Bio Engineer Archive
Thread: A Bio Engineer Diary (The First 87 Days) An Old BE Story to pass on.
I am not talking about the myriad of small issues (Not being able to use factories, bugged experimentation on clones, stooping to sample DNA while the animal runs off).
Lets just go about what the CORE BE is supposed to do;
1. Clone animals for CH’s better than can be found in the wild (Just like any of the other crafting professions)
2. Provide food/clothing enhancements for tailors/chefs that add stat enhancements to the person wearing/using them.
It would seem that 100% of our core profession is broken but let’s call it 95%. 5% goes to the Chef thing (I can only guess it’s working as Force Sensitive Slot characters are seen more than Chefs on my server) as I am trying to be as fair as possible.
(Beta)
Was thinking of including this but as we were not paying for a service… felt it was unfair over all.
Day 1: June 26, 2003
No change: 95% broken.
Day 2: June 27, 2003
No change: 95% broken.
Day 3: June 28, 2003
No change: 95% broken.
Day 4: June 29, 2003
No change: 95% broken.
Day 5: June 30, 2003
No change: 95% broken.
Day 6: June 01, 2003
No change: 95% broken.
Day 7: June 02, 2003
No change: 95% broken.
Day 8: July 03, 2003
No change: 95% broken.
Day 9: July 04, 2003
Independence Day.... the celebration not the movie with Will Smith.
No change: 95% broken.
Day 10: July 05, 2003
No change: 95% broken.
Day 11: July 06, 2003
No change: 95% broken.
Day 12: July 07, 2003
No change: 95% broken.
Day 13: July 08, 2003
No change: 95% broken.
Day 14: July 09
No change: 95% broken.
Day 15: July 10
No change: 95% broken.
Day 16: July 11
No change: 95% broken.
Day 17: July 12
No change: 95% broken.
Day 18: July 13
No change: 95% broken.
Day 19: July 14
No change: 95% broken.
Day 20: July 15
I find a penny on the sidewalk and pick it up. I feel this is a good omen.
I was wrong.
No change: 95% broken.
Day 21: July 16
No change: 95% broken.
Day 22: July 17
No change: 95% broken.
Day 23: July 18
No change: 95% broken.
Day 24: July 19
No change: 95% broken.
Day 25: July 20
No change: 95% broken.
Day 26: July 21
No change: 95% broken.
Day 27: July 22
No change: 95% broken.
Day 28: July 23
No change: 95% broken.
Day 29: July 24
No change: 95% broken.
Day 30: July 25
No change: 95% broken.
Day 31: July 26
No change: 95% broken.
Day 32: July 27
Happy Birthday, Mom.
No change: 95% broken.
Day 33: July 28
No change: 95% broken.
Day 34: July 29
No change: 95% broken.
Day 35: July 30
No change: 95% broken.
Day 36: July 31
No change: 95% broken.
Day 37: Aug 01
No change: 95% broken.
Day 38: Aug 02
No change: 95% broken.
Day 39: Aug 03
No change: 95% broken.
Day 40: Aug 04
I spot another penny on the ground on the way to work. I leave it where it is. There is no hope.
No change: 95% broken.
Day 41: Aug 05
No change: 95% broken.
Day 42: Aug 06
No change: 95% broken.
Day 43: Aug 07
No change: 95% broken.
Day 44: Aug 08
No change: 95% broken.
Day 45: Aug 09
No change: 95% broken.
Day 46: Aug 10
No change: 95% broken.
Day 47: Aug 11
No change: 95% broken.
Day 48: Aug 12
No change: 95% broken.
Day 49: Aug 13
We get Pet Stims/Pet Vit Packs. They work but are not factory friendly. Since it wasn’t included in our starting CORE profession but it does give us something to make that works plus we can sell them… let’s call it a 10% fix. (And I do consider that to be VERY generous)
Non-CH players gain the ability to have pets. We can’t tame/train them, we only have 34 animals to chose from (not mentioning the ones that can’t be trained at all) and CORE issue 1 is still in effect, customers are being provided for by CH’s not BE’s. Can’t call it a fix for us at all.
