Bio Engineer Archive
Thread: What to do when you shoot for CL10 and miss (too high)
1. When you get CL11-13 is there a good way to bring it down without affecting the stats too much?
2. Is there a way to look at a template and make an educated guess what CL it will yield?
TIA
1 not really, you can try for lower armor and lower ham, but i have had critters with higher ham and resists at cL9 than critters with lower HAM and resists at CL 12.
2. Not really. I try to shoot for scores of 100 in hardness, dex, and inteligance. More than 300 total of those stats is usually over CL10. Under 300 total is usually CL10 or less.
High resists and specials do factor in too
Centurion wrote:
2. Is there a way to look at a template and make an educated guess what CL it will yield?
TIA
The best thing to do, is the obvious thing to do, and that is just spend a couple minutes documenting it. You don't need to write down every stat of every dna sample, just write down what samples came from what creatures in what slots, then write down the final stats in the template and see what CL level it came out to. From there the next time you do the same combine you have your previous one to compare it to, and can make some intelligent decisions in the experimentation phase and control the CL a little better.
Trying to predict the CL of a brand new combine though with no previous data from a similar combine I eventually gave up on. The logic is so screwed up that it's just maddening.
I get confused by this as well, It would seem to be that using 5 samples of a CL10 would net a CL10 pet if the samples are good enuf, but it seems that there are hidden factors and considerations done onto these.
I was overjoyed to get a lvl 10 kaduu with 2500 HAM, but dumb me didnt mark down what dna was used and since then cant get this. I started logging dna but man it is so time consuming its hard to do this and fight with friends.
As far as has been told lately, OQ of resources does squat in the critter making process. I havent documented anything, but I have made around 40 critters using only Bull Rancor DNA. Sometimes I use primo meat and shoddy flora, sometimes primo meat and primo flora, and sometimes shoddy meat and flora; but no matter what combination i use, the overall HAM and damage end up being around the same. If the quality of meat and flora mattered, I think there would be a noticable difference in stats in at least some of the pets I made...
=w= Weezer, Master Bio-Engineer, Scylla =w=
ShigatsuLi wrote:
It effects the result quality which effects the CL...step 5/6 is the step you're dictating with the resource quality, not the actual HAM
We were specifically told by the dev that resource quality has zero bearing on the final result.
Ri'a
I came to the same conclusion after making a series of clones using the same dna in the same slots, some with crappy meat and flora, some with excellent stuff and thre was no difference at all in the final results...
Rag
Master BE on Valcyn
Watch out for specials coming through on pets they seem to have a large bearing on the CL. I have created a gurrcat with HAM averaging 600 but it has Crippling Strike and Ranged Attack = Yes.
This Kitty is CL 13 or 14 from memory. Going on this example the specials are weighted in making the final calculation for CL.
Does anyone have any suggestions for how to experiment out specials?