Bio Engineer Archive
Thread: 'Galaxies' = a critical failure
So I had to go back and re-start my computer.
----ok seriously...
Its obvious isnt it?
The developers just Critically failed on the Crafting sytem.
Ive read many posts like this and felt the burn myself since the last patch on many occcasions.
Its probably not much of an issue for any other crafter using stacks of umpteen thousand units to create a schematic that they will load into a factory once they get a product they are happy with. I think this is what the crit failsvs. success ratios are patterned for.
But to use the same ratio for the BE profession is absurd given the nature of how our resources are collected. Aside from flora, everything else is harvested by hand, so we should get a little compensation for that IMO.
There is a post from the devs about Crit fails:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=22158&page=1
My comments for that thread:
My first thought is, why did you check on test center? It seems a bit obvious that test center is not a perfect clone of the live servers - also, it will have new code not on the live servers. Also, it will not have the number of people that say Chilastra has on it.
Secondly, is there a difference in equipment used? The fact that it did not enter into your calaculations at all makes me doubt that those numbers do anything at all for critical failures. Shouldn't they?
Third, does the difficulty level in what you are making matter? It doesn't seem like that factored into your 4% calculations, either. Shouldn't it?
Fourth, as a Bioengineer, critical failures are not merely aggrevating. Most classes that fail on a craft have lost a few hundred or thousand resources while significant, are typically coming from stacks of 10K or 100K. A BE critical failure often represents hours of hunting for the DNA, and risking damage to equipment getting the DNA, and the loss of what are close to unique items. Losing mutant rancor DNA to critical failures is a very heart breaking feeling, and several BE's have left the game over the loss of time and effort.
Critical failures on pets seem much more common in recloned animals. If it is supposed to be that way, you should tell us. But losing 20 original samples of DNA that have been recloned through successive generations for an hour of sorting and doing the math on resists and HAM and Damage and getting the semi-random special attacks you want, well, that is very harsh.
Pet Stim D's fail a lot too. Maybe they should. But it would be nice if you guys could tell us what the rules are, and how we improve our chances, because right now, I'm not convinced you guys know, either.
My first thought is, why did you check on test center? It seems a bit obvious that test center is not a perfect clone of the live servers - also, it will have new code not on the live servers. Also, it will not have the number of people that say Chilastra has on it.
Secondly, is there a difference in equipment used? The fact that it did not enter into your calaculations at all makes me doubt that those numbers do anything at all for critical failures. Shouldn't they?
Third, does the difficulty level in what you are making matter? It doesn't seem like that factored into your 4% calculations, either. Shouldn't it?
Fourth, as a Bioengineer, critical failures are not merely aggrevating. Most classes that fail on a craft have lost a few hundred or thousand resources while significant, are typically coming from stacks of 10K or 100K. A BE critical failure often represents hours of hunting for the DNA, and risking damage to equipment getting the DNA, and the loss of what are close to unique items. Losing mutant rancor DNA to critical failures is a very heart breaking feeling, and several BE's have left the game over the loss of time and effort.
Critical failures on pets seem much more common in recloned animals. If it is supposed to be that way, you should tell us. But losing 20 original samples of DNA that have been recloned through successive generations for an hour of sorting and doing the math on resists and HAM and Damage and getting the semi-random special attacks you want, well, that is very harsh.
Pet Stim D's fail a lot too. Maybe they should. But it would be nice if you guys could tell us what the rules are, and how we improve our chances, because right now, I'm not convinced you guys know, either.
I can understand that, but understand that every clone has to be made by hand. Every single one, not just the occasional one we get special resources for - there are no quests or add-on tissues for BE's. Further cloning is always a two step process. So let's look at that. we make 20 clones, that means 20 dna tamplates for 20 clones. At a 5 percent failure rate, that means one of those 20 dna tamplates will be lost, leaving 19 to try and make clones. Now, let's assume we get the same failure rate on the clone combine end of it. We'll lose .95 of these - let's just call it one. So now, we've ended up with 18 clones out of 20 tries, that's a 10% loss for the BE not 5%.
when they made the BE Better and the kimo's tamable, they made sure nobody makes m, coz every 4 out of 5 is a crit(tical)ter lost in frustration.
it's a big joke to be a master bio, coz i have more crittical failures then when i was somewhere half the skill tree.
and aggresion is a nice experimentation tree to loose your trust in experimentation.
a very high dna sample in aggresion and STILL crittical failures in a frequentie that stunns the heart beat.