Bio Engineer Archive
Thread: Med crafting is dead
JamieHex wrote:
Not in trader and not in medic. Have looked in those toons skills and unless I'm blind craftable meds are gone forever.
So there's no reason to make or hold onto any pre-NGE med stocks then. Thanks for the update.
I wonder if domestic arts (chef/tailor) will use tissues in some form.
Damn, that'll be a lot ofstuff totrash if not.
Message Edited by Aydhan on 11-06-2005 01:41 PM
Will stims be removed / unusable or should I let the factories keep running. I noticed that the health bar regens really fast on TC so I don't even know if they would be useful or not.
Who knows... and we will not be told till after they change everything. /shrug
My medic received some Stim-As from a quest. I haven't seen any higher level though she's only CL 9 so far. An npctrader on Gamma was also selling some stimpack-As for 1k a set.
LuCha wrote:
Will stims be removed / unusable or should I let the factories keep running. I noticed that the health bar regens really fast on TC so I don't even know if they would be useful or not.
Who knows... and we will not be told till after they change everything. /shrug
Totally explains why so much stuff got shoved into BE.
Planned for deletion even back in MAY.
Medical crafting was always one of my favorite too.
Thanks SOE (AKA - Sucks On Entrails)
A game that had unique potential has been totally dumbed down to a FPS ... sad really
Aydhan wrote:
Tasmania wrote: Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol
Yeah, CH and BE are being completely removed from the game, all the other 30 or so professions are being combined into nine professions. Official SOE FAQ is here...
SOE NGE FAQ
Aydhan wrote:
Tasmania wrote: Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol
Yeah, CH and BE are being completely removed from the game, all the other 30 or so professions are being combined into nine professions. Official SOE FAQ is here...
SOE NGE FAQ
Message Edited by Aydhan on 11-07-2005 03:35 PM
So there are no plans of adding Stims to the trader section?? Or part of the crafting branch? What about under medic? If the medic can use the power of bacta, then will it be like it is now? Where its "magic heals"?
Message Edited by Tasmania on 11-07-2005 04:21 PM
Tasmania wrote:
Aydhan wrote:
Tasmania wrote: Is this a for sure thing?? No more Craftable Stims??? What good is an alt BE lol
Yeah, CH and BE are being completely removed from the game, all the other 30 or so professions are being combined into nine professions. Official SOE FAQ is here...
SOE NGE FAQ
Message Edited by Aydhan on 11-07-2005 03:35 PM
So there are no plans of adding Stims to the trader section?? Or part of the crafting branch? What about under medic? If the medic can use the power of bacta, then will it be like it is now? Where its "magic heals"?
Message Edited by Tasmania on 11-07-2005 04:21 PM
My medic can't get to Station Gamma because of the bugged Space Terminal so it stuck at CL 9. My domestics traderhasn't finished all the quests on the starter station yet and I'm not leaving there till I have a decent stash of cash to hit Eisley with. Money is easy to make on the starter station and even a CL 1 crafter can do most of the quests there I'm finding. I haven't seen any reports of medics or traders being able to craft any stims or enhancers yet. They may be there, but at this point there's no telling.