Bio Engineer Archive

Thread: Bio Engineer Profession: Cloning (publish 17 update)

lammergeier
Mon May 09, 2005 3:22 pm
#1

publish 17 brings a new system of cloning to the Bio Engineer profession.

here are the early notes:
* Using /sampleDNA will no longer set off your auto attack
* Bio-Engineer Pet Levels should now function properly
* Bio-Engineer Pet Re-sampling should now function properly. Crafted pets should be able to be re-sampled and reused to craft new DNA
* Bio-Engineered creatures should now be usable and have reasonable balance for their level. Crafted pet levels should be appropriate for the stats the crafted creature receives
* Bio-Engineered pets from before the Combat Upgrade should convert to a usable state when called. (Old armor values will be replaced by new ones, appropriate to the creature's level)
* Bio-Engineer Pet Stats fixed to have an effect on function
* Each of the following DNA traits now affect new attributes:
o Hardiness: Health
o Endurance: Health Regen Rate
o Fortitude: General Protection (Base Armor)
o Dexterity: Defense Value
o Cleverness: To Hit Value
o Power: Min/Max Damage
o Intellect: Reduces the effectiveness of intimidated, stun, dizzy, and blinded state effects.*
o Fierceness: Adds a small chance for each attack to be a critical hit.
o Dependability: Adds a small chance for the creature to absorb half damage on a hit (critical save).
o Courage: Aggro generation bonus added to normal attacks.

* This doesn't reduce the chance the state effect will be applied, but reduces the amount it impacts the pet's ability to fight. Dizzy, for example, makes the pet less likely to hit and more likely to be hit. A dizzy pet with high state resist will fight better in that condition.



and here is some early data:
DNA and cloning data (excel format)

new information will be collected further down the thread.

Message Edited by lammergeier on 05-25-2005 11:26 PM



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
ShadowINC
Mon May 09, 2005 4:12 pm
#2

please please hope it comes soon...been adressing this issue repeatedly since the cu hit I WANT TO MAKE PETS!!!!shift11111flail!!!!shift!



The One and Only
Van'


lammergeier
Mon May 09, 2005 4:41 pm
#3



ShadowINC wrote:
please please hope it comes soon...been adressing this issue repeatedly since the cu hit I WANT TO MAKE PETS!!!!shift11111flail!!!!shift!





we've actually had BioE's noting the problems with cloning since BEFORE the CU entered beta testing.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Novalyn
Tue May 10, 2005 1:45 am
#4

ShadowINC: please please hope it comes soon...been adressing this issue repeatedly since the cu hit I WANT TO MAKE PETS!!!!shift11111flail!!!!shift!



Yeah.. I finally sold the last pet off my vendor - I wondered why I'd had a run on them until I tried to make some more ::cries:::


lammergeier
Tue May 10, 2005 1:50 am
#5



Novalyn wrote:

ShadowINC: please please hope it comes soon...been adressing this issue repeatedly since the cu hit I WANT TO MAKE PETS!!!!shift11111flail!!!!shift!

Yeah.. I finally sold the last pet off my vendor - I wondered why I'd had a run on them until I tried to make some more ::cries:::






you have items on vendors?

TC lost ALL vendor items.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Aleskander
Tue May 10, 2005 5:01 am
#6






Novalyn wrote:

Yeah.. I finally sold the last pet off my vendor - I wondered why I'd had a run on them until I tried to make some more ::cries:::








I had a run on pets just before and just after the CU.....now I know why.


I tried to make some pets. I was actually able to make some level 8 banthas...with about 3k health and a to hit of 0.

The thing is, I looked at the faction troopers I have. They're CL 20 with 3k health....almost worthless before the CU and even more so now I think. Why can you have a CL 20 faction pet and only a CL 10 animal pet?



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Ranovan
Tue May 10, 2005 9:47 am
#7

if you guys are stuff wanting to make pets what i have done is get missions at my CL which is 17th dna sample the creatures find the ones they have fixed like the low end ones near starter towns and the high end ones off missions mix them togather and get a half way decant pet min have been running level 20-40 pets ham range around 8k top end dam running 210-450 max its not a fix but it well let you make some ok pets its hard to get the right combo but it can still be done and the to hit is always going to be 0 but they still hit all mine i made for my MCH still hit and harder then the natrual creatures on some i have made about 5 post cu creatures and they seem ok all you have to really woory on is getting the the 1000 down to a managable level i don't worry about the action or mind for there is none






Everybody needs a master mine happens to be the dark side.
rahbert
Tue May 10, 2005 11:29 am
#8

"the devs noted these problems, and on 5/02/05 they told ArthurDent (the correspondent at the time)"

8 days later there's an update and nothing with regards to BE. And no new information from the devs.

Aleskander
Tue May 10, 2005 5:22 pm
#9






rahbert wrote:
"the devs noted these problems, and on 5/02/05 they told ArthurDent (the correspondent at the time)"

8 days later there's an update and nothing with regards to BE. And no new information from the devs.





BE's never get a visit from the Devs. The only info we've gotten directly from the Dev's since CU has been through the Tailor/Doc forums.



*Where life has no value, sometimes Death had its price. That is why the Bounty Hunters appeared.

Alesk Kander 12- point Master Architect/Master Artisan/Master Shipwright
Vendor in Dust Shop Mall South of Coronet -147 -5826

Elas Kander Jedi Knight
Dorelli
Tue May 10, 2005 8:33 pm
#10

Oh goodie ... then we can expect something to be posted on the CH forums about this issue from the devs soon?






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Zhundult
Wed May 11, 2005 5:37 am
#11






Arceon wrote:
Makes it tougher for us new BE's to learn, but like suckers, we will stick it out till the fix comes 9 months from now.





Learning already!



Soawav
Arceon
Wed May 11, 2005 12:14 pm
#12

Makes it tougher for us new BE's to learn, but like suckers, we will stick it out till the fix comes 9 months from now.
Beswa
Thu May 12, 2005 1:52 am
#13

This is effecting CHs in more than one way too.


My Alt is a CH, and the lack of DNA showing specials means that I can not train any of my pets with the special attack 1 or 2 commands, BEd or Tamed (although i still learn the commands in the skill tree).


Prehaps this goes deeper, have they tried to remove special attacks from pets? or is this really just a bug?


Beswa





----------------------------
Beswa - Bloodfin - Resident of Petersburg
Master Fencer - Master Creature Handler
Humkat - Bloodfin - Resident of Petersburg
Master Tailor - Master Bio-Engineer
----------------------------
Shop PBurg Mall -540 -1601 Corillia
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