Bio Engineer Archive
Thread: HELP! How can I make a good non-CH creature??
MBE/Sentinel
Message Edited by Zadokk on 12-01-2004 01:29 AM
Without going into all the mechanics of it you can make a level 10 pet with 9-10k health, and 60% resist to kinetic, vulnerable to everything else. My recipie usually results in Knockdown/Dizzy specials. It can be done in two generations only, the trick being to cancel most of the resists except kinetic in the first generation. Thentake three samples from the first generation and mix with Merek Harvestor/Merek Harvestor/Gen 1/Gen 1/Gen 1 in the 2nd generation. Make sure fortitude doesnt go over 500 and you have a lvl 10 "super" pet.
PlainWhiteSocks wrote:
Somewhere I have a lvl10 or less recipe that used the Kamurith bug exploit thingy. Does anyone know if it's been fixed? If not then I'll post it here to illustrate how it works.
wow...yeah.....thats been fixed for a long, long time now =)
Zadokk wrote:
non-ch pets with 9k health are not exploits - ones with 9k health and 60% kinetic ARE however. check the 'dev communication post' stickied at the top for information.
I haven't used it in a while but the BE FAQ has a pretty standard recipe for cl10 pets and afaik it gives the pet about 8/9k health.
Message Edited by Zadokk on 12-01-2004 01:29 AM
No where in the "dev communication post" is the word exploit used by a dev with regards to these animals. They even go so far as to say they would not use the word cheating either. In fact if you send in a CSR ticket referencing these animals you will get a "the system is working as intended"response and ask you to delete the ticket.
10K HAM 60% kinetic animals are craftable in a non-creature handler form, they DO pass the pet validity check, and they are not incredibly difficult to make. I choose not to make these animals because I believe they negate the creature handler profession. This is my own personal choice based on my own personalvalues. I do not find fault in other bio-engineers that do decide to craft these animals because the developers can not or will not fix the pet crafting system. If the system is working as intended any animal you make isacceptable by SOE standards.
Spazzers wrote:
Zadokk wrote:
non-ch pets with 9k health are not exploits - ones with 9k health and 60% kinetic ARE however. check the 'dev communication post' stickied at the top for information.
I haven't used it in a while but the BE FAQ has a pretty standard recipe for cl10 pets and afaik it gives the pet about 8/9k health.
Message Edited by Zadokk on 12-01-2004 01:29 AM
No where in the "dev communication post" is the word exploit used by a dev with regards to these animals. They even go so far as to say they would not use the word cheating either. In fact if you send in a CSR ticket referencing these animals you will get a "the system is working as intended"response and ask you to delete the ticket.
10K HAM 60% kinetic animals are craftable in a non-creature handler form, they DO pass the pet validity check, and they are not incredibly difficult to make. I choose not to make these animals because I believe they negate the creature handler profession. This is my own personal choice based on my own personalvalues. I do not find fault in other bio-engineers that do decide to craft these animals because the developers can not or will not fix the pet crafting system. If the system is working as intended any animal you make isacceptable by SOE standards.
/yawn
I'm not having this debate any more. It's a tired old dog and needs to be put down. Stop kicking it.