Bio Engineer Archive

Thread: DNA Sample and no harvesting skill?!

PadiOne
Sat Dec 18, 2004 3:17 pm
#1

Due to the fact that sampling has a chance to kill the creature, it becomes easy for a noob to kill high level animals which they would be able to harvest afterward. Allowing this opens the door for a harvesting exploit.



____________________________________________

Physkoris
Sat Dec 18, 2004 3:30 pm
#2

I don't necessarily think that this is an exploit. A Bio Engineer is just as deadly as a TKM, why do we get penalized by not being able to harvest?









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Madhi
Sat Dec 18, 2004 3:51 pm
#3



Physkoris wrote:
I don't necessarily think that this is an exploit. A Bio Engineer is just as deadly as a TKM, why do we get penalized by not being able to harvest?





Well we're not a combat profession. As already stated it's easy fot a master be to kill anything. In return we don't get any damage or attract aggro (if done right that is).
Out of roleplaying perspective you could say that sampling dna has an effect on the creature, altering it's dna. So your meat wouldn't be that tasty and the hides won't be that strong. (that's probably why the creature dies in the proces)




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



ArthurDentOnBria
Sat Dec 18, 2004 8:57 pm
#4


Here's the history of it: It used to be that after you dna sampled a creature to death, although you didn't get themenu option to harvest, you could target it and use the /harvest command to get meat/bone/hide off of it. It was a well known "technique" and there was much discussion as to whether the bug was that you didn't get a menu option to harvest it, or whether the bug was that the /harvest command was working. Then they "fixed" this in a patch so that /harvest no longer worked. Ever since this gets suggested every couple of months, and people make philosophical arguments as to why we should/shouldn't be able to harvest corpses. Bottom line though, when it has come time to vote for top 5 or 10 or 20 issues, this issue has never made the cut to my knowledge.


Personally, I didn't find it all that useful when we had it. On a typical dna expedition you wind up with a backpack full of really tiny little stacks of various things, most of which you regret getting and end up destroying to free up space for other things. It's not like you are going to get enough meat to do a run of tissues, and the odds of the dna you want also being on a creature with high enough quality resources that shift is very remote. But this issue does keep coming up over and over so a lot of people seem to want it.





Physkoris wrote:

I'm just a brand new BE entering into the profession so forgive me for not knowing the history of BE. But, has there ever been a push to get BE's the ability to harvest after they perform a DNA sample? It's just ridiculous that you can't support your own business by harvesting meat from the creatures you sample. It's even worse for leveling up in BE, I'm doing all of this sampling and in return I'm not getting any meat, which is vital for the crafting branches. Well anyway, if this issue has been brought up and shot down in the past I apologize..






Message Edited by ArthurDentOnBria on 12-18-2004 08:13 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


droid327
Sat Dec 18, 2004 11:38 pm
#5

Then again, by the time you're BEyou're probably a 2040 if not a 4040 scout anyway, so whats it really helping you to grind? Trapping and survival dont run on scouting xp, and by the time you're ranger you'd get better XP from using maskscent than harvesting the odd rancor corpse you couldnt kill =)



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Physkoris
Sun Dec 19, 2004 12:10 am
#6

Well my basis for thinking is that from all the creatures you sample in the 1-4Sampling Branch, the amount of meat you get from also harvestingshould be able to help you cover for the other 3 crafting branches.


Getting scout xp doesn't have much weight in the argument, it's all basically being able to support your crafting grind in some shape or form rather than relying completely on a second profession or completely different person.


/shrug.. If it hasn't made the Top10 Issues by now it must not be that important. All I know is that I would love to be able to harvest what I sample.









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Physkoris
Sun Dec 19, 2004 1:13 am
#7

I'm just a brand new BE entering into the profession so forgive me for not knowing the history of BE. But, has there ever been a push to get BE's the ability to harvest after they perform a DNA sample? It's just ridiculous that you can't support your own business by harvesting meat from the creatures you sample. It's even worse for leveling up in BE, I'm doing all of this sampling and in return I'm not getting any meat, which is vital for the crafting branches. Well anyway, if this issue has been brought up and shot down in the past I apologize..









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Madhi
Sun Dec 19, 2004 6:28 am
#8

I think we need to rely on the rangers/scouts to get the meats. I mean that is their 'job'.




Madhi Starstrider
Maste
r Bio Engineer/Creature Handler/Marauder
Specialzing in genetical mutated critters
Visit at 6523, 6008 Naboo



Zadokk
Sun Dec 19, 2004 7:12 am
#9

Increasing the number of samples before death ratio and the agros to number of sampleswould solve this problem. this would allow the creature to live much much longer and also allow a MBE with a combat template to get samples and meat from the animal without having to use an 'exploit'.
PsydenJester
Mon Dec 20, 2004 8:01 am
#10

I wrote something in a previous thread unknown to me that it was old and just been dragged up, (Sorry NancyJ) Anyways it may get a better chance of been seen here: -



One point i would like to see and perhaps the solution that i see nobody else has thought of.


