Bio Engineer Archive
Thread: Factory bug
Does anyone know if thay fixed the bug that wouldn't let factorys take items out of a Factory crates?
As of last night no. Haven't received any news as to when either. I have however read that it is possible for a factory to pull out items from the crate if you transfer directly from the output hopper into the input hopper. That means creating all thecomponents and leaving it in the output hopper until all the necessary components are manufactured. I haven't tried this personally, but in the process of making all the sub components to give it a whirl. I'm willing to try anything, transferring items one at a time is a pain.
Tamour wrote:
Factories DO take items out of crates. There's just a trick to doing it. Order your ingredients in the exact order of the schematic. Always use a minimum of 2 crates per crate type. Have a few extra of some ingredient. Run.
Interesting, I'll try this as well.
Sorry I haven't read the boards for a few days now, and I couldn't find it in the patch notes anywhere, but are factories fixed yet? I'm kind of anxious to use the resources ive mined this cycle that seem to be piling up, but I dont wanna waste them.
If theyre not fixed, does anyone have a quick workaround fix that they could share with me? Thanks in advance.
I never had a problem with my factory then I was affected by this bug today.
The only thing I can think of is I used a 1000 count schematic instead of a 100 count which I ususaly use. Could this be the reason? Did anyone that was affected use a 100 count schematic?
I got my first two factories the day after the big patch. I have been running multi-hundred loads at a time, and they are all running fine. I've read on the forums that the factories will now pull correctly from crates also. I will be trying that this afternoon.
So it looks like the dreaded "100" fatory bug is gone. I just wish they had announced that on the patch notes...