Bio Engineer Archive

Thread: Publish 12/16 Bugs and issues

Talthazar
Tue Dec 16, 2003 2:24 pm
#1

Ok, please keep this thread to bugs reports and other problems with the new system. I will create another thread shortly for research data.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Sumorex
Tue Dec 16, 2003 2:28 pm
#2

DNA Template is missing the Restraint Resistance (if it matters.. does anything even check this resist?)


Schematic %'s are missing for hte final product giving ZERO indication of which of the 4 resource characteristics are important.


CL is missing from DNA Samples


Special attacks are missing from the datapad entry for pets (once tamed you have ZERO idea what special they have.. may just be preexisting pets, haven't tried a tamed pet yet)




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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CapslockOwns
Tue Dec 16, 2003 2:29 pm
#3

These might not be bugs but it really needs looked into or some clarification given:



  • Cant create DNA templates which have an armour rating

  • Sampling rancors is nearly impossible now

  • No information given on what the DNA slots now do (like specials or enhance resists)

  • Very High Quality DNA samples having very poor values
Sumorex
Tue Dec 16, 2003 2:38 pm
#4

Mask scent is borked like a champ again... unable to get close to any CL50's with ExpIV and a full suite of MaskScent modded clothing.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Talthazar
Tue Dec 16, 2003 2:44 pm
#5






Sumorex wrote:

DNA Template is missing the Restraint Resistance (if it matters.. does anything even check this resist?)


I never saw restraint on any of the creatures I saw in the wild, it may be gone now.


Schematic %'s are missing for hte final product giving ZERO indication of which of the 4 resource characteristics are important.


This has been confirmed as being intentional. Experimentation is gone on the final clone combine and the resources do not make a difference. Clone quality is completely based ont eh quality of the dna now.


CL is missing from DNA Samples


CL isn't supposed to be listed. When you start mixing cl 10, 30 and 70 dna, any previous cl becomes rather meaningless.


Special attacks are missing from the datapad entry for pets (once tamed you have ZERO idea what special they have.. may just be preexisting pets, haven't tried a tamed pet yet)


We saw this on TC, but it was fixed I thought, I'll pass it along. Any idea if they actually work and just don't display or do they not work at all?









Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Sumorex
Tue Dec 16, 2003 2:50 pm
#6

I'll echo the poster above... ZERO documentation inside of the schematics.


It is 100% a guessing game on what does what until the inner secrets are kinda sorta guessed at like the old system. No other crafting profession has this. It causes:



  • unneccessary complexity

  • barrier to entry to the casual player

  • inability to execute consistent combinations

  • inability to evaulate samples

  • lack of value to DNA samples based on no documeneted effects of statistics

  • opens up the market for scam artists to claim a resource (DNA) does something it doesn't



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Talthazar
Tue Dec 16, 2003 2:51 pm
#7




CapslockOwns wrote:

These might not be bugs but it really needs looked into or some clarification given:



  • Cant create DNA templates which have an armour rating

You have to have armor on the dna samples to create a clone with armor. Most of the samples used have to have armor as well.



  • Sampling rancors is nearly impossible now

Was not having any problems with this on TC. Anyone else having this problem? Note, mutant rancors are cl 75 now, not cl 70, they will be very hard to get a sample from.



  • No information given on what the DNA slots now do (like specials or enhance resists)

This is something we'll have to figure out. For some info on resists, see my webage, listed im my sig. You can also find more test data on Aya Onane's Website and in the SWG Academy of Bio Technology on this board once data starts coming in.



  • Very High Quality DNA samples having very poor values

You'll have to be more specific here. Low level CL dna will have low values, high level cl dna will have higher values. This is intentional. Gnort dna will now make gnort level creatures and rancor level dna will make rancor level creatures.








Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Sumorex
Tue Dec 16, 2003 2:55 pm
#8

Restraint is still a characteristic on wild animals... why I listed it.


So any meat and any flora yields the same clone no matter if it is all 1's or all 1000's? Maybe this should be documented in the schematic?


I'll play around with it, first shot i've had at this system because of the devs refusal to allow character copies for testing... but if CL doesn't matter at all this may come clear as i play with it more.


The specials just aren't listed in the data in your datapad once the clone is tamed. So if you didn't write down (or remember) what specials your clone had when it was in deed form, you are outta luck as there isn't any listing of this in the datapad information... will have a few tamed later to see if it is just preexisting pets.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
Sumorex
Tue Dec 16, 2003 2:57 pm
#9






Talthazar wrote:





This is something we'll have to figure out. For some info on resists, see my webage, listed im my sig. You can also find more test data on Aya Onane's Website and in the SWG Academy of Bio Technology on this board once data starts coming in.









Why must we figure it out?


Weaponsmiths have a very detailed explanation of how their resource characteristics effect their final products. It is so exact that there are formulas for telling you what is possible for a specific combination of resources before you even click combine... you will know what you get. This applies to every single crafting profession except us?






Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

Intrepid Server
ArthurDentOnBria
Tue Dec 16, 2003 2:59 pm
#10






Talthazar wrote:





Sumorex wrote:


CL is missing from DNA Samples


CL isn't supposed to be listed. When you start mixing cl 10, 30 and 70 dna, any previous cl becomes rather meaningless.











Huh? Now how would you know you are mixing cl 10, 30, and 70 dna if it doesn't say that? Seems to me this is actually very very useful information. Fpr example when you get all your dna home and put it in one nice bigbackpack, and actually start using it, it's difficult to remember the relative power of say a picket longhorn and a picket longhorn female which you samples from the exact same lair. No indication at all on the dna about the relative power of the two.


Sorry, I agree with the original poster. This is something that has been missing for a long time and really needs "fixing".




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


CapslockOwns
Tue Dec 16, 2003 3:04 pm
#11

i know you need armour on the DNA samples. HOW MANY TIMES MUST I SAY I HAVE USED VORITOR HUNTER DNA WHICH HAS LIGHT ARMOUR?!?!?!?! (and it was all very high quality)

Reasonable1
Tue Dec 16, 2003 3:07 pm
#12

As I said in a separate post, the changes to CH are detailed in 26 bullet points. BE changes get one. Keldarin just hates doing documentation.


I was sampling the heck out of various rancors today. No problem.


WHat do you mean the DNA CL is irrelevant? A customer wants a CL 50 pet. I have DNA from bull rancor (65), Rancor Youth (45), Queen something or other (43). I take 3 65's (for the HAM), a 45 (for Kinetic resists)and a 43 (for ranged attack) and I make a 51 with 2 nice specials and a rnaged attack.. It's how I did it today, but I had to write down what the CL's were. Any other profesion have to do this? So tell Keldarin we REALLY DO want to know the CL on the DNA samples.




Asu Lion
Master BE, Rifleman, Ranger, CH
Shop at 2900, 5400 - 2200 meters NE of Mos Entha
CapslockOwns
Tue Dec 16, 2003 3:08 pm
#13

Oh, and as Sumorex has said, why must we figure it out?


It makes this class harder to get into as you dont know what DNA sample does what. I myself dont have the time nor the patience to sit there and experiment for hours on end trying to figure out what each different slot does.

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