Bio Engineer Archive

Thread: Experimentation points

Laserpackinmama
Fri Aug 22, 2003 8:23 am
#1

Stimaddict
Fri Aug 22, 2003 8:25 am
#2

thank you for this extremly enlightning post.



- Jubilee -
Master Combat Medic 4444 / Expert Gunfighter 0041 / Novice Doctor 0210 / working on Novice Rifleman
Sunrunner

Account active untill September 3rd.
See you in WoW
Agent001
Fri Aug 22, 2003 9:01 am
#3

Malir
Fri Aug 22, 2003 9:41 am
#4

Well, since the thread is here, I might as well use it...


Question: I have noticed that I suddenly have 10 exp points on some items (notably ranged stims), but not components, etc. I have NO doctor skills. How can I suddenly have 10? Is it a new thing, orare these because I just filled in the CM crafting box 4?


Tx.




QueCheto ElCapo
Adventurer
Stimaddict
Fri Aug 22, 2003 9:59 am
#5

yes master CM has 10 points for experimenting on combat medicines and 5 for medicines (from master medic)


docs get 10 for medics at master level.




- Jubilee -
Master Combat Medic 4444 / Expert Gunfighter 0041 / Novice Doctor 0210 / working on Novice Rifleman
Sunrunner

Account active untill September 3rd.
See you in WoW
Aseurada
Tue Nov 04, 2003 5:37 pm
#6

I'm relatively noob to architect - always wanted to be one but never had the reasons or time until recently, now I'm master (woohoo!). Anywho... I keep seeing that we're supposed to have 10 experiment points to spend at master... I have five. Am I bugged or am I missing something vital?




-Aseurada Ol'kre-
"The holocron made me do it."

-Masyli Vos'kre-
" + nibble + "
delProphetAI
Tue Nov 04, 2003 5:38 pm
#7

Experimentation for architects is bugged right now, but is supposed to be fixed this upcoming patch.




delProphet Starzag

Doctor
Rifleman
Aseurada
Tue Nov 04, 2003 5:44 pm
#8

Okay, so I'm not bugged beyond belief. lol Good to know =)



-Aseurada Ol'kre-
"The holocron made me do it."

-Masyli Vos'kre-
" + nibble + "
sygnin
Wed Jan 14, 2004 5:49 pm
#9

Does it matter if you use your experimentation points one by one, or all at once?


I thought that if you used more points at once, the risk would be greater but the possible outcome would be far better. Conversely, I thought using points one by one would mean less risk, but lower bonuses. However, after making quite a few buff and stimpacks, I personally can't tell if using all points at once does give a better product (though I have noticed the chance of failing when using more than 3 points at once is a lot higher).


Anyone with some answers? (Apologies if this is already covered somewhere in the FAQ, etc)

Batman_TWB
Wed Jan 14, 2004 7:25 pm
#10

1 by 1...I have noticed that ya get better results this way.



BattmanTWB
Elder Non-PreCU Jedi / Non-ReSpec Jedi
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dbmack
Thu Jan 15, 2004 7:35 am
#11

I would agree with the one by one. On my first set of buff packs, I was throwing the exp points on there in big chunks and was getting a number of Good/Moderate/Failures responses. When I started going one-by-one, I got great successes almost every time.


I'd like to hear more feedback on this though.

Syraxen
Thu Jan 15, 2004 8:11 am
#12

ditto on the few at a time, though i do mine 2 by 2 and its usually just as good



Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
vandy1
Thu Jan 15, 2004 10:37 am
#13

I've done some small experiments on this. It didn't matter if I did 1 point at a time or all in one shot. As long as I was comparing the same itme and all success were the same, I got the same end value no matter what.


That being said, from what I understand everytime you hit the experiment button, it ups the complexity of the unit you are making. So, if you are experimenting on something to put in a factory, you may want to do all your points in one shot (or as many as possible) in order to reduce the number of times you experiment, thus reducing the factory crafting time.


Anyone care to confirm/deny this?

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