Bio Engineer Archive

Thread: ADM, AIA, & ARC Stats?

AluraLuxxana
Mon Aug 01, 2005 7:18 am
#1

Heya all,


After several months I finally located most of what I need to start turning out these subs. Im wondering what should I max first on each sub? Charges or Power?


Im a 12 point BE and use only the best resources my server has to offer. So if you uber BEs out there can give me some stats of yours that may help point me in the right direction. Thanks




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Deathmound_lostdog
Mon Aug 01, 2005 7:33 am
#2

lets see my best stims are 1157/18 i believe (thats my current stock anyway) definatly max out power first..



Hellmount
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I'm too lazy to make a clever sig.
AluraLuxxana
Mon Aug 01, 2005 7:35 am
#3






Deathmound_lostdog wrote:

lets see my best stims are 1157/18 i believe (thats my current stock anyway) definatly max out power first..






Does that go for all the enhancer subs as well? For a little less power on a ARC, I can get ALOT more charges.


2 that I just made goofing around. (Not using bespin or a research center for amazing successes) ended up 129 power 69 charges or 279 power 36 charges.



Message Edited by AluraLuxxana on 08-01-2005 09:37 AM




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Deathmound_lostdog
Mon Aug 01, 2005 7:40 am
#4

I find that when people are shopping for stims they are all about the power... i've had people pay nearly twice as much for stims with 10 more power but 5 less charges... you should make 2 batches and see wich sell better



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
AluraLuxxana
Mon Aug 01, 2005 7:44 am
#5






Deathmound_lostdog wrote:
I find that when people are shopping for stims they are all about the power... i've had people pay nearly twice as much for stims with 10 more power but 5 less charges... you should make 2 batches and see wich sell better






I agree with stims because you cant influence the charges much at all.


But with enhancers like Bacta Jab and Bacta Toss, it seems that using 7 or 8 subs PER PACK (as opposed to 3 like in stims)might make it desirable to have more charges to make a better value. 150 less power but 33+ more charges per pack.


These crates/singles are going to be expensive...lol.






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Deathmound_lostdog
Mon Aug 01, 2005 8:02 am
#6

well since charges on these seem to be bugged where they NEVER go down then charges shouldnt matter at this point.. and to be honest i can't GIVE these things away on my server



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
Eskie
Mon Aug 01, 2005 9:33 am
#7



AluraLuxxana wrote:


Deathmound_lostdog wrote:
I find that when people are shopping for stims they are all about the power... i've had people pay nearly twice as much for stims with 10 more power but 5 less charges... you should make 2 batches and see wich sell better



I agree with stims because you cant influence the charges much at all.

But with enhancers like Bacta Jab and Bacta Toss, it seems that using 7 or 8 subs PER PACK (as opposed to 3 like in stims) might make it desirable to have more charges to make a better value. 150 less power but 33+ more charges per pack.

These crates/singles are going to be expensive...lol.





Just a little clarification: If a slot takes 7, 8 or 9 subcomponents, the stats on those subcomponents are only added once. So 1 more charge in a slot that takes 7 subcomponents means 1 more charge in the final product, not 7 more charges. If you had a slot for 3 and a slot for 4, you would have 2 more charges in the final product.



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Left to explore new galaxies far, far away
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AluraLuxxana
Mon Aug 01, 2005 10:31 am
#8








Eskie wrote:


Just a little clarification: If a slot takes 7, 8 or 9 subcomponents, the stats on those subcomponents are only added once. So 1 more charge in a slot that takes 7 subcomponents means 1 more charge in the final product, not 7 more charges. If you had a slot for 3 and a slot for 4, you would have 2 more charges in the final product.






yep. Im only speaking in reference to the final product having more charges if I use a sub with 33 more charges but less power.


Can anyone list stats of their subs?




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Quemine
Mon Aug 01, 2005 11:11 am
#9

I always go for full power and then rest into the charges. When I craft my enhancers I always use Bespin for greater chance at amazing successes. These are stats of my subcomponents when I use the best resources avaliable..


ARC: 274/38

AIA: 271/44

ADM: 276/36


If I want more charges, I'll add another point to the final combine instead. Seems to do alot more work there. Most of the time I end up with 220+ charges anyways, and that should last a while..




Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
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makittot
Mon Aug 01, 2005 1:22 pm
#10

My best stuff to date is:
Stim D (1191 power/18uses)
Stim D (1181 power/20uses)
Bacta Spray (1130power)
Bacta Toss (1200power)
Bacta Jab (1222power)



Makittot
AluraLuxxana
Tue Aug 02, 2005 11:41 am
#11






Quemine wrote:

I always go for full power and then rest into the charges. When I craft my enhancers I always use Bespin for greater chance at amazing successes. These are stats of my subcomponents when I use the best resources avaliable..


ARC: 274/38

AIA: 271/44

ADM: 276/36


If I want more charges, I'll add another point to the final combine instead. Seems to do alot more work there. Most of the time I end up with 220+ charges anyways, and that should last a while..






Thanks. this is the type of info im looking for.




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== Nightsister Cabana Boy ==


Ojes
Wed Aug 03, 2005 9:20 am
#12

I believe all of the subs in question have max power of 300. As has been stated earlier, I always max out my power first and then put remaining points into charges. The customer only cares about power when the final product will have 200 or so charges anyway. Heck, they would typically look at power first if they only had 50 charges...



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taxxyou
Thu Aug 04, 2005 12:18 am
#13

Stim D's- 1195/14


Bactatoss- 1268/160


Bactaspray- 1239/190


Neurotixon- 1279/150


Deuteriumtoss- 1189/151


Traumatize enhancers- 1202/190


Thyroid enhancers- 1242/190


Thas mostly what I make and I cant realy keep this stuff stocked, it sells very fast! I am the best cm meds crafter on my server and I charge 95k per bottle of my best stuff and 50k for the ok stuff, what I listed was the best I have to offer and the stim d's I sell at 80k a crate of 10.



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