Bio Engineer Archive
Thread: Template Help
In a perfect world, I'd like to be a master Squad Leader, master Pistoleer, master Marksman, and toss in a little Smuggler for the knock down shot, and a little Teras Kasi Artist for the melee and ranged defense skills.
As we all know, this is not a perfect world, and there are just not enough points to do even half of that.
I am FIRM on becoming a master squad leader with a combat (pistol) focus to provide supporting fire for the real damage dealers. My question to you squad leaders is this: What are some good template combos that would include smuggler, or is that just too thin of a points spread?
Thanks!
Just looking at it briefly, I'd think its doable... if you drop TKA... thats a major sink of skills between (Novice Brawler, Unarmed Specialist and Novice TKA) that could be applied much more effectively elsewhere. Also, mastering Pistoleer might make other ideas infeasible. Consider having a few specialities in Pistoleer, not Master.
I would just recommend playing around with the online character builders:
swg.allakhazam.com/db/charbuild.html
and
www.beafraid.com/swgcb/swg-cb.php (this one is top notch! but it lacks save and display capability)
Remember, it will likely be a month or two (at the least) before you can think about moving beyond Marksman or Scout, and you will have lots of time to mull over your decision, discover what you like, and determine whats best. Do some initial investigation now to help you prepare, but don't set anything in stone until you've played it! ![]()
- Vol
Once and Future Squad Leader
Naritus Server
(P.S. I tried making those links, but the forums complained most exuberantly!)
That is just an example fo what you can do with the character builder at my site. It does allow for the saving and future editing of your characters information.
Enjoy!
Hmm, lots of carnage here atm but thought I'd ask this anyways. I'm trying to decide between a couple of different templates and would be interested in some feedback. At first I was deciding between commando and BH but with the commando being soo broken atm and the special moves granted by their skill tree being soo underwhelming I decided to go for one of the following:
1st template: creature handler (1-4-1-4), bounty hunter (0-3-4-0), novice medic (2-0-0-0). Allows me to have a pair of pets out with combined lvl 50 (just tamed a pair of greater sludge panthers last night), gives me the offensive BH skills in both carbine and pistol as well as the ability to use first aid to stop bleeding with some novice medic skills.
2nd template: master pistoleer, creature handler (1-4-1-4), novice medic (2-0-0-0), teras kasi artist (0-3-0-0). Basically this template switches out the offense of the BH for more defense and specialization in only the pistol. I threw in TKA for the defense bonuses in the balance and conditioning line to go along with the defense in the stances and grips line of the pistoleer.
Looking for something that'll hold up well in PvP and have a little versatility.
my end will be MBH with FA3 and Pharm3.
until then i use the remainder of my skills in doing various novice skills. right now i have been cantina dancing when things are slow heh
Geting bored of the my template (mch/pistoleer) so i was tinking of changing.
Was tinking of mch/commando flame 4. Anyone tried it and does it work well for you?
This will be a pure pvm template.
My plan was to send in pets then drop flame dots on the target and thenback away a bit.
Should help againt the upcoming agro change.
This seems to be a trendy template these days.
Since MCH is remaining constant in your template, and you are thinking of switching the ranged combat class, maybe it would be a good idea to ask this question on the Commando message boards. They would probably be able to give better responses to the pros and cons of Flame Thrower usage, and from there you can consider if it sounds tastier then Stopping Shot/Fan Shot/Body Shot.
Cheers,
Juba
--Flurry--
Teräs Käsi Master
Master Brawler
Fencer 4/4/0/0
Swordsman 4/0/4/0
Pikesman 0/0/4/0
Medic 2/0/1/0
is this a good tankkinh template compared to switching tka with swordman and go tka 0004 ? just wondering
i am currently a master TK and master CH, im looking to give up CH for commando though and i do plan to master commando, so soon i will be
TKM
MC
but ill have 18 skill points left if ive calculated correctly, what should i do with these skills points? either get novice medic and pharmacology 1 so i can use stimpack b's
or
get a novice marksmen profession like rifleman and get3 levels into one of them, ie rifleman 0/0/3/0 or pistoler 0/3/0/0, if this template is better which of the three marksmen trees(Pistoler, Carbiner, Rifleman) would be better and which of those individual trees should i get skills in?
Eveready Zues
18 pts left?
Medic
-and nov medic can use stim b's.
Movi
-eclipse-
Commando 4/3/4/0 / Master Pistoleer / Medic
I am a master Ch and working on master sword atm but are wondering what t do with my leftover points.
I am a wookie so cant use armour(tnx soe).
Considering 1 of these
MCH+master sword + master brawler
MCH+master sword+TKA 0-0-0-4 (for the defence mods)
Any sugestions?