Bio Engineer Archive

Thread: Question to TH: Invalid pets, submitted 5/3/04

NJ62
Sun May 02, 2004 3:21 pm
#1


I think BE's are up this week for the one-question-answered (sorry I'm in exams, I'm kinda spazzy). So.... decide what question you want answeredthis week. I'm afraid it's time sensitive, so please come up with something by the end of the day tomorrow (Monday).



Currently a bio-engineered non-Creature Handler pet which is craftedunder the current systemcan still get the "pet invalid" dialogue box when a customer tries to tame it, forcing the customer to change the creature's statistics or CL. This means that a bio-engineer cannot sell pet deeds with any confidence that the pet he or she has created will be valid.In what publish or mini publish will a system be put in place in which either 1) the bioengineer cannot create an invalid pet or 2) the bioengineer is able to check the pets' validity durring or imediately after its creation?To us, this is a game-breaking issue that needs to be addressed.

Message Edited by NJ62 on 05-04-2004 06:07 AM



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
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Shivash
Sun May 02, 2004 3:58 pm
#2

I'd say something around the valid pet thing. I know the last question was related but we need the knowledge that at some point ALL our pet's are set in stone - rather than future publishes leaving us with invalid pets. So rather than what is a valid pet, we need the CL check's to be done at creation rather than taming as I believe is the case now ( i.e. some critters on their deed show CL10 but tame to a higher level ). Thus meaning that if we sell a CL10 it will allways be a CL10.

BTW thanks for helping out NJ.



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ZardoZap
Sun May 02, 2004 5:01 pm
#3

I agree that the worst thing with the system just now is that you can create a pet which is deemed invalid when a customer tames even although it has just been recently created and you did nothing which would warrant an invalid pet. I suspect that the extra check for pet validity was put on the "tame" process to catch historical pets, they forgot to also put it on at the time you create a new pet.


However - with these 19 questions the one thing that is abundantly clear is we need to draft the question very carefully to avoid a glib answer - or (to be fairer to the devs) a misunderstanding of the question.


How about: "Currently a bio-engineer pet which is crafted just now (for example today), can still get the "pet invalid" dialogue box when a customer tries to tame it. This means that a bio-engineer cannot sell pet deeds with any confidence that the pet he or she has created will be valid. Are there any plans to fix this in the near future - or alternatively what can a bio-engineer do to ensure that all pet deeds he or she creates will work?"


Bar


Bracci
Sun May 02, 2004 5:10 pm
#4



ZardoZap wrote:

"Currently a bio-engineer pet which is crafted just now (for example today), can still get the "pet invalid" dialogue box when a customer tries to tame it. This means that a bio-engineer cannot sell pet deeds with any confidence that the pet he or she has created will be valid. Are there any plans to fix this in the near future - or alternatively what can a bio-engineer do to ensure that all pet deeds he or she creates will work?"

Bar





Sounds great to me. This is the main problem we are experiencing currently.
DocSavag
Sun May 02, 2004 5:17 pm
#5






Bracci wrote:





ZardoZap wrote:

"Currently a bio-engineer pet which is crafted just now (for example today), can still get the "pet invalid" dialogue box when a customer tries to tame it. This means that a bio-engineer cannot sell pet deeds with any confidence that the pet he or she has created will be valid. Are there any plans to fix this in the near future - or alternatively what can a bio-engineer do to ensure that all pet deeds he or she creates will work?"


Bar








Sounds great to me. This is the main problem we are experiencing currently.





I suggest you change the "Are there any plans to fix this in the near future..." to "Would it be possible to fix this by putting in a simular check at the final assembly or as even better as a radial menu option from the deed itself "Check Pet Validity"? Or some other wording that asksabout the possibility of a specific fix. I fear asking if there are any plans will get you a truthful answer of "No."




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Kevie
Sun May 02, 2004 5:18 pm
#6


that was gonna be my question, so it has my vote


*edit*

lol we lose one correspondent but get two in exchange!

we should rally for some more

Message Edited by Kevie on 05-02-2004 08:19 PM




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

grelgen
Sun May 02, 2004 5:22 pm
#7

i just want to offer this idea:


Why do certain special attacks, such as plague strike and open wounds, not end up on the clone, even though they are counted in the CL calculation?





BE?
Chaalan
Sun May 02, 2004 5:24 pm
#8

Great Question, and DocSavag's clarification would help even more. I like the idea of a 'Check Validity' radial menu. That would help no end. All it need do is send the pet through the same process as is currently used for checks (see my other post on what constitutesa pet check) as the Deed is at full grown level, whereas the tamed pet is Lvl 1. If it fails, it auto level adjusts and returns the pet to deed. If it passes, pet stays at the same stats and returns to deed.


Would seem like a simple answer to me! A good compromise


Chaalan


DocSavag
Sun May 02, 2004 5:26 pm
#9






Kevie wrote:


that was gonna be my question, so it has my vote


*edit*

lol we lose one correspondent but get two in exchange!

we should rally for some more

Message Edited by Kevie on 05-02-2004 08:19 PM




You aren't necessarily any better off than you were with none but we'll give it our best shot






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Kevie
Sun May 02, 2004 5:38 pm
#10






DocSavag wrote:





Kevie wrote:


that was gonna be my question, so it has my vote


*edit*

lol we lose one correspondent but get two in exchange!

we should rally for some more

Message Edited by Kevie on 05-02-2004 08:19 PM




You aren't necessarily any better off than you were with none but we'll give it our best shot









well i can tell you we have a lot of BE's in the community who are very knowledgable and can help you in any way possible (myself included )




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

fishbrains
Sun May 02, 2004 5:42 pm
#11






DocSavag wrote:





Bracci wrote:





ZardoZap wrote:

"Currently a bio-engineer pet which is crafted just now (for example today), can still get the "pet invalid" dialogue box when a customer tries to tame it. This means that a bio-engineer cannot sell pet deeds with any confidence that the pet he or she has created will be valid. Are there any plans to fix this in the near future - or alternatively what can a bio-engineer do to ensure that all pet deeds he or she creates will work?"


Bar








Sounds great to me. This is the main problem we are experiencing currently.





I suggest you change the "Are there any plans to fix this in the near future..." to "Would it be possible to fix this by putting in a simular check at the final assembly or as even better as a radial menu option from the deed itself "Check Pet Validity"? Or some other wording that asksabout the possibility of a specific fix. I fear asking if there are any plans will get you a truthful answer of "No."







I agree, this would be my choice for our question.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


NJ62
Sun May 02, 2004 6:32 pm
#12

When in doubt.. use the word when.



"Currently a bio-engineer pet which is crafted just now (for example today), can still get the "pet invalid" dialogue box when a customer tries to tame it. This means that a bio-engineer cannot sell pet deeds with any confidence that the pet he or she has created will be valid. When will a system be put in place in which either 1) the bioengineer cannot create an invalid pet or 2) the bioengineer is able to check the pets' validity pre-taming, as this is a game-breaking issue that needs to be addressed.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

RonninOtnemem
Sun May 02, 2004 7:51 pm
#13


Might I suggest starting the question with something like,


"Since we have technically already had our revamp, are proposed changes or fixes by the BE community going to fall by the way side until everything else is taken care of or will there be some effort to fix what we see as broken?"


BTW, Thanks NJ62 and DocSavagfor helping us out




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