Bio Engineer Archive
Thread: This Is NOT Good!!!
*fingers crossed*
I'll make some level 10's tonight (no not tonight - i have to code - asap tho) and test them. I think i can have 2 out at the same time so that will be a good test of BE vs. BE to see if those two behave identically.
I really hope hope this is not so ...
Dor
I think ... did you read the thread on the CH forums that when you get an ability slot seemed random - they weren't talking about BE animals (only) but wild ones - some taking more rollovers than others.
Let's assume that it IS random. Then we need a lot more than just one level 10 BE pet measured against a wild pet before we panic. You are not allowed to panic until we have proved that BE pets are short-changed and then you and I and everyone is allowed to panic and scream and we will go physically sit on Lammergeier to make sure he posts (ok not on his fingers) to the correspondant board and gets and answer from the devs saying they promise to fix it.
But if it is random and you only get a certain number of rollovers before you stop getting slots ... then some will get 1, some will get 2, some will get 3, some will get 4 slots. Does this sound familiar at all?
*fingers STILL crossed that it isn't a BE nerf*
Dor
This is probably an oversight. That doesn't mean it will be addressed anytime soon, but I'll believe it was a mistake over a purposeful decision.
I have a CL67 that was created the night before the patch but not tamed as yet. I could tame it and train it up to see where it comes out although I don't want to teach it any abilities until I am fully trained - almost done with level one abilities only need 2 more. I may be able to get another Post-Pub 21 BE crafted pet to test on Eclipse then I can just go out a tame a similar level to compare against.
I have a CL25 BE existing pet on my Sunrunner MCH and just tamed some GSPs (although they are only 23s), I could train them up side-by-side with one of my existing GSPs and see how the 3 compare. Not sure if I can come up with a newly crafted BE pet on Sunrunner - most of what I've seen is older deeds and the deeds I have are Pre-CU so they are sure to be messed up.
Message Edited by Cindal on 08-10-2005 03:23 PM
Most of our nerfs have come because no thought was given to how the changes effect BE. They may not be intentional but they still happen and don't seem to get addressed.
Seiryuu wrote:
From the sounds of it, pre-21 pets are short one special. BE pets could get half or maybe less two (the two "innate"), but who wants to level up a CL 70 pet just to test this?
This is probably an oversight. That doesn't mean it will be addressed anytime soon, but I'll believe it was a mistake over a purposeful decision.
Ok, thenew wild carrion spatreceived 4 ability slots. The BE pet stopped at 2 slots and now says fully trained although it still had 35 accrued training points after being taught 2 abilities. The adult spat still has 1 ability slot available and the new spat still has 2 ability slots available.
It would appear that it is on a sliding scale with new Pub 21 babies receiving the most slots, old wild tames receiving slightly less and BE receiving half. I agree that we need to collect more data and I truly hope that no one else sees the same results I have gotten today. As this is one of my MCH and on a different server than my BE, I'll jump on one of my other MCHs and see if the results are the same.
Maybe this too is a random bug similar to the coloring of slice hounds.
I think some of the problem on predicting opening slotsfor pet specials on wild creatures is due tobuilt-in specialsabilities. I have tamed well over a hundred pets this week and have learned a third of the specials and have been noticing that when a creature has a built-in innate special it gets a slot sooner than a creature with a built-in triggered special. I have also noticed that triggered specials that are built-in seem to count toward the final slot count of a creature. Though this seems to be debated in the CH forums. Now how this relates to BE pets, I do not know yet. None of my low level BE pets survived the CU and I haven't had time to level up my high level BE pets.
I have been very close to dropping BE since last week's pet patch, as I see little value anymore in BE pets. If the subject of this thread turns out to be true (and working as intended).....less slots for BE pets, then my choice is easy now. Too bad that BE pet crafting is a burned-out, hollow shell of it's former self. Making pets is why I am a BE.....stims and tissues may pay the bills, but they are boring to make, imho. But respecing to MCM will make my pets happy, I guess.
Vuldranye