Bio Engineer Archive
Thread: Devs/TH : Proposed Fix for Milk and Eggs
very similar ideas have been proposed, but this is one is spelled out very well. love the ideas. with a little tweaking this could be an amazing feature.
5 stars!
That sounds pretty cool. Good ideas for stuff that all players could take advantage of. Farmhouses and all.
While your at it, how about a fish farm too. Similar to the parks that are in for the player city. A pond that you place next to your house. You take the fish you caugh and deposit them into the pond and supply it with creature meat to get the fish to grow and then harvest the fish out of your fish farm. Um, or mollusks too.
Anyone who likes the idea please post your support here : (main thread)
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=788250
this posts assumes the devs want to fix us
they don't
i love u for your love of chef, but the devs don't love you
we are rebels in a land of haters
peace be with you
Proposed Fix for Milk and Eggs
Craftable Farm and Craftable Animal Pen Made by Architect, Pet made by BE or Captured (see below)
1. Animals would have to be deposited into the farm/pen, with different types of animals producing either Eggs or Milk.
2. Instead of Power like other resource harvesters, farms and pens could require Oats/Wheat/Rice to generate Eggs and Milk. (Food for the deposited Animals)
3. To get the milk you actually have to go into the Pen and do the Milk option on the Radial Menu. (same for eggs and it has an Incap-like bar that shows time till finished)
4. To get animals it could either be Animals crafted by BE's, or a cage crafted by BE's anyone can use to capture babies to deposit into their Pen/Farm. Crafted pets could be like Domestic Eopies etc...
5. Animals could Decay by getting old to keep up a market for them if BE's make them. Could also make it so you could slaughter them for Meat, hide, and bone at higher levels than you can from a PvE creature kill. (Once they are almost completely decayed)
Pen : 1 Lot
+No Living Quarters (Possibly make it so it has to be placed close to your house?)
+Slowest Generation off Milk and Eggs
+Least amount of room for animals
Farm : 3 Lots (Small House +1)
+Includes Living Quarters (Small House sized)
+Generates Milk and Eggs faster than pen
+Has room for more animals than pen
High-Tech Farm : 6 Lots (Medium House +2)
+Includes Living Quarters (Medium House sized)
+Generates Milk and Eggs faster than farm
+Has room for more animals than farm
+Automated Milker and Egg Gatherer (Just grab stuff from hopper inside House)
Sound fun to anyone?
Also, Don't flame this idea as I whipped it up in about 5 minutes and could easily be changed dramatically.
Proposed Fix for Milk and Eggs
Craftable Farm and Craftable Animal Pen Made by Architect, Pet made by BE or Captured (see below)
1. Animals would have to be deposited into the farm/pen, with different types of animals producing either Eggs or Milk.
2. Instead of Power like other resource harvesters, farms and pens could require Oats/Wheat/Rice to generate Eggs and Milk. (Food for the deposited Animals)
3. To get the milk you actually have to go into the Pen and do the Milk option on the Radial Menu. (same for eggs and it has an Incap-like bar that shows time till finished)
4. To get animals it could either be Animals crafted by BE's, or a cage crafted by BE's anyone can use to capture babies to deposit into their Pen/Farm. Crafted pets could be like Domestic Eopies etc...
5. Animals could Decay by getting old to keep up a market for them if BE's make them. Could also make it so you could slaughter them for Meat, hide, and bone at higher levels than you can from a PvE creature kill. (Once they are almost completely decayed)
Pen : 1 Lot
+No Living Quarters (Possibly make it so it has to be placed close to your house?)
+Slowest Generation off Milk and Eggs
+Least amount of room for animals
Farm : 3 Lots (Small House +1)
+Includes Living Quarters (Small House sized)
+Generates Milk and Eggs faster than pen
+Has room for more animals than pen
High-Tech Farm : 6 Lots (Medium House +2)
+Includes Living Quarters (Medium House sized)
+Generates Milk and Eggs faster than farm
+Has room for more animals than farm
+Automated Milker and Egg Gatherer (Just grab stuff from hopper inside House)
Sound fun to anyone?
Also, Don't flame this idea as I whipped it up in about 5 minutes and could easily be changed dramatically.
Proposed Fix for Milk and Eggs
Craftable Farm and Craftable Animal Pen Made by Architect, Pets made by BE or Captured (see below)
1. Animals would have to be deposited into the farm/pen, with different types of animals producing either Eggs or Milk.
2. Instead of Power like other resource harvesters, farms and pens could require Oats/Wheat/Rice to generate Eggs and Milk. (Food for the deposited Animals)
3. To get the milk you actually have to go into the Pen and do the Milk option on the Radial Menu. (same for eggs and it has an Incap-like bar that shows time till finished)
4. To get animals it could either be Animals crafted by BE's, or a cage crafted by BE's anyone can use to capture babies to deposit into their Pen/Farm. Crafted pets could be like Domestic Eopies etc...
5. Animals could Decay by getting old to keep up a market for them if BE's make them. Could also make it so you could slaughter them for Meat, hide, and bone at higher levels than you can from a PvE creature kill. (Once they are almost completely decayed)
Pen : 1 Lot
+No Living Quarters (Possibly make it so it has to be placed close to your house?)
+Slowest Generation off Milk and Eggs
+Least amount of room for animals
Farm : 3 Lots (Small House +1)
+Includes Living Quarters (Small House sized)
+Generates Milk and Eggs faster than pen
+Has room for more animals than pen
High-Tech Farm : 6 Lots (Medium House +2)
+Includes Living Quarters (Medium House sized)
+Generates Milk and Eggs faster than farm
+Has room for more animals than farm
+Automated Milker and Egg Gatherer (Just grab stuff from hopper inside House)
Sound fun to anyone?
Also, Don't flame this idea as I whipped it up in about 5 minutes and could easily be changed dramatically.
A farm should take power and maintained just like any harvester, but should have both an input hopper and an output hopper.
There would have to be farms for every resource that would only take the creatures that gave that resource (Egg/Milk farms, Meat/Hide/Bone farms).
Egg/Milk Farms:
The number of animals that could be raised inside would depend on the farm size (fx: personal farm: 2 , medium farm: 4, Large farm: 8). Once a creature was grown to full size it would start producing eggs or milk based on its type ones an hour, the amounts would be based on the CL of the creature. Whenever resources were produced, the max vitality of the creature would be lowered by one. And when the creature had no vitality left it would die, and a new would be taken from the input hopper.
Meat/Hide/Bone Farms:
Would atomically kill off the creature as soon as it was fully grown and the type of resources would be whatever that was currently harvested on the creatures native planet. The animal would, of cause, die and a new would be taken from the input hopper.
Animals that was "growing" in a farm could not be removed, so as to not make then storage facility of pets.
The capture of wild animals for farms should be a scout/ranger skill, not a CH or BE skill (or product), and should give a creature deed like the ones BE's make. Or Scouts/rangers should be able to grab the baby's that was still inside a nest.
Just posted something similar last week...
or sometime recently. It dropped to page 2 real fast =(
Unitarius, a.k.a.,
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Cookie the Wookiee (TIA)
Lowca, Naboo, Moenia
Master Chef, Architect, and Artisan
Merchant 3/1/3/3
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