Bio Engineer Archive

Thread: UXP

SexyPimp
Sun Jul 06, 2003 9:57 pm
#1

How does UXP work, i made some clothes and gave them to someone to wear but i dont htink im recieveing uxp for em?



Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
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Eavec
Mon Aug 18, 2003 2:14 pm
#2

Do docs and combat medics get uxp for the stuff they craft? I was thinking about using a factory to mass produce stimpacks and components and then sell them at a low price for the uxp. What is the deal? Thanks in advance....



Eavec

Zarlor
Tue Aug 19, 2003 1:37 pm
#3

Yes, we get UXP.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Traigus
Tue Aug 19, 2003 1:51 pm
#4

In a recent post(the dev tracker is broke look for q's posts)... Holo did mention it can take up to an hour to get the UXP... so this explaines why we cqan satand next to the person usign our stuff and get nothing... it does show up later though.


You also get 2 kinds of uxp.

1.) craftign UXP if someone usse components you made to make meds.

2.) medical UXP if someone uses a full med you made to heal.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Yserbus
Tue Aug 19, 2003 2:19 pm
#5

Do we get UXP if we use the pack ourselves?
Zalmun
Tue Aug 19, 2003 3:40 pm
#6

I almost never see UXP from items I craft anymore. I don't know if this is just due to the items not being used up (they have a lot of charges...), or if it's bugged. However, I have sold many hundreds of stimpacks and woundpacks, but it sure seems like I haven't received any extra xp from them in that regard.

I heard on some boards that UXP is inconsistent, and that some items give the wrong xp when used anyways. Is there anyone that can confidently say they are getting UXP for the meds that they make and sell or give away?



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DC Medical Laboratories (-1295 288 in Corriban, Naboo) - Combat Pharmaceuticals, Resources, and POWER!
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Daneel - Durmanhoth Clan (DC) --- Master Doctor, Master Combat Medic - Flurry
Zalmun - Durmanhoth Clan (DC) --- Master Rifleman, TKA, Merchant - Flurry
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Traigus
Tue Aug 19, 2003 10:36 pm
#7

oops.. dunno what I was drinking.. it is always craft XP now.. I think my brain melted.


I have been getting UXP on meds and wepons.. it just can take time to come through...

It has been much more consistant the last few weeks.... but as holo said in one of his posts.. It can take an hour+ for you to actualyl get it.. even if youare standing next to the guy using your stuff...

Use XP is also only calculated off of the final combine... (component use XP is only givin if peopel craft with your paryts).

Small stim b is 24 materials.. I don't remember the current XP % for uase XP.. but lets say 500%...

That's only 120 craft XP for someone using all X number of charges on that stim B.. it isn't a lot. (Doc crafting III is 27,000 XP... 225 stim b's used (not caunting the XP you woudl get for making them)...

Med crafting has a lot of small material costs.. the final combines are pretty tiny as these things go in general.

It is not clear if factory made stims hae their usage XP based off of the 1/10 crafting xp you get from making them in the factiory... it should logically... since the reason is to keep people from flooding XP with a factory.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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MadCat0911
Tue Aug 19, 2003 11:43 pm
#8

Cool, everyone else out there gets user xp but me. DEVs, where is the droid user xp???





Alexia Corban, Master Droid Engineer .. ........, Valcyn Galaxy.
____________________________________________________________________________
-That which does not kill me made it's last mistake.-



ArkadyRossovich
Fri Oct 17, 2003 12:04 am
#9

I know there has been lots of discussion about User XP.


Does a BE get XP from someone using his pet? or is that still bugged? If we do get UXP is it still the 50% that was originally in play?




Not playing anymore buy my stuff to help newbs.

Rauma
Thu Nov 20, 2003 3:14 pm
#10

Is UXP still broken or is it working now? Anyone have any information? I just received some experience while I was placing some harvesters, and the only thing that happened was I sold a suit of armor off of my vendor. It was not a lot of xp, only 9, but I was curious on how UXP works.



dmax999
Thu Nov 20, 2003 3:27 pm
#11

You get UXP every time armor you made takes damage when it happens on the same "server segment" as you are on (No telling how big each one is). About 9 at a time, as you saw, is what I have seen as average per hit. It has been working for as long as I'vebeen an armorsmith.


You also get 90 UXP for a slicer using one of your AUKs near you (Same server segment thing). This I have verified on a few occasions.


Not much, but you make armor for everyone in a huge hunting trip to Dart. or something, it will turn into thousands of xps by the time you are done.

trickydawn
Mon Dec 29, 2003 6:42 pm
#12

I just started towards Doc the other day and I was crafting stims then using the to heal people up then crafting more nd using more thenetc.... Now I havn't crafted much since I quit DE many moons ago, but I always thought you couldn't get UXP for using you own items, but I was getting some. Not a lot, but enough that I all of a suddend qualified for Org Chem 3 when I tossed a stim. So we get UXP for using our own stuff, do you still get UXP when you use your own crafted sub-components in you crafted items?


I am aware that there are faster ways to grind, but I am in no hurry. I was just curious about UXP is all and I am at work so I can't investigate this myself until later.




~~> Othello - Master of Nothing -

If you read with your eyes shut you are likely to find, that the place you were going is far far behind.
scruftydog
Mon Dec 29, 2003 7:18 pm
#13

I did some testing with this the other day. You no longer get UXP on subcomponents, but you still get 15xp on using the last shot of a stimpack A. I would presume it would be more for the higher stimpacks, but it is working.




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