Bio Engineer Archive

Thread: Medical Experimentation

PluG
Sat Feb 21, 2004 5:18 pm
#1

When buying armor or clothing attatchments with medical experimentation, how many do you need to have before you get an extra point to experiment with?



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Epak wuz here
PluG
Sat Feb 21, 2004 5:27 pm
#2

When buying armor and clothing attachments with medical experimentation, how much do i need before i get an extra point to experiment with?


Edit: Oops, i hit enter too soon and it posted message on accident .

Message Edited by PluG on 02-21-2004 04:36 PM



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Epak wuz here
Tiberian74
Sat Feb 21, 2004 6:52 pm
#3

are you sure it gives you an extra point ? i always assumed it gave u a better chance of not failing when experimenting ? i am yet to try it how ever as iv never found a clothing attachment for this and the odd one i have seen for sale are like 3k for a +1 skill mod which im not about to pay as plus1 to the skill for a cost of 3k doesnot seem worth it..


PluG
Sat Feb 21, 2004 7:14 pm
#4

I dont know if thats what they do, im just guessing. Anyone know?



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Epak wuz here
Agent001
Sat Feb 21, 2004 7:26 pm
#5

+10 medical experimentation will give you 1 extra experimentation point
PluG
Sat Feb 21, 2004 7:32 pm
#6

Awsome, that is what I needed to know, thanks man!



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Epak wuz here
Pahdbacca
Sat Feb 21, 2004 10:56 pm
#7

+10 gives you one extra point of experimentation



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Houdani
Sun Feb 22, 2004 12:14 am
#8

Note that the attachments are capped at +25 total. Since it takes +10 skill to get +1 experimentation point, this means that the most you can get is +2 experimentation points. Therefore, you may as well stop collecting attachments once you reach+20 medical experimenation.


H.





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0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
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Nema0879
Sun Feb 22, 2004 4:07 am
#9

Just as a side note, the most you can get is +2 experimentation points or a total of +20 on all of your clothes




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


blacksun_moon
Sun Feb 22, 2004 4:30 am
#10

where do u drop this attachments?
Asteroids
Sun Feb 22, 2004 4:51 am
#11

Borgle Bat Caves on Rori is one place that has tapes.
Asteroids
Sun Feb 22, 2004 4:52 am
#12

Let me add, tapes of all kinds. Kinda a lottery, oh and you might have to compete with 'several' other people for the spawns.
Zarlor
Sun Feb 22, 2004 8:26 am
#13

If you can get it to +25 it may also help, however, in increasing chances of the better successes. So that extra +5 still might be useful. It sounds like the Publish 7 changes mgiht make that a tad easier to notice, though. I guess we'll see.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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