Bio Engineer Archive
Thread: 50% physical, the magic numnber to keep your armor
Now feel free to test this but from what I've seen even with very high quality dna you can end up without armor sticking. Until today I realised when it was appearing, as soon as you experiment physical up to 50% the armor reappears. That is why the initial combination doesn't show the armor but after experimentation it does usually.
This means there is a certain minimum cap on armor but only with the health part of the HAM. Technically you could filter out other stats to keep the health high enough but dop the CL.
If this turns out to be true, you just made one heck of a leap and bound my friend.
For those of us at work, can you test this to see if it is indeed true, and work on all clones?
-silly
maybe I was unlucky, but...
I used 4 samples with armor and a prowling gurrek for the 5th.
I experimented physical and prowess to over 50%
No armor.
Grelgen wrote:
from what i've seen on this, you need to have 5 samples all with armor for it to end up in the template.
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I was afraid of this...can anyone prove this one wrong? We gotta know this.
3 VHQ Horned voritor in Physique, Prowess, and Mental all experimented over 50% with no luck in getting AR.
2 VHQ Seething Bol's in the other 2 slots.
Did an experiment with 3 AA Horned Voritor and 2 HQ Horned voritor in the other 2 slots. It took to 59% Physique for ar to show up.
So if you manage to get AR just using the first 3 slots I'd be curious of the CL, quality of dna and the creatures it came from.
Thanks.
Same results here. Using 4 light armor samples and one 30% resist sample, the resists start at about 30% before expirimentation. Once I expiriment up to 50%, the resists drop down to 0% but light armor is gained. I've made a couple great low level 49% resist creatures by carefully expirimenting here.
Yet what would be better? A pet with 49% resists or a pet with 0% and light armor?
I just did a template. Origionally physique was 52% and the armor wasn't there. Two points of exerimentation brought it up to 65% and the armor appeared.
Has anyone figured out a rough equation to convert the raw numbers for a HAM into a rough estimate of what the final HAM will be? From what I've been getting so far, the results are all over the place no matter what the numbers are.
Tune
Not 100% accurate, but it is tied into it.
All Slinking Voritor Hunter VHQ DNA gave a starting Physique 51%
The Light Armor didn't stick until I spent 1 experimentation point in Physique.
I haven't been concentrating on making armor / resists / or specials stick atm.. but that was one of my combines i wrote down in detail. All of my work is currently being applied to finding the DNA => Template => Clone number translations. I've had some VERY interesting results with experiementation and hope to post something fully detailing a 100% foolproof way of knowing what an experimenation point will do for a given type of success.... I can already tell you with 100% accuracy what happens when you great success on a stat pair (500/300, great success, I can tell you exactly what the X/Y will be), its the failures and hitting the template resource cap that is being bothersome.