Bio Engineer Archive

Thread: BE Guide coming

Talthazar
Sat Feb 14, 2004 12:21 pm
#1







Scorus wrote:
Idea for future Friday Feature: Documentation for the BE creature creation system. There is currently no documentation for this complicated and revolutionary system. None in print, none online, none in-game. There have also been no BE dev answers to any questions that have been asked about the system since it went live 2-3 months ago.

Documentation, documentation, documentation. My biggest complaint about this game is that no one on the dev staff seems interested in the least in providing documentation when you make massive changes to the game. At best we get something on the forums, which only about a third of all players read.







I agree. It is on the list of future Friday Features. TH is going to work with designers on an Advanced Guide to BE and we also want to do an Advanced Guide to Skill Mods. It's hard to schedule the time right now, but expect them within the next month.


Documentation on future changes should be better because Runsabre is making better design docs a requirement.




Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Bob45
Sun Feb 15, 2004 7:19 pm
#2

Good, a guide would be most helpfull. I like bio but I didn't want to learn how to be a real one.
RonninOtnemem
Sun Feb 15, 2004 10:51 pm
#3


I see a bright light shinning down upon us... Thank you Devs...


No, wait... oh damn! That was just another critical failure


But it is still nice to actually have an outline for Bio Engineering.





**********************************************************
Cloudrak == Master WookiEE

CrazEE == Novice Ewok
StewieGriffin
Mon Feb 16, 2004 4:49 am
#4

A lot of people including me need this, Thanks!



Wood
_____You've got me morning, noon, and night.

Wolfman61
Mon Feb 16, 2004 8:53 am
#5

Most of us have figured out the approximate HAM values and combat stats for the values we generate in the Gen.Template. Even a rough idea of what CL will result from any given Template. But something a bit more concrete would be most welcome, esp for making low CL pets. And what are exact effects of Endurance and Dependability?

Chooloo - Wookiee mad scientist - Eclipse
Master BE, Master CH, Master Scout
meroc
Mon Feb 16, 2004 9:10 am
#6

Well, YAY!


Good news, though I do hope it's a bit more than "Pick up the DNA and then drop it on the slot to the right. Do this 5 times and hit the button down the bottom" )




Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Kevie
Thu Feb 19, 2004 4:51 pm
#7

well i'm excited.... all you whiners are welcome to all the cheese at the buffet table on your way out




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Hatch_Hazard
Fri Feb 20, 2004 1:26 am
#8

I wonder why that is anyway? The near total lack of detailed documentation, game wide?

I mean with a game as revolutionary as SWG, golden in so many ways, why would you leave it to the pcs to muddle through their professions unaware of what half of their commands actuelly did or what they could be doing? I understand it's an MMO, which apperntly translates in Latin into "God Forbid you Print out Text About The Game" cuase really, it'll be out of date in a week, but why isn't there some Dev approved up to date SITE some where or something?



I live in this world. I exist in my own.

Hatch Harrison - Best dressed Scout in the whole city
Kronic_DLE
Mon Feb 23, 2004 10:18 pm
#9

I dunno, a guide sure helps the new BE's, but what about people that took the time of experementign with every stat to find out what they do, and how Clvl is figured, it really is a unique crafting profession in that it takes more knouledge than skill tapes and rescources
MejPeiper
Tue Feb 24, 2004 1:19 am
#10

I just made novice BE last night But talk about lost... I have lotsa questions forming, and when I have them, I hope that you will help me out. A guide would be nice.



Thanks,




BristaAB
Fri Feb 27, 2004 10:31 pm
#11

I agree. It is on the list of future Friday Features.

Excellent work


Every success that you have makes the next success easier I think. You can start to feel very pleased with the effect you are having of correspondent (knowing that NOW is the time of maximum leverage


Could I request that the DNA template system be given an overhaul to make it more user -friendly please? Most people I play with, even highly intelligent folk are doing pup *3, dasher *2 or whatever it is without the foggiest notion why. That's my number one issue



[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
MuNeY
Sat Feb 28, 2004 8:23 am
#12

wow



xxxxxxXxxxxxx
Faukner/Alican – Hater of DI
s I know you hate me
s I DnD imperials ! s
You don't know the power of the Dark side

Joilhath
Sun Feb 29, 2004 9:40 pm
#13

I hope it is going to be better than the Skill Mod guide that still didn't anser the question of if or what the max mod is. There is still argument if there is indeed a +25 cap total for clothing as has been thought in the past or not.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
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