Change: 85% broken.
Day 50: Aug 14
No change: 85% broken.
Day 51: Aug 15
Bio-Engineer Dev speaks at the angry masses. There is a sigh of relief from the community. Wonderful things are spoken about. Great things, showing direction and propose for the first time in 51 days.
Questions are asked but are left unanswered. No further contact is made.
No change: 85% broken.
Day 52: Aug 16
No change: 85% broken.
Day 53: Aug 17
No change: 85% broken.
Day 54: Aug 18
No change: 85% broken.
Day 55: Aug 19
No change: 85% broken.
Day 56: Aug 20
No change: 85% broken.
Day 57: Aug 21
No change: 85% broken.
Day 58: Aug 22
No change: 85% broken.
Day 59: Aug 23
No change: 85% broken.
Day 60: Aug 24
No change: 85% broken.
Day 61: Aug 25
No change: 85% broken.
So as far as I can see, if the fixes continue at the pace set over the last 61 days, we should expect to see a fully CORE functional BE profession in 404.53 days, give or take a few days depending on weekends, sick days, holidays and the random erupting volcano.
“I’m not a bitter person in Real Life, but I play one online. “
- An Anonymous SWG BE
Message Edited by SageClaw on 11-11-200509:56 AM
Message Edited by SageClaw on 11-11-2005 09:57 AM
tongue-in-cheek.....yes
funny....yes
accurate....yes
true.....sadly, yes
...personally, I'd like to see a list of things my $15 could buy instead of a sore wrist and finger from grinding xps until things are fixed...
keep up the good work....
lets see $15 can probably buy.....
a couple Boxes of condoms, although i doubt many people here will have use for them any time soon >_<
Some Alcohol yet again, most people here aren't "legal" including myself >_<
a few packs of Ciggarettes
couple packs of disposable lighters
a couple of minutes on a 1-900 phone call![]()
Half a tank of gas
want me to continue?
Funny. True, sad, and funny.
15 bucks can buy me nearly a full tank of gas! And I've spent more than that on everything else you've listed there =(
Day 62: Aug 26
Was asked today in game for a crate of Pet Stim B’s. Informed him that all Pet Stims were made by hand. Was told to buy a factory as that would solve that problem and I would do more business that way. /quit game before I swallowed my tongue in anger.
No change: 85% broken.
Day 63: Aug 27
No change: 85% broken.
Day 65: Aug 28
No change: 85% broken.
Day 66: Aug 29
Went fishing to test out Pet Stim D’s. After 3 hours and 24 fish later (resource fish, not caught fish), I finally found something more inane than BE. Start to feel a bit better about my profession until I realize that because of Pet Stim D requirements fishing has become a part of the BE profession. I weep openly.
Pull myself together and make a single Pet Stim D. Call wife over to confirm the numbers I am seeing as a result. She confirms the numbers and comments about the slight difference between B’s and D’s. The weeping begins again.
No change: 85% broken.
Day 67: Aug 30
No change: 85% broken.
Day 68: Aug 31
No change: 85% broken.
Day 69: Sept 01
No change: 85% broken.
Day 70: Sept 02
No change: 85% broken.
Day 72: Sept 03
No change: 85% broken.
Day 73: Sept 04
Huge update for SWG. 195 separate issues are patched/adjusted/fixed. Consider this to be “The Next Major Update” that the BE Dev spoke about 3 weeks ago. Was horribly mistaken. One (1 ea) change. Cannot sample from pets. This is to fix something that was broken in a previous patch to stop the accidental sample/kill of BE/CH pets.
Post from Dev (via Holo) discussing the Exp issue while completely ignoring anything having to do with Broken Core Functionality and Time Tables of fixes mentioned 3 weeks ago.
Finger hovering over the Surrender Skills button a lot more than usual. Considering becoming a Chef. Not sure how much longer I can hold out.
