Bio Engineer Archive

Thread: The controversial to-hit value, what does it do?

ArthurDentOnBria
Fri Dec 03, 2004 10:07 am
#1


Ok, I made a separate thread with a more inticing title where those of us that care can discuss this. The original thread is here:

http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=86365


Now, I think what we need to figure out is: what affect does having a higher to-hit value have on a pet? We know that it has a monumental effect on the CL. But from"the kaadu experiment" it seems like a pet with a rediculously low "to-hit" value, can hit at least Kaadu's with a high rate of accuracy. So what, in practical terms, does it mean to have a high or low "to-hit"? If it has no practical use, then of course we should all certainly be shooting for the .2 value, as this will have a big-time effect on CL, and we can crank our damages way way up.


My problem is that I don't have a character with real high CH skills so it's very difficult for me to test a pet that has a real high "to-hit" (I can test the low end though, hehe).


Can we get some volunteers to test this?


It's pretty easy to test. Just group with your pet, let your pet attack something for a few minutes, and then study the combat log. Compiling things like how many times your pet attacked, how many times it hit, of those times that it hit, how many were blocked/evaded etc and what it was that you were fighting and posting that info here would be a big big help!

Message Edited by ArthurDentOnBria on 12-03-2004 09:08 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Madhi
Fri Dec 03, 2004 12:32 pm
#2

Yeah I'll start testing it, I'm not a MCH though I can control lvl 40 atm which should be sufficient to get a high to hit pet and a low to hit pet.
So on monday my first testing will begin, cuz I have a busy weekend




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



Tytan
Fri Dec 03, 2004 12:45 pm
#3

I think I can do some testing with my MCH/TKM alt, too. Will post when I gather some data.



= Nyter:Genetics =
= 6228, -4316 =
= Edoras =
= Moenia, Naboo =


Hylidex
Sat Dec 04, 2004 8:23 am
#4

This is exciting. I asked that question on three separate forums last year and never got a decent response.


Leave it to us mad scientist crafter types to actually experiment to see what it does.


<insane laughter, rubbing my hands together in anticipation>



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
ArthurDentOnBria
Sat Dec 04, 2004 12:17 pm
#5


Experiment #1: piglet (CL 24 Zucca Boar with .26 to-hit) vs Ikeh Ihoi (my bounty hunter mission NPC target)


19 hits 2 misses 1 evade (86% hit)


Just as a basis for comparison, here was my success with variousweapons as a 0-4-4-4 BHfiring from about 15magainst the same target:


29 hits 4 misses 3 evades (80% hit)

Message Edited by ArthurDentOnBria on 12-04-2004 11:18 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Tytan
Sun Dec 05, 2004 8:25 pm
#6





OK this is what I did. First, I tested with ranged pets and it seems that ranged pets miss alot in the beginning of the fight and that resulted in poor overall accuracy. This is done against Peko Pekos.


BE Gurreck

Attack Speed: 2.32

To Hit: .24


Hit = 61

Miss = 11

Evade/Block = 11



Mantigrue Screecher

Attack Speed: 2.0

To Hit: .55


Hit = 64

Miss = 19

Evade/Block = 4



Note the low accuracy on Screecher. Since this number is collected from a couple of fights, the said initial misses of ranged attacks results in lower accuracy. I doubt the validity of these numbers...

Just for a comparison, I tested my non-ranged pet against Peko Peko and got the following results.


BE Razor Cat

Attack Speed: 2.16

To Hit: 0.49


Hit = 51

Miss = 1

Evade/Block = 1



I have tested non-ranged pets againstfambaa. This, I believe, shows more accurate data.


BE Razor Cat

Attack Speed: 2.16

To Hit: 0.49


Hit = 163

Miss = 4

Evade = 2

Block =2


BE Bearded Jax

Attack Speed: 2.41

To Hit: 0.21


Hit = 132

Miss = 19

Evade = 1

Block = 2

Message Edited by Tytan on 12-05-2004 07:26 PM



= Nyter:Genetics =
= 6228, -4316 =
= Edoras =
= Moenia, Naboo =


Halthron
Sun Dec 05, 2004 8:46 pm
#7

What was the CL of the pets in question? Were they the same or close?
Tytan
Mon Dec 06, 2004 5:32 am
#8

Gurreck is Level 16 or so (not fully grown yet, 20 is max).
Mantigrue Screecher is fully grown level 55.
Razor Cat is level 45 (not fully grown yet, 50 is max).
Bearded Jax is fully grown level 11.

I didn't think level mattered much so did not post it, but maybe it does.



= Nyter:Genetics =
= 6228, -4316 =
= Edoras =
= Moenia, Naboo =


ArthurDentOnBria
Mon Dec 06, 2004 10:28 am
#9

Thanks Tytan! That is some really interesting data. Especially interesting is your statistics for ranged pets and the comparison between one "high to-hit" and a "low to-hit" against the same animal.


So your pets against the faamba:


.49 to-hit => 98% hit

.21 to-hit => 87% hit







ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Halthron
Mon Dec 06, 2004 10:58 am
#10

Thanks for the addition. It's hard to tell if the variance is due to level or to-hit. But one thing's for sure, it's a relatively small variance.
Tytan
Mon Dec 06, 2004 11:19 am
#11

I think we would need alot more numbers to validate anything. But I was looking at numbers and thought maybe there is some kind of base "To-Hit".

Assuming Base "To-Hit" is 85,

A razor cat with 0.49 To-Hit will have
85 + ((100-85)x0.49) = 92.35

OTH a bearded jax with 0.21 To-Hit will have
85 + ((100-85)x0.21) = 88.15

Like Halthron said, this base "To-Hit" may change with CL.
Just very very wild guesses...



= Nyter:Genetics =
= 6228, -4316 =
= Edoras =
= Moenia, Naboo =


Bendi_James
Thu Dec 09, 2004 5:24 pm
#12

/bump


This is a very interesting thread. I like the data but, we need more. One other thing that might need to be factored in are states that the pet will land on creature/NPC. An Intimidate state would definitely skew base results as dodge/evade are lowered.
ArthurDentOnBria
Thu Dec 09, 2004 6:23 pm
#13

I will post more when I get it. My problem right now is that I'm hunting on Corellia and Naboo (those are the best spawns right now) and because I'm generally fighting incredibly wimpy things, the fights are generally over before they start, lol.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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