Bio Engineer Archive
Thread: A heartfelt plea from a thoroughly disillusioned vet BE
yep they have recognised it as an issue. However my problem is that we've had no communication since. All the posts on dev trcaker are about broken quests or fan fests or complaint from "uber-l33t" dewds complaining that they cant access their new ARC spaceship.
How about the devs actually start to fix some of the core problems they've created rather than focus on the "pink & fluffy" issues.
Ido think this community needs to stand together and let the Devs know that what they have done to is unacceptable and we require them to sort it out. QUICKLY
Aleskander wrote:
It would be nice to hear from a dev on this...we got ZERO - not a single post- from Dev's during the entire time they were "testing" the CU.
There was that dev who posted about the changes being made to tissues we make for tailors. Or, wait. He didn't bother to post here, he posted in the Tailor forum.
There's a difference between taking a system and changing it all around so that it's entirely different but it works vs. taking a working system, changing it, breaking it and letting it sit, which is exactly what's happened here. Yes, they know there's a problem. Yes, they're working on it. Yes, they released a broken system before it was ready.
the last response we got was under his watch (May 2nd):
Question: Is there a plan to fix bio-engineered pet crafting in the near future? If so how will it work in the new post-CU world?
Background: The pet crafting system doesn't seem to have been incorporated into CU at all. Of primary concern are the fortitude, cleverness, special attacks, armor, and resistance values that are coming out on dna samples. The problem is that newly crafted animals made from these dna samples results in creatures of extremely high CL (100+). In addition, bio-pets that were crafted prior to the CU have all kinds of problems. When you call some of them, you are forced to adjust the level or adjust the stats. Adjusting the level often results in another of the CL 100+ animals. Adjusting the stats makes it into a very generic pet. But the pet checks are extremely inconsistent, and some weaker pets are subject to it while stronger pets of the same level are not.
Answer: This is being actively developed as we speak.
I'm not a fan. multiplicative damage and one-hit kills (I've taken over 50k from single hits) don't do much to enhance the 'fun' of the game.
that said, BioE does get a CL boost... less than a combat elite, but more than a master marksman.
our "sister" professions Ranger and Doctor get a full CL80 .
I posted in the beta feedback that CL should be renamed character level and based on number of skill points consumed in any profession. rather than professions which some Dev has arbitarily decided is a combat related one (Doctor...isnt that the Combat Medics role?)
Some of the strongest people in RL are Dancers and Blacksmiths. yet entertainers and artisans are weaker than soemone who can pull the trigger on a rifle??
Im not going to get on a rant..I provided a lot of feedback during beta, and the devs just continued with their course. I truly believe no amount of player feedback will change what they want to do with this game (see the IGN interview)
anyway, back to topic, can we get an ETA on our fixes please? and where is this on the priority list? - remember it affects 2 professions. Or perhaps we should rehue some of the grass on Kashyyyk, the shade it is currently is game-breaking.
Grr...
I'm still unnerved why all this was necessary when the old bugs were never solved...ie. BE being the sole crafting profession that STILL looses all ingredients on critical fails...
Well enough negativity, we already have lots to go around. Until my subscription runs out in July i'm giving a last solid run to see if any fun is left in the profession. Who knows, maybe deep down i really wanted to be a full time crafter who likes to be agroed on 100% while attempting to get dna that doesnt work.
1. MEND THE PET CRAFTING PROCESS!!!!! - I have DNA now with resists stats of 31( you read that right, 31 open brackets. I have a level 66 Gurreck that has a kinetic resist of 60. It has no protection at all. please stop mending colour pallets and tinkering with armour. MEND the core systems you have broken. as BEs we put up with a useless profession at the start of the game to months, why should we be expected to pay to go through the same experience. the jedi are kicking up a real stink about their profession being broken, why are we all so quiet?
2. Make BE skill boxes count towards CL. We cannot hire body guards to protect us, DNA sampling is a solitary thing, the more people the less chance you have of sampling. We can't hire body guards to protect us from the big bad creatures BECAUSE THOSE CREATURES ARE OUR RESOURCES!!!!!!!! - we have to stand still less than 15m away from them sticking a needle in them. Our Novice professions (Scout and Medic) grant CLs, but our Elite profession doesnt??? what crazy mixed up logic is this?
Im very sorry for ranting but Im totally fed up with the Devs treating this as a 2nd rate profession.I have been an MBE from the start, I dont post a lot but I read. it takes a lot to get me frustrated, im a mellow guy. Im &*%^$£ frustrated now.
Lammergeier - your community needs you
Message Edited by Blueblooded on 05-07-2005 08:37 AM
I agree wholeheartedly with Blueblooded's requests as well.
Sure the devs have acknowledged the problem with pet crafting but that doesn't change the fact that they rushed defective andbrokenproduct to live servers just so they could meet a date for what is effectively a marketing tie in with the new movie. I understand their desire to draw in new players ($$$) but what kind of shoddybusiness model tells them to do this at the expense of already (formerly?) loyal and longtime customers? This kind of issue should have been worked on, fixed, AND tested long before it hit the live servers.
I'll admit I've not been a huge fan of the CU as a whole but I was at least willing to see it though. But it's poor service like this that's bringing me closer every day to just throwing in the towel.
didnt think for a minute you were flaming =)
I made a comment on the Beta boards (that as time goes on is becoming more and more apt)as more "fluff" changes are made, and the core problems around the game design and bugs are ignored -
"they are putting lipstick on the pig and expecting us to marry it"
I suspect this may become my new signature.
Message Edited by Blueblooded on 05-07-2005 10:11 PM
On the level of BEs, I'd like to query BEs as to how they're showing by level. Template of course is going to have a lot to do with this.
I'm level 18, and here's a breakdown of ground game skills:
Scout 4/0/4/1
Medic 0/0/0/4
Artisan 0/4/0/4
MBE
Master Chef
Novice CH
I assume that novice CH, the medic skills, and the scout skills are what make me an 18. My reconarmor cert of course comes from being a BE, although novice CH would allow me to wear battle armor with a lot of hindrance. Currently arming myself with a striker pistol and a carbine whose name escapes me at the moment, the striker has higher DPS so it gets used the most.
Blueblooded wrote:
"they are putting lipstick on the pig and expecting us to marry it"
I suspect this may become my new signature.