Bio Engineer Archive
Thread: BE Tissues
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juado
Sun Oct 26, 2003 5:43 am
#1
What tissue makes the best stat enhancemetns on wookie clothes. Also Is there any tissue that has an commando enhancement for wokkie clothes?
Mawgan
Fri Oct 31, 2003 12:19 pm
#2
Can the armour you guys make take the Tissue Enhancement from the Fiber Panels and Synthetic Cloths?
Doomstalker
Fri Oct 31, 2003 12:53 pm
#4
Not on Live for sure. Not sure on Test butI doubt it. Would be cool along with skill enhancing attatchments that are going to work soon you could make some excellent tailored to profession armor.
Mawgan
Fri Oct 31, 2003 6:45 pm
#5
Too Bad...It would've been nice to have more demand for good tissue - Good for tailors too seeing the no decay on clothes.....
Mawgan
Fri Oct 31, 2003 6:48 pm
#6
Oh and sorry for the double topic.....this has been discussed already - didn't search hard enough
NinjasLovePirates
Fri Oct 31, 2003 8:02 pm
#7
The Devs have stated that no those do not work in armor, and they were never intended to work in armor. I think the fear might have been a lot ofarmor with Tensile Resistance built in (+4 Melee Defense, +14 vs Stun) for armor like composite not having any real weaknesses except for HAM cost, or making some Mabari Armorweave that's super light and maybe too good for creature hunting.
Mawgan wrote:
Can the armour you guys make take the Tissue Enhancement from the Fiber Panels and Synthetic Cloths?
Cyrkus
Sun Nov 02, 2003 10:40 am
#8
Ya, I tried a bleed resist synthetic cloth in a composite chestplate before, it doesn't work.
p7o1
Tue Nov 04, 2003 3:55 pm
#9
How high do the + stats go? I relise it all depends on the skill of the BE and the ingredients. But what would be a good tissue?
I just want to know how high they can be made.
Thank you for any relevant info.
KBFarmer
Tue Nov 04, 2003 4:01 pm
#10
I believe each tissue has two versions, a low-end and high-end. Ideally the max for the low-end ones is 10 and the high-end ones is 20, but that requires perfect ingredients. So tops is maybe 9 for the low-end and 19 for the high-end.
Dalmartynn
Sat Aug 14, 2004 10:08 pm
#11
Ok. I have pretty much gotten the hang of cloning ( at least I think I am doing pretty decent in that realm). I am having some difficulty though kicking out high grade tissues. What stats on resources effect chef and tailor tissues? What should I look for when selecting resources to make them with (ie flavor for chef foods?) etc?
Seiryuu
Sun Aug 15, 2004 8:20 am
#12
Despite what the schematic claims, the weighted average is 50% OQ, 30% PE, 20% FL on your resources. This is for both Tailor and Chef tissues.
If you have materials with high PE and FL, but lower OQ, you can substitute, in some slots, materials like wood, bone or hide that have high OQ to bring the average up. (Not every tissue will allow for this, but it can be handy in those that do.)
If you want to get a good feel for how your tissues will turn out before wasting any resources, follow the link to the tissue calculator in my signature.
If you have materials with high PE and FL, but lower OQ, you can substitute, in some slots, materials like wood, bone or hide that have high OQ to bring the average up. (Not every tissue will allow for this, but it can be handy in those that do.)
If you want to get a good feel for how your tissues will turn out before wasting any resources, follow the link to the tissue calculator in my signature.
obeewan
Mon Aug 16, 2004 11:33 am
#13
Now, if we could only use these calculators and pricing guides ingame 
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