Bio Engineer Archive
Thread: lamm, can you confirm or deny our demise?
goatt_13 wrote:
or is this thread a joke of some sort?
not a joke. there was a small 'Summit' for about ten players in Austin today, and the NGE (New Game Enhancements) were showcased. igie, the brawler corr, was one of the correspondents invited. his word is true.
as far as BioE (and CH, and a host of other professions)? the word I'm getting (which isn't official, but is reliable) is that they're being removed from the game.
I'm not getting any official information about this, so we'll all just have to see what shakes out.
goatt_13 wrote:
or is this thread a joke of some sort?
The bad news is...
Tiggs wrote:
Why would you eliminate any of the existing professions?
Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role.
What is happening to my character if my class isn't listed on the 9 types of new iconic professions?
We recommend that you choose the new iconic profession type that most closely matches your existing skill set and interests. Remember, we have included elements of several professions in each of the “new” professions, so you may find overlap in skills from your current class with the new professions. That said, we encourage players to explore all of the professions during your free review/re-spec period (until your 9 re-spec opportunities have been used).
The good news is that the BEs will apparently have fun being a Trader or Medic...
lammergeier wrote:
goatt_13 wrote:
or is this thread a joke of some sort?
not a joke. there was a small 'Summit' for about ten players in Austin today, and the NGE (New Game Enhancements) were showcased. igie, the brawler corr, was one of the correspondents invited. his word is true.
as far as BioE (and CH, and a host of other professions)? the word I'm getting (which isn't official, but is reliable) is that they're being removed from the game.
I'm not getting any official information about this, so we'll all just have to see what shakes out.
This stuff looks pretty official
Star Wars Galaxies Forums New Game Enhancements (NGE) Announcements
Indene wrote:
lammergeier wrote:
goatt_13 wrote:
or is this thread a joke of some sort?
not a joke. there was a small 'Summit' for about ten players in Austin today, and the NGE (New Game Enhancements) were showcased. igie, the brawler corr, was one of the correspondents invited. his word is true.
as far as BioE (and CH, and a host of other professions)? the word I'm getting (which isn't official, but is reliable) is that they're being removed from the game.
I'm not getting any official information about this, so we'll all just have to see what shakes out.
This stuff looks pretty official
Star Wars Galaxies Forums New Game Enhancements (NGE) Announcements
-Indene-
I got the news the same way the rest of you did.
for what it's worth, i would hope there wasn't anyone that suspected otherwise.
you've been nothing but honest.
If you rea dthe community letter at the bottom is a link to the new changes FAQ.
At the bootom of that there are some questions and answers. Here is one that makes it look pretty official that there will not be anymore BE's.
Without Bio-Engineers how will players disable GCW bases?
Bio-Engineers are no longer required in order to disable GCW bases.
Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role.
Oh, guess what!!! You have to be a master creature handler to have a pet....
I wonder what percentage of the player base has a pet that is not a reward of some type.
Oh well, time to hit the trade forum. I have a lot of stuff to sell. anyone want to buy an account?