No change: 85% broken.
While this is done in a tongue in cheek manner, I hope the Dev/Holo can see why we are as angry/bitter/confused at what is going on with this profession. This is what it looks like to me. Other’s may have a different view on things (shrug)…
shut up and pay your $15!
%85 is a %10 improvement over %95! Not bad for the janitors on the BE team.. Developers. I mean the developers on the BE team.
(Cont.)
Day 74: Sept 05
Doctor’s appointment. Told that I have Advanced CTS. Was asked if I knew what caused this. I explain that I play SWG. “Not a Bio Engineer?” He asks. I nod. He writes me a prescription for the pain/swelling and gives me a referral to local psychologist.
Another post from the Dev via Holo about CL-15 and below creatures. Not sure why this matters to us, as the only effect it will have is to Novice Creature Handlers and their ability to sell pets to Non-CH characters. Seeing a trend developing, guessing all future patch/adjustment posts will now include the words Bio-Engineer to fool the masses into thinking there is some progress going on.
“Fixed spawn rate of Gnorts. Bio-Engineers will now be able to sample more often.”
“Corrected code that would prevent players from logging on to certain servers. Bio-Engineers will now be able to log on to those servers.”
“Fixed title bug for house signs. Bio-Engineers will now be able to properly name houses.”
Don’t even log in today. Decide to chew a big ball of tin foil instead. Turns out to be the most fun I have had in weeks.
No change: 85% broken.
Day 75: Sept 06
The patch spoken of yesterday is put on servers today. The servers, hearing false rumors that this has something to do with the Bio Engineer profession, choke on the new code and cause massive SERVER LOADING issues.
Look up the word “Soon” in the thesaurus:
almost immediately
rapidly
quickly
shortly
before long
presently
in a little while
in next to no time
I realize now that the Dev is from a parallel universe where up means down and soon means never. Picture him with an evil goatee ala parallel universe Spock, but without the pointy ears and the Moe haircut.
Can't log in as the server is still "Loading". Decide to post this. Takes a bit longer as I am now having to type it out with a pencil inbetween my teeth.
No change: 85% broken.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ lol
Fixed a code that wouldn't allow people to log-in to the servers. BioEngineers will now be able to log in to those servers.
Now BioEngineers will be able to trade cl15 and lower pets. This also includes other non-prone characters and professions in the game.
BioEngineers can no longer sample from their pets. (We know this was a feature, but we couldn't think of anything else to fix in such short notice)
BioEngineers will be happy to see that rock beetles are getting 1k more health and armor increased to level 2... And who says we are leaving BEs out.
BioEngineered pets will now heal faster in the datapad. This also includes all other pets.
Oh this is too funny. This is only the beginning. =]
-Azazel
Sage...
Please update this post on a daily basis. Your humor is both profound and,er.... humorous.
BTW, those who think all the fixes are going into the next "big" patch are out and out suckers. If you believe that then I have a bridge to sell you.
ROFL.............
Great post keep this going.... sadly it is true on all issues...
Thanks for the compliments. : ) Pretty much my sense of humor (as skewed as it is) is the only thing I have left to throw at the Dev/BE situation. So very tired of being angry and bitter about the whole mess... so why not make fun of it. (shrug)
Wax - Everyday? Heh, while I would like to think there is tons of stuff to poke fun at... not sure I can do a daily thing without ending up repeating myself. If something stikes me as ironic, I post. May not be daily but with the way things are going, there shouldn't be too much time inbetween posts. : )
sniper - Um, can't say that I am the person behind the "owen joo" posts. Not even familiar with them but would like to read them if you could post a link.
Thanks again. As this is probably the only enjoyment I will be getting out of BE for a very long while.
P.S. Was thinking at the 4 week mark since the BE Dev posted his "Wish List" this up coming Friday, I was going to do a cut/paste thing of the timeline posts in the Discussion Thread. Figured it might be read by other players that keep on asking me to make them Pet Stims in crates to feel really really bad. (Keeping fingers crossed)