Bio Engineer Archive

Thread: Thunderheart's new post on vendor item limits

ArthurDentOnBria
Mon Aug 16, 2004 4:12 pm
#1


http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=25254


Edit: damn html, oh well, you'll have to follow the link for the numbers.

Message Edited by ArthurDentOnBria on 08-16-2004 04:44 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


ArthurDentOnBria
Mon Aug 16, 2004 4:14 pm
#2

All the master merchants, tailors, chefs, etc. seem to be delieriously happy with this, but it hoses me really badly. With me being out of skill points and no possibility of getting more merchant, this puts me 500 items over my limit and no place to put those items. Oh well, it was fun while it lasted. Glad everyone else is happy.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


NancyJ
Mon Aug 16, 2004 4:19 pm
#3

It is considerably better than it was before - I think in the old system you would have had a 200 item limit? 750 is a big improvement.




Nyria's BioShop
-51 -5732 Tatooine
200m South of Anchorhead


Nyria - Farstar



Suenr
Mon Aug 16, 2004 4:40 pm
#4

Would be nice if each master crafting class got an extra 250 item vendor, or if they at least gave BE something for having to spend 15 more skill points to get a vendor.
c00kie
Mon Aug 16, 2004 5:21 pm
#5

well... The fact that BE's still have to get merchant skills to have a small number of vendors means 1 of 2 things I am not sure which...


1. I cancel my BE and say goodbye to BE forever

2. I drop the tailor side of things and master merchant with it, and try to actually play merchant and sell other peoples wares




Owapa - Colonel Rebel Army
Mayor of Solace City, Corellia
Your friendly neighborhood killer

Solace City Master Crafters Mall, Solace City, Corellia (3844 -6916)
Featuring the finest goods in the Galaxy, at rock bottom prices
Seiryuu
Mon Aug 16, 2004 5:23 pm
#6

Clicky for Arthur

Would be nice if each master crafting class got an extra 250 item vendor, or if they at least gave BE something for having to spend 15 more skill points to get a vendor.

For us it is 24 points to get even one vendor, on top of our 29 extra in pre-requisites...

It might not matter to me, though. I'm considering going for Jedi since I don't have much else left to do. I'll need those points for a combat profession if I do for all the force sensitive xp, since there is no way I could ever manage it with crafting.

Or maybe I'll just pack it in altogether.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Seiryuu
Mon Aug 16, 2004 5:28 pm
#7

I don't know if this will help you Arthur, but have you considered bagging your crates of tissues? I've recently started putting mine in packs of 10 and the space-saving is incredible. For customers that buy in bulk, it is a bit more convenient, too.

One nice thing about using bags is that you can use color codes with them to differentiate products.

It won't help me when the publish goes live, but those with merchant might benefit a little.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Washell
Tue Aug 17, 2004 1:29 am
#8

Complaints about the Master Merchant box only adding one vendor have prompted the devs to raise the item limit to 300/vendor at Master merchant. clicky

Joilhath
Tue Aug 17, 2004 1:53 am
#9

Well as soon as I get some more SP I might be happy with this, if your a master merchant it's not that bad just wish I had the SP to get there.



Joilhath Master Creature Handler/Master Bio Engineer
Joilhoth Master Artisan/Master Tailor/Master Chef
Oskiss Master Tera Kasi Artist/Master Doctor
Owner and Operator of Pets Needs (-6141, -915) Corellia in Pax Gallatica Mall
PurpleWarrior
Tue Aug 17, 2004 12:24 pm
#10

ok - ignore my post with the cut and paste - this one was so far down the page I didn't notice it - sorry guys


We still have to take artisan to have our own vendor and I'm not sure they'll see our problems as being 'major' *sighs* Fortunately, my wife has a Master Merchant Alt. who picked up my vendors for me, but I'd still rather run them myself.



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
PippinSith
Tue Aug 17, 2004 1:01 pm
#11

Question. Does the limit mean 250 crates or does it mean 10 crates x 25?




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SithPippin Osiweo
Randro/Quayla/RIP Tarkbecca 7/28/05
Zadokk
Tue Aug 17, 2004 1:47 pm
#12

When things are crated they count as one item.
PippinSith
Tue Aug 17, 2004 1:52 pm
#13

K. I was even more scared then the rest of you since I wasn't sure on that one. Thanks




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SithPippin Osiweo
Randro/Quayla/RIP Tarkbecca 7/28/05
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