Bio Engineer Archive

Thread: BE Info confirmed on TC-Corbantis

bLink1971
Tue Nov 08, 2005 12:04 am
#1

I just logged in my BE on TC-Corbantis. The only thing left that is BE related are additives, which Chefs can now make on their own.




b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

Meplorium
Tue Nov 08, 2005 12:14 am
#2

Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
bLink1971
Tue Nov 08, 2005 12:22 am
#3






Meplorium wrote:
Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.




Are you always a smart-a$$ or is today a special day? Implication wasthe additives are solely that, additives. Not tissues, then additives.




b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

Meplorium
Tue Nov 08, 2005 12:29 am
#4

Schematic ingredients would be nice rather than some cryptic 'additives are still there'. We know additives are there and they currently can't be made.


What is the deal with meds? Did they convert at all?





- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Aydhan
Tue Nov 08, 2005 4:17 am
#5






Meplorium wrote:
Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.






To be honest quite honest Mep, the insinuation in the yellow text you wrote probably would have seriously offended me as well. Actually, it would have more then seriously offended me, it would have really pissed me off, especially after I took the trouble of providing what I thought was potentially useful info.


I propose that you are no longer a BE De-Briefer.
Aydhan
Tue Nov 08, 2005 4:22 am
#6






bLink1971 wrote:

I just logged in my BE on TC-Corbantis. The only thing left that is BE related are additives, which Chefs can now make on their own.





Were you able to respec to master chef and get to scope out the schematics? (I know, domestics, but I hate that title). If you can't respec to Master Chef, can you chat with one of your old chef customers and see if they can scope out their schematics to let us know what ingredients go into their various food additives?


Dorelli
Tue Nov 08, 2005 5:06 am
#7

Looking forward to more info on this when you have time blink. Some questions:



  • what happened to your tailor tissues? did they become crates with blocks of stuff with no mods in them?

  • is 'already made up' BE - enchanced clothing usable still - ie. do the mods apply to anything now that you can see? (this is b/c our tailor on bloodfin is asking if she should make up as much BE stuff as possible to get rid of thetissues or just forget it).

  • the chef additives - do they have the BE subcomponent or do they just add a set amount? they used to take the BE component and water ... what do they do now and are they optional or not? ie. if your main business was a BE supplying stuff to chefs - will you be ... 'happy'?

  • does crafting still depend on resource stats in the same ways?

Thanks in advance ... Dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Kivrin
Tue Nov 08, 2005 7:27 am
#8

I've read on the conversion boards the BE modded clothing keeps the old mods, which are obviously not applicable in the new system. Bah.

Dorelli wrote:

Looking forward to more info on this when you have time blink. Some questions:

  • is 'already made up' BE - enchanced clothing usable still - ie. do the mods apply to anything now that you can see? (this is b/c our tailor on bloodfin is asking if she should make up as much BE stuff as possible to get rid of thetissues or just forget it).





- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

bLink1971
Tue Nov 08, 2005 9:07 am
#9

I will post more later this morning. It was late last night when I was done and I have a couple of things left to do for work. I will get out as much info as I can. If you have any furhter questions, just let me know here and I'll try to do my best to answer them.




b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

Ojes
Tue Nov 08, 2005 10:27 am
#10

Did you happen to have any schematics on you when your character was converted? I would be interested in what happened to them.


I am also very interested in finding out what the resource requirements are on the additives (and whether there is any experimentation when making them). Are there 12 different additives (i.e. 4 lights, 4 mediums, 4 heavies as we have today)?





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Meplorium
Tue Nov 08, 2005 11:02 am
#11






Aydhan wrote:





Meplorium wrote:
Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.






To be honest quite honest Mep, the insinuation in the yellow text you wrote probably would have seriously offended me as well. Actually, it would have more then seriously offended me, it would have really pissed me off, especially after I took the trouble of providing what I thought was potentially useful info.


I propose that you are no longer a BE De-Briefer.




That is the frustration over not having any offical documentation coming from SOE and then them choosing corbantis for the conversion testing. Answers to questions are very thin and not much time leftto figure out what to do or not to do. Yeah I was mean and sure, the guy owes us no answers of any form. Doesn't make it any less frustrating.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
bLink1971
Tue Nov 08, 2005 3:49 pm
#12






Ojes wrote:

Did you happen to have any schematics on you when your character was converted? I would be interested in what happened to them.


I am also very interested in finding out what the resource requirements are on the additives (and whether there is any experimentation when making them). Are there 12 different additives (i.e. 4 lights, 4 mediums, 4 heavies as we have today)?






Yes, I had some Clothing Tissue schematics in my datapad that were still there. I was able to run those in afactory last night. All previous crates of tissue were still available and untouched however theycannot beincorporated into clothingas Mira, Tailor Correspondent testedlast night. You can viewher post on the Tailor forums....damn, html is not working right now.

Message Edited by bLink1971 on 11-08-2005 01:01 PM




b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

bLink1971
Tue Nov 08, 2005 3:56 pm
#13






Meplorium wrote:

Schematic ingredients would be nice rather than some cryptic 'additives are still there'. We know additives are there and they currently can't be made.


What is the deal with meds? Did they convert at all?






Last night, previous crafted stims were functioning healing to match the new system (i.e. 1200+ stim healing around 3k. CL80 toon has 10k health). This does not necessarily mean these will be functioning when the NGE goes live.





b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

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