I agree with most people that its a pain deciding whether you should stab a creature or harvest it so these should combine, but i also believe it would be far too easy and an exploit to stab it and then harvest all its meat. I think the easiest way is already programmed in the system, when we kill a creature we have the scroll option to harvest meat so why not an option to extract DNA. Why does an animal have to be alive to give DNA? Scientists get DNA 30 years later from starnds of hair which ought to be dead by that time.


This means only the person / group that killed the creature would be able to sample as well as harvest the meat. Simple, no?





Psyden Lightingfly

Bio-Engineer
Creature Handler
Rifleman
Retired Marksman
Azaki, Talus (Ahazi)
Bendi_James
Tue Dec 21, 2004 12:04 pm
#11






Physkoris wrote:

I'm just a brand new BE entering into the profession so forgive me for not knowing the history of BE. But, has there ever been a push to get BE's the ability to harvest after they perform a DNA sample? It's just ridiculous that you can't support your own business by harvesting meat from the creatures you sample. It's even worse for leveling up in BE, I'm doing all of this sampling and in return I'm not getting any meat, which is vital for the crafting branches. Well anyway, if this issue has been brought up and shot down in the past I apologize..






From the mouths of babes =)

j/k......It's been brought up a few times. It would be nice huh?
Spazzers
Tue Dec 21, 2004 12:53 pm
#12

Arthur is correct in that the quality of meat from the animal you are sampling DNA from may not be very good. It is also true that even if the meat was good you'd run out of inventory space with all the DNA before you got a 20K stack to run tissues. There are other factors that would make harvesting after sampling handy however. The quality or type of meat needed to craft animals makes no difference. Other crafting professions also use animal resources where the quality is not an issue as well.


Would it make a huge difference one way or the other? Probably not, unless you have no combat skills whatsoever and are relegated to obtaining your animal resources solely from the market place.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
Hylidex
Thu Dec 23, 2004 9:40 am
#13






ArthurDentOnBria wrote:


Here's the history of it: It used to be that after you dna sampled a creature to death, although you didn't get themenu option to harvest, you could target it and use the /harvest command to get meat/bone/hide off of it. It was a well known "technique" and there was much discussion as to whether the bug was that you didn't get a menu option to harvest it, or whether the bug was that the /harvest command was working. Then they "fixed" this in a patch so that /harvest no longer worked. Ever since this gets suggested every couple of months, and people make philosophical arguments as to why we should/shouldn't be able to harvest corpses. Bottom line though, when it has come time to vote for top 5 or 10 or 20 issues, this issue has never made the cut to my knowledge.


Personally, I didn't find it all that useful when we had it. On a typical dna expedition you wind up with a backpack full of really tiny little stacks of various things, most of which you regret getting and end up destroying to free up space for other things. It's not like you are going to get enough meat to do a run of tissues, and the odds of the dna you want also being on a creature with high enough quality resources that shift is very remote. But this issue does keep coming up over and over so a lot of people seem to want it.





Physkoris wrote:

I'm just a brand new BE entering into the profession so forgive me for not knowing the history of BE. But, has there ever been a push to get BE's the ability to harvest after they perform a DNA sample? It's just ridiculous that you can't support your own business by harvesting meat from the creatures you sample. It's even worse for leveling up in BE, I'm doing all of this sampling and in return I'm not getting any meat, which is vital for the crafting branches. Well anyway, if this issue has been brought up and shot down in the past I apologize..







Message Edited by ArthurDentOnBria on 12-18-2004 08:13 PM




I agree that it would make little difference. It takes far longer to sample creatures than it does for even lower level combat professions to kill them. In the end, you might get a little bit of grinding-level meat, but not enough to make a huge difference, since it takes quite a while to kill even a single creature by sampling, and the highest creature we can sample is level 75 anyway, which yields only a moderate amount of junk meat. (Creatures we sample only coincidentally yield meat that is useful to us.) Except that it might be a small consolation for losing the creature you are trying to sample. The benefit would be a purely psychological one.


As for the exploit argument, I personally think it is fairly absurd. (The tone is for the "powers that be," not for you, Arthur. I appreciate you sharing the other side of the story.) I can't imagine any BE having the patience to use it as a means of obtaining large quantities of meat. BE is an unusual profession. We aren't a crafting profession, so we don't get vendors, the ability to use crafting or experimentation enhancements, or the opportunity to unlock crafting FS trees, but we spend a lot of time crafting, and our crafting xp converts to FS crafting xp. We aren't a combat profession, so our "kills" somehow don't count, but we spend more time in the cloning stations than any other profession, and the only FS trees we can unlock are the combat-related trees.


I think our risk should justify our ability to harvest meat. We are forced to take a greater risk than any combat profession in order to obtain the DNA. We don't want the meat. We want the DNA. The death of the creature is already a loss. It seems unnecessary to compound it by making the dead creature untouchable.


It may never have been one of our top 5, but I think it should stay in the mix, if for no other reason than to make the most frustrating profession a little less frustrating.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
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