest Vuln

Damage 170-180

Knockdown

Dizzy strike



I am going to try and make some more today to see if they are still make-able.




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Spazzers
Fri Feb 13, 2004 7:48 am
#6

Bizarre. I made a CL10 cat with 2K HAM and low resists that does 100 damage. Its invalid. How in the world can an 8K HAM CL8 animal be valid?


So again, we're left with a patch that can't be explained and we have to figure what we can and can't do on our own without rhyme or reason. I'm beginning to think our BE dev spends too much time at the bars.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
SDNewton
Fri Feb 13, 2004 9:17 am
#7

Spazzes there is this cool feature for people like you


Its called surrender skill


If you wanna a totaly figured out system go play Architecht or sutch


The cool thing about BE is this unknown. And as long as the Devs dosent use random features theres gotta be a system, now we just need to figure it out...





Dies / Icaren ingame
Spazzers
Fri Feb 13, 2004 9:36 am
#8

Considering I've been a BE since oh August I'd say I have a little more experience with the profession than you do.


I'm not asking for a cookie cutter system. I'm asking for parameters that make sense. Explain to me in all your wisdom why a 2K HAM animal is not valid and a 6K HAM animal is? I doubt the BE dev can even explain that one which is my point to begin with.





Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Nyema
Fri Feb 13, 2004 10:02 am
#9

This isn't much for solid parameters but if it helps well...


The only thing I can conclude about Valid NonCH pets are, they cannot have a damage that hits 100+

I havebeen making creatures with 4k/2k/2k with Kinetic Blast and Stun 10, damage 80-90 SA1 & RA or

6k/3k/2k Kinetic 13 Blast 13 damage 30-40 SA1 & RA


As soon as I try to bump the damage up to around 100, it becomes CL11-12

If I lower the health down to 2k and keep damage 100, it becomes CL11-12

I made a freak 800 health gnort with damage 100-110.....CL11-12


So for me at least, the system will not let me make a nonch pet with damage 100 or better. Which makes sense. If you want an animal that does damage, you need to be a creature handler. If you want an animal to just tank, you don't need the damage output.




NYN
Pelique DevaZ
Starsider - Master Smuggler - Master Charmer

Spazzers
Fri Feb 13, 2004 10:17 am
#10

I pulled this from another thread;






All of these pets are still call-able. I think a very big key to keeping CL low is Vulnerables.


Lv10 Kaduu

Health 4400

Action 2900

Mind 1100

Kin 36%

Ener, Blst, Heat and Cold 0%

Rest Vuln

Damage 90-110

Dizzy Strike


Lv6 (8) Gurrcat

Health 5200 (8600)

Action 2400 (4000)

Mind 2500 (4200)

Kin 58%

Rest Vuln

Damage 18-14 (30-40)

Stunning Strike

Dizzy Strike

Ranged


Lv6 (9) Gurreck

Health 5300 (8900)

Action 2400 (4000)

Mind 2600 (4400)

Kin 58%

Rest Vuln

Damage 48-54 (80-90)

Dizzy Strike

Ranged






Some people think its HAM, some say resists, some think its damage. These animals are all across the board and are still valid. Tell me that a wild animal with nearly 9K health, 58% kinetic and does 90 damage is going to be a CL9.


Don't get me wrong, I can make these animals as well. Its not that I'm upset about crafting them. The issue I have is the parameters. I can spend lots of time crafting a nice "legal" CL10 animal just to find out its invalid. I can also make an animal I would think is invalid and its not. We can't even adjust the stats to make those animals becomevalid. Only the critter level adjust works. All I'm asking for is a bandwidth to work within, not this willy nilly shot in the dark crap we have to work with now.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Nyema
Fri Feb 13, 2004 11:11 am
#11





Tell me that a wild animal with nearly 9K health, 58% kinetic and does 90 damage is going to be a CL9.



Well crap! There goes my theory...again.


Yeah, I don't see how the heck that can be considered a legal pet and yours not.


C'mon Devs....you NEED to respond to this sort of issue. WHAT is valid anymore? With the exception of not having all resists and damage of 350-400, the above pet is in the same range as those that were deemed illegal nonch pets.


I agree, I don't want it laid out on a platter telling me exactly how to do the work....what I want though is a boundary line, and one that is consistant. Highest HAM, damage, and resists that a nonch pet can have. Period. It should still be a lot of work to make one but at least we don't have the irritation of making something that we feel is an awesome nonCH pet.....then come here and someone else has the above type of creature which we could have sworn would have been deemed illegal.


**Growl**




NYN
Pelique DevaZ
Starsider - Master Smuggler - Master Charmer

Tevys
Fri Feb 13, 2004 2:49 pm
#12

Heres one I made and it is still usable::

http://www.neo-imperia.com/nonch.jpg





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loomis001
Fri Feb 13, 2004 2:54 pm
#13

sorry i am going to be realistic theuber callable non cl pets you have will be nerfed again, because peopel keep bragging abotu there uber non cl thats was callable enyoy them while they last



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