Bio Engineer Archive

Thread: 'Galaxies' = a critical failure

Albwan
Tue Jan 27, 2004 12:30 pm
#1

i have just spent 3.5 hours getting abused on dathomir collecting dna, only to come back with 5 pretty good pieces of dna. and what do i have to show for it? A critical failure on the final build.


Once again, thanks a lot for nothing devs.
TusserkSuurg
Tue Jan 27, 2004 12:32 pm
#2

oh man, i feel for ya, thats gotta blow



I HAVE QUIT
Spazzers
Tue Jan 27, 2004 12:34 pm
#3

I would tend to agree the number ofcritical failures seems to be on the rise. I fail much more as a master than I ever did at a novice.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Plageron
Tue Jan 27, 2004 12:35 pm
#4

I am sorry I was going to respond but I critically failed starting the browser, and then critically failed again pushing the button on the mouse and then Critically failed loading the messages.

So I had to go back and re-start my computer.

----ok seriously...

Its obvious isnt it?
The developers just Critically failed on the Crafting sytem.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
HyeStringer
Tue Jan 27, 2004 12:46 pm
#5

Ive read many posts like this and felt the burn myself since the last patch on many occcasions.


Its probably not much of an issue for any other crafter using stacks of umpteen thousand units to create a schematic that they will load into a factory once they get a product they are happy with. I think this is what the crit failsvs. success ratios are patterned for.


But to use the same ratio for the BE profession is absurd given the nature of how our resources are collected. Aside from flora, everything else is harvested by hand, so we should get a little compensation for that IMO.





ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



Albion_DeCrappa
Tue Jan 27, 2004 12:48 pm
#6

There is a post from the devs about Crit fails:


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=22158&page=1






-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
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Mattakar
Tue Jan 27, 2004 2:37 pm
#7



My comments for that thread:


My first thought is, why did you check on test center? It seems a bit obvious that test center is not a perfect clone of the live servers - also, it will have new code not on the live servers. Also, it will not have the number of people that say Chilastra has on it.


Secondly, is there a difference in equipment used? The fact that it did not enter into your calaculations at all makes me doubt that those numbers do anything at all for critical failures. Shouldn't they?


Third, does the difficulty level in what you are making matter? It doesn't seem like that factored into your 4% calculations, either. Shouldn't it?


Fourth, as a Bioengineer, critical failures are not merely aggrevating. Most classes that fail on a craft have lost a few hundred or thousand resources while significant, are typically coming from stacks of 10K or 100K. A BE critical failure often represents hours of hunting for the DNA, and risking damage to equipment getting the DNA, and the loss of what are close to unique items. Losing mutant rancor DNA to critical failures is a very heart breaking feeling, and several BE's have left the game over the loss of time and effort.


Critical failures on pets seem much more common in recloned animals. If it is supposed to be that way, you should tell us. But losing 20 original samples of DNA that have been recloned through successive generations for an hour of sorting and doing the math on resists and HAM and Damage and getting the semi-random special attacks you want, well, that is very harsh.


Pet Stim D's fail a lot too. Maybe they should. But it would be nice if you guys could tell us what the rules are, and how we improve our chances, because right now, I'm not convinced you guys know, either.




Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
Mattakar
Tue Jan 27, 2004 2:38 pm
#8


My first thought is, why did you check on test center? It seems a bit obvious that test center is not a perfect clone of the live servers - also, it will have new code not on the live servers. Also, it will not have the number of people that say Chilastra has on it.


Secondly, is there a difference in equipment used? The fact that it did not enter into your calaculations at all makes me doubt that those numbers do anything at all for critical failures. Shouldn't they?


Third, does the difficulty level in what you are making matter? It doesn't seem like that factored into your 4% calculations, either. Shouldn't it?


Fourth, as a Bioengineer, critical failures are not merely aggrevating. Most classes that fail on a craft have lost a few hundred or thousand resources while significant, are typically coming from stacks of 10K or 100K. A BE critical failure often represents hours of hunting for the DNA, and risking damage to equipment getting the DNA, and the loss of what are close to unique items. Losing mutant rancor DNA to critical failures is a very heart breaking feeling, and several BE's have left the game over the loss of time and effort.


Critical failures on pets seem much more common in recloned animals. If it is supposed to be that way, you should tell us. But losing 20 original samples of DNA that have been recloned through successive generations for an hour of sorting and doing the math on resists and HAM and Damage and getting the semi-random special attacks you want, well, that is very harsh.


Pet Stim D's fail a lot too. Maybe they should. But it would be nice if you guys could tell us what the rules are, and how we improve our chances, because right now, I'm not convinced you guys know, either.




Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
Talthazar
Tue Jan 27, 2004 2:40 pm
#9

We feel it too. Try crit failing on a piece of RIS (wollymander fragments are razy hard to get, kimo scales, albatross feathers). Weapon smiths have their rancor teeth, armor smiths have krayt scales and night sister layers..


I can understand that, but understand that every clone has to be made by hand. Every single one, not just the occasional one we get special resources for - there are no quests or add-on tissues for BE's. Further cloning is always a two step process. So let's look at that. we make 20 clones, that means 20 dna tamplates for 20 clones. At a 5 percent failure rate, that means one of those 20 dna tamplates will be lost, leaving 19 to try and make clones. Now, let's assume we get the same failure rate on the clone combine end of it. We'll lose .95 of these - let's just call it one. So now, we've ended up with 18 clones out of 20 tries, that's a 10% loss for the BE not 5%.





Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
ArthurDentOnBria
Tue Jan 27, 2004 3:47 pm
#10

The crit fail thing is completely out of hand, and 4% is just BS. Maybe if you're a master artisan crafting wepon powerups, or a ranger crafting basic camps (I noticed the ranger correspondent contributing to that thread), but not if you're a master of a "real" crafting profession, crafting stuff with high complextity.


But I can tell you one thing... I've crit failed on 4th generation creatures that I just used a backpack full of dna on, and on pet stim D's that I had just spent an hour fishing for, or on +25 clothing that requires 6 tissues and a ton of other components, and pretty much anything a BE or tailor can crit fail on, but this pales in comparision to architects. Until you've crit failed on something that took up a weeks worth of your harvesting efforts and you literally sunk all your money into buying additional resources for, you haven't experienced the "full effect", lol.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Tal-N
Tue Jan 27, 2004 3:49 pm
#11

Thats a very good point actually Talth. Technically if they want BEs to be on the level with everyone else then our temples and clones would have to need 2.5% chance of failure each at the most. Or simply remove the chance of the template failing at all.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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NivorbiaN2
Tue Jan 27, 2004 3:51 pm
#12

when they made the BE Better and the kimo's tamable, they made sure nobody makes m, coz every 4 out of 5 is a crit(tical)ter lost in frustration.


it's a big joke to be a master bio, coz i have more crittical failures then when i was somewhere half the skill tree.


and aggresion is a nice experimentation tree to loose your trust in experimentation.


a very high dna sample in aggresion and STILL crittical failures in a frequentie that stunns the heart beat.


asmodeus5150
Tue Jan 27, 2004 4:25 pm
#13

I have gotten back to back crits like 5 times in a row, is there a bug that causes that sometimes or is my luck that bad. Just think it's a shame that I fail this much being a master BE and it's caused me to slow down my production of high level pets because mutant rancor dna is close to impossible to get a lot of without spending an entire day doing it and I tend to always crash on it.



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