Bio Engineer Archive

Thread: New BE requires a bit of assistance

PsydenJester
Tue Dec 14, 2004 3:43 am
#1


Sorry for asking this, but as an aspiring BE i am a bit confused.


I am a Novice BE 3,3,0,4 and recently tried making a crate of co-agulents. All my resources were in the 900's and i used a 997 OQ wood for the flora resource. My problem was that when i made the schematic it gave me a +6 and then with experimentation (exp tree 4) i got +7.


Can someone tell me where i went wrong or does the Master entitlement double the bonus.





Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Zadokk
Tue Dec 14, 2004 4:19 am
#2

Masters get 10 exp points. Sounds like you are trying to make the basic form of anti-bleed tissues which have abonus capof +10. I forget the name but the higher one gives a maximum bonus of +20 (if perfect resources are used).
PsydenJester
Tue Dec 14, 2004 4:24 am
#3

I thought that coagulant agents were the advanced anti bleeding and constrictor cloths were the novice anti bleeding. Is this not right?



Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Sinhero
Tue Dec 14, 2004 5:06 am
#4

You're right, Coagulant Agents is the advanced version of this tissue. As you said all your resources (except wood)were in the 900's, were you talking about the weighted average value of OQ, PE, FL? These count for 50%, 30%, 20% (in contrary to to 33%/33%/33% stated in the construction scheme, which issimply wrong).


Sinero DaSilva


Master Bio-Engineer

Infinity, Corellia, Coronet 900 -4890

PsydenJester
Tue Dec 14, 2004 6:08 am
#5

I used Tat Avian Meat at the time which had FL,OQ in 900's and PE in high 800's, Endor Dec. wood with a OQ of 997 and some Reptillian hide in the high 800's. I cant remember what else is required but i thought i would achieve higher than a +6. Does the Crafting station i use give me an added bonus or shall i wait til i am BE and remake with same batches to see what i get





Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Halthron
Tue Dec 14, 2004 6:26 am
#6


What kind of result did you get with experimentation? That can have a huge effect. A simple success will result in a lot lower score than a great success.
PsydenJester
Tue Dec 14, 2004 6:50 am
#7

been a x,x,x,4 i thought id receive higher but from my +6 standard schematic i experimented as much as points as i needed and got +7. ????????


Also quick note. Is the max crate 25? And when people say a full run is that 40 crates?





Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Halthron
Tue Dec 14, 2004 6:58 am
#8

You don't get a constant result for experimenting points. If you experiment all seven points, you can get a failure, resulting in no increase, a success or moderate success which would give a small increase, all the way up to an amazing success which would give the largest increase.


All that is why I asked what kind of result you got.
PsydenJester
Tue Dec 14, 2004 7:07 am
#9

I cant actually remember what success i achieved. Sorry but thanks for all your help everyone.


Do MBE's get a better result of experimentation then? As in 90% of the time amazing successes.



Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Zadokk
Tue Dec 14, 2004 7:13 am
#10

yeah a crate is 25 and a full run is 40 crates but how and why you would want to make that many is beyond me. bleeding defence clothes rarely sell (from a tailor POV here) and why you would want to make that many is beyond me. i was rarely asked as a BE for the tissues and as a tailor, i rarely get them ordered.


most common tailor tissues are tensile resistance and active bios. concentrate on getting to +18 or so (although really, +13 for active bios is fine as many tailors use double synth cloth items so you get the same +25 bonus for +13s or +18s).
PsydenJester
Tue Dec 14, 2004 7:23 am
#11

Sorry for misconfusion, it was just a question as people say "a full run of BSN's" or whatever and i didnt exactly know if this was the 1000 units.


Somebody did once ask me if i knew anyone that could provide them with a full run of Pet Stim D's. I just hi-tailed it out of there. Weirdo.


"Here's a fishing rod, theres the water come back when you have 24k of lovely fish meat, p.s. you need to get all the fish with in the current shift otherwise you have to start again."



Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Hylidex
Tue Dec 14, 2004 7:45 am
#12






PsydenJester wrote:

Sorry for misconfusion, it was just a question as people say "a full run of BSN's" or whatever and i didnt exactly know if this was the 1000 units.


Somebody did once ask me if i knew anyone that could provide them with a full run of Pet Stim D's. I just hi-tailed it out of there. Weirdo.


"Here's a fishing rod, theres the water come back when you have 24k of lovely fish meat, p.s. you need to get all the fish with in the current shift otherwise you have to start again."







LOL. A full run of PetStim D's is only going to be 333 under the best of circumstances. Three of its components (BEC or ABEC) must be from a factory crate, and the most of those you can produce in a factory run is 1000.


My largest run of pestim D's ever was about 5 crates. I had my whole guild fishing for that one.




Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
ArthurDentOnBria
Tue Dec 14, 2004 8:57 am
#13

The key is the experimentation. As I recall, depending on your resources, you'll start out with either +5, +6, or +7 for "advanced tissues". Then you must experiment it up from there. If you went from only +6 to +7 then you had a really really really (insert a few more really's) bad result from experimentation. With your resources and your skill level, you should be able to go from +6 to +14 or +15 or so assuming the experimentation goes well. It often takes several tries though to get "great success" or "amazing success" in experimentation, but you should keep trying until you achieve that. Certainly don't settle for +7, especially with the kind of resources you have.




PsydenJester wrote:


Sorry for asking this, but as an aspiring BE i am a bit confused.


I am a Novice BE 3,3,0,4 and recently tried making a crate of co-agulents. All my resources were in the 900's and i used a 997 OQ wood for the flora resource. My problem was that when i made the schematic it gave me a +6 and then with experimentation (exp tree 4) i got +7.


Can someone tell me where i went wrong or does the Master entitlement double the bonus.








Message Edited by ArthurDentOnBria on 12-14-2004 08:07 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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